premake/modules/vstudio/vs200x_vcproj.lua
2017-11-01 13:55:21 -07:00

1683 lines
34 KiB
Lua

--
-- vs200x_vcproj.lua
-- Generate a Visual Studio 2005-2008 C/C++ project.
-- Copyright (c) Jason Perkins and the Premake project
--
local p = premake
p.vstudio.vc200x = {}
local m = p.vstudio.vc200x
local vstudio = p.vstudio
local context = p.context
local project = p.project
local config = p.config
local fileconfig = p.fileconfig
m.elements = {}
---
-- Generate a Visual Studio 200x C++ or Makefile project.
---
m.elements.project = function(prj)
return {
m.xmlElement,
m.visualStudioProject,
m.platforms,
m.toolFiles,
m.configurations,
m.references,
m.files,
m.globals
}
end
function m.generate(prj)
p.indent("\t")
p.callArray(m.elements.project, prj)
p.pop('</VisualStudioProject>')
p.w()
end
---
-- Write the opening <VisualStudioProject> element of the project file.
-- In this case, the call list is for XML attributes rather than elements.
---
m.elements.visualStudioProject = function(prj)
return {
m.projectType,
m.version,
m.projectName,
m.projectGUID,
m.rootNamespace,
m.keyword,
m.targetFrameworkVersion
}
end
function m.visualStudioProject(prj)
p.push('<VisualStudioProject')
p.callArray(m.elements.visualStudioProject, prj)
p.w('>')
end
---
-- Write out the <Configurations> element group, enumerating each of the
-- configuration-architecture pairings.
---
function m.configurations(prj)
p.push('<Configurations>')
-- Visual Studio requires each configuration to be paired up with each
-- architecture, even if the pairing doesn't make any sense (i.e. Win32
-- DLL DCRT|PS3). Start by building a map between configurations and
-- their Visual Studio names. I will use this to determine which
-- pairings are "real", and which need to be synthesized.
local mapping = {}
for cfg in project.eachconfig(prj) do
local name = vstudio.projectConfig(cfg)
mapping[cfg] = name
mapping[name] = cfg
end
-- Now enumerate each configuration and architecture pairing
for cfg in project.eachconfig(prj) do
for i, arch in ipairs(architectures) do
local target
-- Generate a Visual Studio name from this pairing and see if
-- it matches. If so, I can go ahead and output the markup for
-- this configuration.
local testName = vstudio.projectConfig(cfg, arch)
if testName == mapping[cfg] then
target = cfg
-- Okay, this pairing doesn't match this configuration. Check
-- the mapping to see if it matches some *other* configuration.
-- If it does, I can ignore it as it will getting written on
-- another pass through the loop. If it does not, then this is
-- one of those fake configurations that I have to synthesize.
elseif not mapping[testName] then
target = { fake = true }
end
-- If I'm not ignoring this pairing, output the result now
if target then
m.configuration(target, testName)
m.tools(target)
p.pop('</Configuration>')
end
end
end
p.pop('</Configurations>')
end
---
-- Write out the <Configuration> element, describing a specific Premake
-- build configuration/platform pairing.
---
m.elements.configuration = function(cfg)
if cfg.fake then
return {
m.intermediateDirectory,
m.configurationType
}
else
return {
m.outputDirectory,
m.intermediateDirectory,
m.configurationType,
m.useOfMFC,
m.characterSet,
m.managedExtensions,
}
end
end
function m.configuration(cfg, name)
p.push('<Configuration')
p.w('Name="%s"', name)
p.callArray(m.elements.configuration, cfg)
p.w('>')
end
---
-- Return the list of tools required to build a specific configuration.
-- Each tool gets represented by an XML element in the project file, all
-- of which are implemented farther down in this file.
--
-- @param cfg
-- The configuration being written.
---
m.elements.tools = function(cfg)
if vstudio.isMakefile(cfg) and not cfg.fake then
return {
m.VCNMakeTool
}
end
if cfg.system == p.XBOX360 then
return {
m.VCPreBuildEventTool,
m.VCCustomBuildTool,
m.VCXMLDataGeneratorTool,
m.VCWebServiceProxyGeneratorTool,
m.VCMIDLTool,
m.VCCLCompilerTool,
m.VCManagedResourceCompilerTool,
m.VCResourceCompilerTool,
m.VCPreLinkEventTool,
m.VCLinkerTool,
m.VCALinkTool,
m.VCX360ImageTool,
m.VCBscMakeTool,
m.VCX360DeploymentTool,
m.VCPostBuildEventTool,
m.DebuggerTool,
}
else
return {
m.VCPreBuildEventTool,
m.VCCustomBuildTool,
m.VCXMLDataGeneratorTool,
m.VCWebServiceProxyGeneratorTool,
m.VCMIDLTool,
m.VCCLCompilerTool,
m.VCManagedResourceCompilerTool,
m.VCResourceCompilerTool,
m.VCPreLinkEventTool,
m.VCLinkerTool,
m.VCALinkTool,
m.VCManifestTool,
m.VCXDCMakeTool,
m.VCBscMakeTool,
m.VCFxCopTool,
m.VCAppVerifierTool,
m.VCPostBuildEventTool,
}
end
end
function m.tools(cfg)
p.callArray(m.elements.tools, cfg, config.toolset(cfg))
end
---
-- Write out the <References> element group.
