premake/modules/gmake2/gmake2_cpp.lua
WorldofBay de1398af25 Move rule property expansion into modules
Reuse code in gmake2 module
Adjust vs2010 test for fixed behaviour
Add vs2010 test for custom separator
2018-11-16 11:21:41 +01:00

815 lines
21 KiB
Lua

--
-- gmake2_cpp.lua
-- Generate a C/C++ project makefile.
-- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project
--
local p = premake
local gmake2 = p.modules.gmake2
gmake2.cpp = {}
local cpp = gmake2.cpp
local project = p.project
local config = p.config
local fileconfig = p.fileconfig
---
-- Add namespace for element definition lists for premake.callarray()
---
cpp.elements = {}
--
-- Generate a GNU make C++ project makefile, with support for the new platforms API.
--
cpp.elements.makefile = function(prj)
return {
gmake2.header,
gmake2.phonyRules,
gmake2.shellType,
cpp.createRuleTable,
cpp.outputConfigurationSection,
cpp.outputPerFileConfigurationSection,
cpp.createFileTable,
cpp.outputFilesSection,
cpp.outputRulesSection,
cpp.outputFileRuleSection,
cpp.dependencies,
}
end
function cpp.generate(prj)
p.eol("\n")
p.callArray(cpp.elements.makefile, prj)
-- allow the garbage collector to clean things up.
for cfg in project.eachconfig(prj) do
cfg._gmake = nil
end
prj._gmake = nil
end
function cpp.initialize()
rule 'cpp'
fileExtension { ".cc", ".cpp", ".cxx", ".mm" }
buildoutputs { "$(OBJDIR)/%{file.objname}.o" }
buildmessage '$(notdir $<)'
buildcommands {'$(CXX) %{premake.modules.gmake2.cpp.fileFlags(cfg, file)} $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"'}
rule 'cc'
fileExtension {".c", ".s", ".m"}
buildoutputs { "$(OBJDIR)/%{file.objname}.o" }
buildmessage '$(notdir $<)'
buildcommands {'$(CC) %{premake.modules.gmake2.cpp.fileFlags(cfg, file)} $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"'}
rule 'resource'
fileExtension ".rc"
buildoutputs { "$(OBJDIR)/%{file.objname}.res" }
buildmessage '$(notdir $<)'
buildcommands {'$(RESCOMP) $< -O coff -o "$@" $(ALL_RESFLAGS)'}
global(nil)
end
function cpp.createRuleTable(prj)
local rules = {}
local function addRule(extension, rule)
if type(extension) == 'table' then
for _, value in ipairs(extension) do
addRule(value, rule)
end
else
rules[extension] = rule
end
end
-- add all rules.
local usedRules = table.join({'cpp', 'cc', 'resource'}, prj.rules)
for _, name in ipairs(usedRules) do
local rule = p.global.getRule(name)
addRule(rule.fileExtension, rule)
end
-- create fileset categories.
local filesets = {
['.o'] = 'OBJECTS',
['.obj'] = 'OBJECTS',
['.cc'] = 'SOURCES',
['.cpp'] = 'SOURCES',
['.cxx'] = 'SOURCES',
['.mm'] = 'SOURCES',
['.c'] = 'SOURCES',
['.s'] = 'SOURCES',
['.m'] = 'SOURCES',
['.rc'] = 'RESOURCES',
}
-- cache the result.
prj._gmake = prj._gmake or {}
prj._gmake.rules = rules
prj._gmake.filesets = filesets
end
function cpp.createFileTable(prj)
for cfg in project.eachconfig(prj) do
cfg._gmake = cfg._gmake or {}
cfg._gmake.filesets = {}
cfg._gmake.fileRules = {}
local files = table.shallowcopy(prj._.files)
table.foreachi(files, function(node)
cpp.addFile(cfg, node)
end)
for _, f in pairs(cfg._gmake.filesets) do
table.sort(f)
end
cfg._gmake.kinds = table.keys(cfg._gmake.filesets)
table.sort(cfg._gmake.kinds)
prj._gmake.kinds = table.join(prj._gmake.kinds or {}, cfg._gmake.kinds)
end
-- we need to reassign object sequences if we generated any files.
if prj.hasGeneratedFiles and p.project.iscpp(prj) then
p.oven.assignObjectSequences(prj)
end
prj._gmake.kinds = table.unique(prj._gmake.kinds)
table.sort(prj._gmake.kinds)
end
function cpp.addFile(cfg, node)
local filecfg = fileconfig.getconfig(node, cfg)
if not filecfg or filecfg.flags.ExcludeFromBuild then
return
end
-- skip generated files, since we try to figure it out manually below.