---
m.elements.references = function(prj)
return {
m.assemblyReferences,
m.projectReferences,
}
end
function m.references(prj)
p.push('<References>')
p.callArray(m.elements.references, prj)
p.pop('</References>')
end
---
-- Write out the <Files> element group.
---
function m.files(prj)
local tr = m.filesSorted(prj)
p.push('<Files>')
p.tree.traverse(tr, {
onbranchenter = m.filesFilterStart,
onbranchexit = m.filesFilterEnd,
onleaf = m.filesFile,
}, false)
p.pop('</Files>')
end
function m.filesSorted(prj)
-- Fetch the source tree, sorted how Visual Studio likes it: alpha
-- sorted, with any leading ../ sequences ignored. At the top level
-- of the tree, files go after folders, otherwise before.
return project.getsourcetree(prj, function(a,b)
local istop = (a.parent.parent == nil)
local aSortName = a.name
local bSortName = b.name
-- Only file nodes have a relpath field; folder nodes do not
if a.relpath then
if not b.relpath then
return not istop
end
aSortName = a.relpath:gsub("%.%.%/", "")
end
if b.relpath then
if not a.relpath then
return istop
end
bSortName = b.relpath:gsub("%.%.%/", "")
end
return aSortName < bSortName
end)
end
function m.filesFilterStart(node)
p.push('<Filter')
p.w('Name="%s"', node.name)
p.w('>')
end
function m.filesFilterEnd(node)
p.pop('</Filter>')
end
function m.filesFile(node)
p.push('<File')
p.w('RelativePath="%s"', path.translate(node.relpath))
p.w('>')
local prj = node.project
for cfg in project.eachconfig(prj) do
m.fileConfiguration(cfg, node)
end
p.pop('</File>')
end
m.elements.fileConfigurationAttributes = function(filecfg)
return {
m.excludedFromBuild,
}
end
function m.fileConfiguration(cfg, node)
local filecfg = fileconfig.getconfig(node, cfg)
-- Generate the individual sections of the file configuration
-- element and capture the results to a buffer. I will only
-- write the file configuration if the buffers are not empty.
local configAttribs = p.capture(function ()
p.push()
p.callArray(m.elements.fileConfigurationAttributes, filecfg)
p.pop()
end)
local compilerAttribs = p.capture(function ()
p.push()
m.VCCLCompilerTool(filecfg)
p.pop()
end)
-- lines() > 3 skips empty <Tool Name="VCCLCompiler" /> elements
if #configAttribs > 0 or compilerAttribs:lines() > 3 then
p.push('<FileConfiguration')
p.w('Name="%s"', vstudio.projectConfig(cfg))
if #configAttribs > 0 then
p.outln(configAttribs)
end
p.w('>')
p.outln(compilerAttribs)
p.pop('</FileConfiguration>')
end
end
---
-- I don't do anything with globals yet, but here it is if you want to
-- extend it.
---
m.elements.globals = function(prj)
return {}
end
function m.globals(prj)
p.push('<Globals>')
p.callArray(m.elements.globals, prj)
p.pop('</Globals>')
end
---------------------------------------------------------------------------
--
-- Handlers for the individual tool sections of the project.
--
-- There is a lot of repetition here; most of these tools are just
-- placeholders for modules to override as needed.
--
---------------------------------------------------------------------------
---
-- The implementation of a "normal" tool. Writes the opening tool element
-- and name attribute, calls the corresponding function list, and then
-- closes the element.
--
-- @param name
-- The name of the tool, e.g. "VCCustomBuildTool".
-- @param ...
-- Any additional arguments required by the call list.
---
function m.VCTool(name, cfg, ...)
p.push('<Tool')
local nameFunc = m[name .. "Name"]
local callFunc = m.elements[name]
if nameFunc then
name = nameFunc(cfg, ...)
end
p.w('Name="%s"', name)
if cfg and not cfg.fake then
p.callArray(callFunc, cfg, ...)
end
p.pop('/>')
end
------------
m.elements.DebuggerTool = function(cfg)
return {}
end
function m.DebuggerTool(cfg)
p.push('<DebuggerTool')
p.pop('/>')
end
------------
m.elements.VCALinkTool = function(cfg)
return {}
end
function m.VCALinkTool(cfg)
m.VCTool("VCALinkTool", cfg)
end
------------
m.elements.VCAppVerifierTool = function(cfg)
return {}
end
function m.VCAppVerifierTool(cfg)
if cfg.kind ~= p.STATICLIB then
m.VCTool("VCAppVerifierTool", cfg)
end
end
------------
m.elements.VCBscMakeTool = function(cfg)
return {}
end
function m.VCBscMakeTool(cfg)
m.VCTool("VCBscMakeTool", cfg)
end
------------
m.elements.VCCLCompilerTool = function(cfg, toolset)
if not toolset then
-- not a custom tool, use the standard set of attributes
return {
m.customBuildTool,
m.objectFile,
m.additionalCompilerOptions,
m.optimization,
m.additionalIncludeDirectories,
m.wholeProgramOptimization,
m.preprocessorDefinitions,
m.undefinePreprocessorDefinitions,
m.minimalRebuild,
m.basicRuntimeChecks,
m.bufferSecurityCheck,
m.stringPooling,
m.exceptionHandling,
m.runtimeLibrary,
m.enableFunctionLevelLinking,
m.enableEnhancedInstructionSet,
m.floatingPointModel,
m.runtimeTypeInfo,
m.treatWChar_tAsBuiltInType,
m.usePrecompiledHeader,
m.programDataBaseFileName,
m.warningLevel,
m.warnAsError,
m.detect64BitPortabilityProblems,
m.debugInformationFormat,
m.compileAs,
m.disableSpecificWarnings,
m.forcedIncludeFiles,
m.omitDefaultLib,
}
else
-- custom tool, use subset of attributes
return {
m.additionalExternalCompilerOptions,
m.additionalIncludeDirectories,
m.preprocessorDefinitions,
m.undefinePreprocessorDefinitions,
m.usePrecompiledHeader,
m.programDataBaseFileName,
m.debugInformationFormat,
m.compileAs,
m.forcedIncludeFiles,
}
end
end
function m.VCCLCompilerToolName(cfg)
local prjcfg, filecfg = config.normalize(cfg)
if filecfg and fileconfig.hasCustomBuildRule(filecfg) then
return "VCCustomBuildTool"
elseif prjcfg and prjcfg.system == p.XBOX360 then
return "VCCLX360CompilerTool"
else
return "VCCLCompilerTool"
end
end
function m.VCCLCompilerTool(cfg, toolset)
m.VCTool("VCCLCompilerTool", cfg, toolset)
end
------------
m.elements.VCCustomBuildTool = function(cfg)
return {}
end
function m.VCCustomBuildTool(cfg)
m.VCTool("VCCustomBuildTool", cfg)
end
------------
m.elements.VCFxCopTool = function(cfg)
return {}
end
function m.VCFxCopTool(cfg)
m.VCTool("VCFxCopTool", cfg)
end
------------
m.elements.VCLinkerTool = function(cfg, toolset)
if cfg.kind ~= p.STATICLIB then
return {
m.linkLibraryDependencies,
m.ignoreImportLibrary,
m.additionalLinkerOptions,
m.additionalDependencies,
m.outputFile,
m.linkIncremental,
m.additionalLibraryDirectories,
m.moduleDefinitionFile,
m.generateManifest,
m.generateDebugInformation,
m.programDatabaseFile,
m.subSystem,
m.largeAddressAware,
m.optimizeReferences,
m.enableCOMDATFolding,
m.entryPointSymbol,
m.importLibrary,
m.targetMachine,
}
else
return {
m.additionalLinkerOptions,
m.additionalDependencies,
m.outputFile,
m.additionalLibraryDirectories,
}
end
end
function m.VCLinkerToolName(cfg)
if cfg.kind == p.STATICLIB then
return "VCLibrarianTool"
elseif cfg.system == p.XBOX360 then
return "VCX360LinkerTool"
else
return "VCLinkerTool"
end
end
function m.VCLinkerTool(cfg, toolset)
m.VCTool("VCLinkerTool", cfg, toolset)
end
------------
m.elements.VCManagedResourceCompilerTool = function(cfg)
return {}
end
function m.VCManagedResourceCompilerTool(cfg)
m.VCTool("VCManagedResourceCompilerTool", cfg)
end
------------
m.elements.VCManifestTool = function(cfg)
return {
m.additionalManifestFiles,
}
end
function m.VCManifestTool(cfg)
if cfg.kind ~= p.STATICLIB then
m.VCTool("VCManifestTool", cfg)
end
end
------------
m.elements.VCMIDLTool = function(cfg)
return {
m.targetEnvironment
}
end
function m.VCMIDLTool(cfg)
m.VCTool("VCMIDLTool", cfg)
end
------------
m.elements.VCNMakeTool = function(cfg)
return {
m.buildCommandLine,
m.reBuildCommandLine,
m.cleanCommandLine,
m.output,
m.preprocessorDefinitions,
m.undefinePreprocessorDefinitions,
m.includeSearchPath,
m.forcedIncludes,
m.assemblySearchPath,
m.forcedUsingAssemblies,
m.compileAsManaged,
}
end
function m.VCNMakeTool(cfg)
m.VCTool("VCNMakeTool", cfg)
end
------------
m.elements.VCBuildTool = function(cfg, stage)
return {
m.commandLine,
}
end
function m.VCBuildToolName(cfg, stage)
return "VC" .. stage .. "EventTool"
end
function m.VCPreBuildEventTool(cfg)
m.VCTool("VCBuildTool", cfg, "PreBuild")
end
function m.VCPreLinkEventTool(cfg)
m.VCTool("VCBuildTool", cfg, "PreLink")
end
function m.VCPostBuildEventTool(cfg)
m.VCTool("VCBuildTool", cfg, "PostBuild")
end
------------
m.elements.VCResourceCompilerTool = function(cfg)
return {
m.additionalResourceOptions,
m.resourcePreprocessorDefinitions,
m.additionalResourceIncludeDirectories,
m.culture,
}
end
function m.VCResourceCompilerTool(cfg)
m.VCTool("VCResourceCompilerTool", cfg)
end
------------
m.elements.VCWebServiceProxyGeneratorTool = function(cfg)
return {}
end
function m.VCWebServiceProxyGeneratorTool(cfg)
m.VCTool("VCWebServiceProxyGeneratorTool", cfg)
end
------------
m.elements.VCX360DeploymentTool = function(cfg)
return {
m.deploymentType,
m.additionalDeploymentOptions,
}
end
function m.VCX360DeploymentTool(cfg)
m.VCTool("VCX360DeploymentTool", cfg)
end
------------
m.elements.VCX360ImageTool = function(cfg)
return {
m.additionalImageOptions,
m.outputFileName,
}
end
function m.VCX360ImageTool(cfg)
m.VCTool("VCX360ImageTool", cfg)
end
------------
m.elements.VCXDCMakeTool = function(cfg)
return {}
end
function m.VCXDCMakeTool(cfg)
m.VCTool("VCXDCMakeTool", cfg)
end
------------
m.elements.VCXMLDataGeneratorTool = function(cfg)
return {}
end
function m.VCXMLDataGeneratorTool(cfg)
m.VCTool("VCXMLDataGeneratorTool", cfg)
end
---------------------------------------------------------------------------
--
-- Support functions
--
---------------------------------------------------------------------------
--
-- Return the debugging symbol level for a configuration.
--
function m.symbols(cfg)
if not (cfg.symbols == p.ON) then
return 0
elseif cfg.debugformat == "c7" then
return 1
else
-- Edit-and-continue doesn't work for some configurations
if cfg.editandcontinue == p.OFF or
config.isOptimizedBuild(cfg) or
cfg.clr ~= p.OFF or
cfg.architecture == p.X86_64
then
return 3
else
return 4
end
end
end
---------------------------------------------------------------------------
--
-- Handlers for individual project elements
--
---------------------------------------------------------------------------
function m.additionalCompilerOptions(cfg)
local opts = cfg.buildoptions
if cfg.flags.MultiProcessorCompile then
table.insert(opts, "/MP")
end
if #opts > 0 then
p.x('AdditionalOptions="%s"', table.concat(opts, " "))
end
end
function m.additionalDependencies(cfg, toolset)
if #cfg.links == 0 then return end
local ex = vstudio.needsExplicitLink(cfg)
local links
if not toolset then
links = vstudio.getLinks(cfg, ex)
for i, link in ipairs(links) do
if link:find(" ", 1, true) then
link = '"' .. link .. '"'
end
links[i] = path.translate(link)
end
else
links = path.translate(toolset.getlinks(cfg, not ex))
end
if #links > 0 then
p.x('AdditionalDependencies="%s"', table.concat(links, " "))
end
end
function m.additionalDeploymentOptions(cfg)
if #cfg.deploymentoptions > 0 then
p.x('AdditionalOptions="%s"', table.concat(cfg.deploymentoptions, " "))
end
end
function m.additionalExternalCompilerOptions(cfg, toolset)
local buildoptions = table.join(toolset.getcxxflags(cfg), cfg.buildoptions)
if not cfg.flags.NoPCH and cfg.pchheader then
table.insert(buildoptions, '--use_pch="$(IntDir)/$(TargetName).pch"')
end
if #buildoptions > 0 then
p.x('AdditionalOptions="%s"', table.concat(buildoptions, " "))
end
end
function m.additionalImageOptions(cfg)
if #cfg.imageoptions > 0 then
p.x('AdditionalOptions="%s"', table.concat(cfg.imageoptions, " "))
end
end
function m.additionalIncludeDirectories(cfg)
if #cfg.includedirs > 0 then
local dirs = vstudio.path(cfg, cfg.includedirs)
p.x('AdditionalIncludeDirectories="%s"', table.concat(dirs, ";"))
end
end
function m.additionalLibraryDirectories(cfg)
if #cfg.libdirs > 0 then
local dirs = vstudio.path(cfg, cfg.libdirs)
p.x('AdditionalLibraryDirectories="%s"', table.concat(dirs, ";"))
end
end
function m.additionalLinkerOptions(cfg, toolset)
local flags
if toolset then
flags = table.join(toolset.getldflags(cfg), cfg.linkoptions)
else
flags = cfg.linkoptions
end
if #flags > 0 then
p.x('AdditionalOptions="%s"', table.concat(flags, " "))
end
end
function m.additionalManifestFiles(cfg)
local manifests = {}
for i, fname in ipairs(cfg.files) do
if path.getextension(fname) == ".manifest" then
table.insert(manifests, project.getrelative(cfg.project, fname))
end
end
if #manifests > 0 then
p.x('AdditionalManifestFiles="%s"', table.concat(manifests, ";"))
end
end
function m.additionalResourceIncludeDirectories(cfg)
local dirs = table.join(cfg.includedirs, cfg.resincludedirs)
if #dirs > 0 then
dirs = vstudio.path(cfg, dirs)
p.x('AdditionalIncludeDirectories="%s"', table.concat(dirs, ";"))
end
end
function m.additionalResourceOptions(cfg)
if #cfg.resoptions > 0 then
p.x('AdditionalOptions="%s"', table.concat(cfg.resoptions, " "))
end
end
function m.assemblyReferences(prj)
-- Visual Studio doesn't support per-config references
local cfg = project.getfirstconfig(prj)
local refs = config.getlinks(cfg, "system", "fullpath", "managed")
table.foreachi(refs, function(value)
p.push('<AssemblyReference')
p.x('RelativePath="%s"', path.translate(value))
p.pop('/>')
end)
end
function m.assemblySearchPath(cfg)
p.w('AssemblySearchPath=""')
end
function m.basicRuntimeChecks(cfg)
local cfg, filecfg = config.normalize(cfg)
if not filecfg
and not config.isOptimizedBuild(cfg)
and cfg.clr == p.OFF
and not cfg.flags.NoRuntimeChecks
then
p.w('BasicRuntimeChecks="3"')
end
end
function m.bufferSecurityCheck(cfg)
if cfg.flags.NoBufferSecurityCheck then
p.w('BufferSecurityCheck="false"')
end
end
function m.buildCommandLine(cfg)
local cmds = os.translateCommandsAndPaths(cfg.buildcommands, cfg.project.basedir, cfg.project.location)
p.x('BuildCommandLine="%s"', table.concat(cmds, "\r\n"))
end
function m.characterSet(cfg)
if not vstudio.isMakefile(cfg) then
p.w('CharacterSet="%s"', iif(cfg.characterset == p.MBCS, 2, 1))
end
end
function m.cleanCommandLine(cfg)
local cmds = os.translateCommandsAndPaths(cfg.cleancommands, cfg.project.basedir, cfg.project.location)
cmds = table.concat(cmds, "\r\n")
p.x('CleanCommandLine="%s"', cmds)
end
function m.commandLine(cfg, stage)
local field = stage:lower()
local steps = cfg[field .. "commands"]
local msg = cfg[field .. "message"]
if #steps > 0 then
if msg then
p.x('Description="%s"', msg)
end
steps = os.translateCommandsAndPaths(steps, cfg.project.basedir, cfg.project.location)
p.x('CommandLine="%s"', table.implode(steps, "", "", "\r\n"))
end
end
function m.compileAs(cfg, toolset)
local cfg, filecfg = config.normalize(cfg)
local c = p.languages.isc(cfg.language)
if filecfg then
if path.iscfile(filecfg.name) ~= c then
if path.iscppfile(filecfg.name) then
local value = iif(c, 2, 1)
p.w('CompileAs="%s"', value)
end
end
else
local compileAs
if toolset then
compileAs = "0"
elseif c then
compileAs = "1"
end
if compileAs then
p.w('CompileAs="%s"', compileAs)
end
end
end
function m.disableSpecificWarnings(cfg)
if #cfg.disablewarnings > 0 then
p.x('DisableSpecificWarnings="%s"', table.concat(cfg.disablewarnings, ";"))
end
end
function m.compileAsManaged(cfg)
p.w('CompileAsManaged=""')
end
function m.configurationType(cfg)
local cfgtypes = {
Makefile = 0,
None = 0,
SharedLib = 2,
StaticLib = 4,
}
p.w('ConfigurationType="%s"', cfgtypes[cfg.kind] or 1)
end
function m.culture(cfg)
local value = vstudio.cultureForLocale(cfg.locale)
if value then
p.w('Culture="%d"', value)
end
end
function m.customBuildTool(cfg)
local cfg, filecfg = config.normalize(cfg)
if filecfg and fileconfig.hasCustomBuildRule(filecfg) then
local cmds = os.translateCommandsAndPaths(filecfg.buildcommands, filecfg.project.basedir, filecfg.project.location)
p.x('CommandLine="%s"', table.concat(cmds,'\r\n'))
local outputs = project.getrelative(filecfg.project, filecfg.buildoutputs)
p.x('Outputs="%s"', table.concat(outputs, ';'))
if filecfg.buildinputs and #filecfg.buildinputs > 0 then
local inputs = project.getrelative(filecfg.project, filecfg.buildinputs)
p.x('AdditionalDependencies="%s"', table.concat(inputs, ';'))
end
end
end
function m.debugInformationFormat(cfg, toolset)
local prjcfg, filecfg = config.normalize(cfg)
if not filecfg then
local fmt = iif(toolset, "0", m.symbols(cfg))
p.w('DebugInformationFormat="%s"', fmt)
end
end
function m.deploymentType(cfg)
p.w('DeploymentType="0"')
end
function m.detect64BitPortabilityProblems(cfg)
local prjcfg, filecfg = config.normalize(cfg)
if _ACTION < "vs2008" and cfg.clr == p.OFF and cfg.warnings ~= p.OFF and not filecfg then
p.w('Detect64BitPortabilityProblems="%s"', tostring(not cfg.flags.No64BitChecks))
end
end
function m.enableCOMDATFolding(cfg, toolset)
if config.isOptimizedBuild(cfg) and not toolset then
p.w('EnableCOMDATFolding="2"')
end
end
function m.largeAddressAware(cfg)
if (cfg.largeaddressaware == true) then
p.w('LargeAddressAware="2"')
end
end
function m.enableEnhancedInstructionSet(cfg)
local map = { SSE = "1", SSE2 = "2" }
local value = map[cfg.vectorextensions]
if value and cfg.system ~= "Xbox360" and cfg.architecture ~= "x86_64" then
p.w('EnableEnhancedInstructionSet="%d"', value)
end
end
function m.enableFunctionLevelLinking(cfg)
local cfg, filecfg = config.normalize(cfg)
if not filecfg then
p.w('EnableFunctionLevelLinking="true"')
end
end
function m.entryPointSymbol(cfg, toolset)
if cfg.entrypoint then
p.w('EntryPointSymbol="%s"', cfg.entrypoint)
end
end
function m.exceptionHandling(cfg)
if cfg.exceptionhandling == p.OFF then
p.w('ExceptionHandling="%s"', iif(_ACTION < "vs2005", "FALSE", 0))
elseif cfg.exceptionhandling == "SEH" and _ACTION > "vs2003" then
p.w('ExceptionHandling="2"')
end
end
function m.excludedFromBuild(filecfg)
if not filecfg or filecfg.flags.ExcludeFromBuild then
p.w('ExcludedFromBuild="true"')
end
end
function m.floatingPointModel(cfg)
local map = { Strict = "1", Fast = "2" }
local value = map[cfg.floatingpoint]
if value then
p.w('FloatingPointModel="%d"', value)
end
end
function m.forcedIncludeFiles(cfg)
if #cfg.forceincludes > 0 then
local includes = vstudio.path(cfg, cfg.forceincludes)
p.w('ForcedIncludeFiles="%s"', table.concat(includes, ';'))
end
if #cfg.forceusings > 0 then
local usings = vstudio.path(cfg, cfg.forceusings)
p.w('ForcedUsingFiles="%s"', table.concat(usings, ';'))
end
end
function m.forcedIncludes(cfg)
p.w('ForcedIncludes=""')
end
function m.forcedUsingAssemblies(cfg)
p.w('ForcedUsingAssemblies=""')
end
function m.keyword(prj)
local windows, managed, makefile
for cfg in project.eachconfig(prj) do
if cfg.system == p.WINDOWS then windows = true end
if cfg.clr ~= p.OFF then managed = true end
if vstudio.isMakefile(cfg) then makefile = true end
end
if windows then
local keyword = "Win32Proj"
if managed then
keyword = "ManagedCProj"
end
if makefile then
keyword = "MakeFileProj"
end
p.w('Keyword="%s"', keyword)
end
end
function m.generateDebugInformation(cfg, toolset)
if not toolset then
p.w('GenerateDebugInformation="%s"', tostring(m.symbols(cfg) ~= 0))
end
end
function m.generateManifest(cfg, toolset)
if cfg.flags.NoManifest or toolset then
p.w('GenerateManifest="false"')
end
end
function m.ignoreImportLibrary(cfg, toolset)
if cfg.flags.NoImportLib and not toolset then
p.w('IgnoreImportLibrary="true"')
end
end
function m.importLibrary(cfg, toolset)
if cfg.kind == p.SHAREDLIB and not toolset then
local implibdir = cfg.linktarget.abspath
-- I can't actually stop the import lib, but I can hide it in the objects directory
if cfg.flags.NoImportLib then
implibdir = path.join(cfg.objdir, path.getname(implibdir))
end
implibdir = vstudio.path(cfg, implibdir)
p.x('ImportLibrary="%s"', implibdir)
end
end
function m.includeSearchPath(cfg)
p.w('IncludeSearchPath=""')
end
function m.intermediateDirectory(cfg)
local objdir
if not cfg.fake then
objdir = vstudio.path(cfg, cfg.objdir)
else
objdir = "$(PlatformName)\\$(ConfigurationName)"
end
p.x('IntermediateDirectory="%s"', objdir)
end
function m.linkIncremental(cfg, toolset)
local value
if not toolset then
value = iif(config.canLinkIncremental(cfg) , 2, 1)
else
value = 0
end
p.w('LinkIncremental="%s"', value)
end
function m.linkLibraryDependencies(cfg, toolset)
if vstudio.needsExplicitLink(cfg) and not toolset then
p.w('LinkLibraryDependencies="false"')
end
end
function m.managedExtensions(cfg)
if cfg.clr ~= p.OFF then
p.w('ManagedExtensions="1"')
end
end
function m.minimalRebuild(cfg)
if config.isDebugBuild(cfg) and
cfg.debugformat ~= "c7" and
not cfg.flags.NoMinimalRebuild and
cfg.clr == p.OFF and
not cfg.flags.MultiProcessorCompile
then
p.w('MinimalRebuild="true"')
end
end
function m.moduleDefinitionFile(cfg, toolset)
if not toolset then
local deffile = config.findfile(cfg, ".def")
if deffile then
p.w('ModuleDefinitionFile="%s"', deffile)
end
end
end
function m.objectFile(cfg)
local cfg, filecfg = config.normalize(cfg)
if filecfg and path.iscppfile(filecfg.name) then
if filecfg.objname ~= path.getbasename(filecfg.abspath) then
p.x('ObjectFile="$(IntDir)\\%s.obj"', filecfg.objname)
end
end
end
function m.omitDefaultLib(cfg)
if cfg.flags.OmitDefaultLibrary then
p.w('OmitDefaultLibName="true"')
end
end
function m.omitFramePointers(cfg)
if cfg.flags.NoFramePointer then
p.w('OmitFramePointers="true"')
end
end
function m.optimization(cfg)
local map = { Off=0, On=3, Debug=0, Full=3, Size=1, Speed=2 }
local value = map[cfg.optimize]
if value or not cfg.abspath then
p.w('Optimization="%s"', value or 0)
end
end
function m.optimizeReferences(cfg, toolset)
if config.isOptimizedBuild(cfg) and not toolset then
p.w('OptimizeReferences="2"')
end
end
function m.output(cfg)
p.w('Output="$(OutDir)%s"', cfg.buildtarget.name)
end
function m.outputDirectory(cfg)
local outdir = project.getrelative(cfg.project, cfg.buildtarget.directory)
p.x('OutputDirectory="%s"', path.translate(outdir))
end
function m.outputFile(cfg)
p.x('OutputFile="$(OutDir)\\%s"', cfg.buildtarget.name)
end
function m.outputFileName(cfg)
if cfg.imagepath ~= nil then
p.x('OutputFileName="%s"', path.translate(cfg.imagepath))
end
end
function m.platforms(prj)
architectures = {}
for cfg in project.eachconfig(prj) do
local arch = vstudio.archFromConfig(cfg, true)
if not table.contains(architectures, arch) then
table.insert(architectures, arch)
end
end
p.push('<Platforms>')
table.foreachi(architectures, function(arch)
p.push('<Platform')
p.w('Name="%s"', arch)
p.pop('/>')
end)
p.pop('</Platforms>')
end
function m.preprocessorDefinitions(cfg)
if #cfg.defines > 0 or vstudio.isMakefile(cfg) then
p.x('PreprocessorDefinitions="%s"', table.concat(cfg.defines, ";"))
end
end
function m.undefinePreprocessorDefinitions(cfg)
if #cfg.undefines > 0 then
p.x('UndefinePreprocessorDefinitions="%s"', table.concat(cfg.undefines, ";"))
end
end
function m.programDatabaseFile(cfg, toolset)
if toolset then
p.w('ProgramDatabaseFile=""')
end
end
function m.programDataBaseFileName(cfg, toolset)
if toolset then
p.w('ProgramDataBaseFileName=""')
end
end
function m.projectGUID(prj)
p.w('ProjectGUID="{%s}"', prj.uuid)
end
function m.projectName(prj)
p.x('Name="%s"', prj.name)
end
function m.projectReferences(prj)
local deps = project.getdependencies(prj)
if #deps > 0 then
-- This is a little odd: Visual Studio wants the "relative path to project"
-- to be relative to the *workspace*, rather than the project doing the
-- referencing. Which, in theory, would break if the project is included
-- in more than one workspace. But that's how they do it.
for i, dep in ipairs(deps) do
local relpath = vstudio.path(prj.workspace, vstudio.projectfile(dep))
-- Visual Studio wants the path to start with ./ or ../
if not relpath:startswith(".") then
relpath = ".\\" .. relpath
end
p.push('<ProjectReference')
p.w('ReferencedProjectIdentifier="{%s}"', dep.uuid)
p.w('RelativePathToProject="%s"', relpath)
p.pop('/>')
end
end
end
function m.projectType(prj)
p.w('ProjectType="Visual C++"')
end
function m.reBuildCommandLine(cfg)
commands = table.concat(cfg.rebuildcommands, "\r\n")
p.x('ReBuildCommandLine="%s"', commands)
end
function m.resourcePreprocessorDefinitions(cfg)
local defs = table.join(cfg.defines, cfg.resdefines)
if #defs > 0 then
p.x('PreprocessorDefinitions="%s"', table.concat(defs, ";"))
end
end
function m.rootNamespace(prj)
local hasWindows = project.hasConfig(prj, function(cfg)
return cfg.system == p.WINDOWS
end)
-- Technically, this should be skipped for pure makefile projects that
-- do not contain any empty configurations. But I need to figure out a
-- a good way to check the empty configuration bit first.
if hasWindows and _ACTION > "vs2003" then
p.x('RootNamespace="%s"', prj.name)
end
end
function m.runtimeLibrary(cfg)
local cfg, filecfg = config.normalize(cfg)
if not filecfg then
local runtimes = {
StaticRelease = 0,
StaticDebug = 1,
SharedRelease = 2,
SharedDebug = 3,
}
local runtime = config.getruntime(cfg)
if runtime then
p.w('RuntimeLibrary="%s"', runtimes[runtime])
else
-- TODO: this path should probably be omitted and left for default
-- ...but I can't really test this, so I'm a leave it how I found it
p.w('RuntimeLibrary="%s"', iif(config.isDebugBuild(cfg), 3, 2))
end
end
end
function m.runtimeTypeInfo(cfg)
if cfg.rtti == p.OFF and cfg.clr == p.OFF then
p.w('RuntimeTypeInfo="false"')
elseif cfg.rtti == p.ON then
p.w('RuntimeTypeInfo="true"')
end
end
function m.stringPooling(cfg)
if config.isOptimizedBuild(cfg) then
p.w('StringPooling="true"')
end
end
function m.subSystem(cfg, toolset)
if not toolset then
p.w('SubSystem="%s"', iif(cfg.kind == "ConsoleApp", 1, 2))
end
end
function m.targetEnvironment(cfg)
if cfg.architecture == "x86_64" then
p.w('TargetEnvironment="3"')
end
end
function m.targetFrameworkVersion(prj)
local windows, makefile
for cfg in project.eachconfig(prj) do
if cfg.system == p.WINDOWS then windows = true end
if vstudio.isMakefile(cfg) then makefile = true end
end
local version = 0
if makefile or not windows then
version = 196613
end
p.w('TargetFrameworkVersion="%d"', version)
end
function m.targetMachine(cfg, toolset)
if not toolset then
p.w('TargetMachine="%d"', iif(cfg.architecture == "x86_64", 17, 1))
end
end
function m.toolFiles(prj)
if _ACTION > "vs2003" then
p.w('<ToolFiles>')
p.w('</ToolFiles>')
end
end
function m.treatWChar_tAsBuiltInType(cfg)
local map = { On = "true", Off = "false" }
local value = map[cfg.nativewchar]
if value then
p.w('TreatWChar_tAsBuiltInType="%s"', value)
end
end
function m.useOfMFC(cfg)
if (cfg.flags.MFC) then
p.w('UseOfMFC="%d"', iif(cfg.staticruntime == "On", 1, 2))
end
end
function m.usePrecompiledHeader(cfg)
local prj, file = config.normalize(cfg)
if file then
if prj.pchsource == file.abspath and
not prj.flags.NoPCH and
prj.system == p.WINDOWS
then
p.w('UsePrecompiledHeader="1"')
elseif file.flags.NoPCH then
p.w('UsePrecompiledHeader="0"')
end
else
if not prj.flags.NoPCH and prj.pchheader then
p.w('UsePrecompiledHeader="%s"', iif(_ACTION < "vs2005", 3, 2))
p.x('PrecompiledHeaderThrough="%s"', prj.pchheader)
else
p.w('UsePrecompiledHeader="%s"', iif(_ACTION > "vs2003" or prj.flags.NoPCH, 0, 2))
end
end
end
function m.version(prj)
local map = {
vs2002 = '7.0',
vs2003 = '7.1',
vs2005 = '8.0',
vs2008 = '9.0'
}
p.w('Version="%s0"', map[_ACTION])
end
function m.warnAsError(cfg)
if cfg.flags.FatalCompileWarnings and cfg.warnings ~= p.OFF then
p.w('WarnAsError="true"')
end
end
function m.warningLevel(cfg)
local prjcfg, filecfg = config.normalize(cfg)
local level
if cfg.warnings == p.OFF then
level = "0"
elseif cfg.warnings == "Extra" then
level = "4"
elseif not filecfg then
level = "3"
end
if level then
p.w('WarningLevel="%s"', level)
end
end
function m.wholeProgramOptimization(cfg)
if cfg.flags.LinkTimeOptimization then
p.x('WholeProgramOptimization="true"')
end
end
function m.xmlElement()
p.w('<?xml version="1.0" encoding="Windows-1252"?>')
end