if node.generated then
return
end
-- process custom build commands.
if fileconfig.hasCustomBuildRule(filecfg) then
local env = table.shallowcopy(filecfg.environ)
env.PathVars = {
["file.basename"] = { absolute = false, token = node.basename },
["file.abspath"] = { absolute = true, token = node.abspath },
["file.relpath"] = { absolute = false, token = node.relpath },
["file.name"] = { absolute = false, token = node.name },
["file.objname"] = { absolute = false, token = node.objname },
["file.path"] = { absolute = true, token = node.path },
["file.directory"] = { absolute = true, token = path.getdirectory(node.abspath) },
["file.reldirectory"] = { absolute = false, token = path.getdirectory(node.relpath) },
}
local shadowContext = p.context.extent(filecfg, env)
local buildoutputs = p.project.getrelative(cfg.project, shadowContext.buildoutputs)
if buildoutputs and #buildoutputs > 0 then
local file = {
buildoutputs = buildoutputs,
source = node.relpath,
buildmessage = shadowContext.buildmessage,
buildcommands = shadowContext.buildcommands,
buildinputs = p.project.getrelative(cfg.project, shadowContext.buildinputs)
}
table.insert(cfg._gmake.fileRules, file)
for _, output in ipairs(buildoutputs) do
cpp.addGeneratedFile(cfg, node, output)
end
end
else
cpp.addRuleFile(cfg, node)
end
end
function cpp.determineFiletype(cfg, node)
-- determine which filetype to use
local filecfg = fileconfig.getconfig(node, cfg)
local fileext = path.getextension(node.abspath):lower()
if filecfg and filecfg.compileas then
if p.languages.isc(filecfg.compileas) then
fileext = ".c"
elseif p.languages.iscpp(filecfg.compileas) then
fileext = ".cpp"
end
end
return fileext;
end
function cpp.addGeneratedFile(cfg, source, filename)
-- mark that we have generated files.
cfg.project.hasGeneratedFiles = true
-- add generated file to the project.
local files = cfg.project._.files
local node = files[filename]
if not node then
node = fileconfig.new(filename, cfg.project)
files[filename] = node
table.insert(files, node)
end
-- always overwrite the dependency information.
node.dependsOn = source
node.generated = true
-- add to config if not already added.
if not fileconfig.getconfig(node, cfg) then
fileconfig.addconfig(node, cfg)
end
-- determine which filetype to use
local fileext = cpp.determineFiletype(cfg, node)
-- add file to the fileset.
local filesets = cfg.project._gmake.filesets
local kind = filesets[fileext] or "CUSTOM"
-- don't link generated object files automatically if it's explicitly
-- disabled.
if path.isobjectfile(filename) and source.linkbuildoutputs == false then
kind = "CUSTOM"
end
local fileset = cfg._gmake.filesets[kind] or {}
table.insert(fileset, filename)
cfg._gmake.filesets[kind] = fileset
-- recursively setup rules.
cpp.addRuleFile(cfg, node)
end
function cpp.addRuleFile(cfg, node)
local rules = cfg.project._gmake.rules
local fileext = cpp.determineFiletype(cfg, node)
local rule = rules[fileext]
if rule then
local filecfg = fileconfig.getconfig(node, cfg)
local environ = table.shallowcopy(filecfg.environ)
if rule.propertydefinition then
gmake2.prepareEnvironment(rule, environ, cfg)
gmake2.prepareEnvironment(rule, environ, filecfg)
end
local shadowContext = p.context.extent(rule, environ)
local buildoutputs = shadowContext.buildoutputs
local buildmessage = shadowContext.buildmessage
local buildcommands = shadowContext.buildcommands
local buildinputs = shadowContext.buildinputs
buildoutputs = p.project.getrelative(cfg.project, buildoutputs)
if buildoutputs and #buildoutputs > 0 then
local file = {
buildoutputs = buildoutputs,
source = node.relpath,
buildmessage = buildmessage,
buildcommands = buildcommands,
buildinputs = buildinputs
}
table.insert(cfg._gmake.fileRules, file)
for _, output in ipairs(buildoutputs) do
cpp.addGeneratedFile(cfg, node, output)
end
end
end
end
--
-- Write out the settings for a particular configuration.
--
cpp.elements.configuration = function(cfg)
return {
cpp.tools,
gmake2.target,
gmake2.objdir,
cpp.pch,
cpp.defines,
cpp.includes,
cpp.forceInclude,
cpp.cppFlags,
cpp.cFlags,
cpp.cxxFlags,
cpp.resFlags,
cpp.libs,
cpp.ldDeps,
cpp.ldFlags,
cpp.linkCmd,
cpp.bindirs,
cpp.exepaths,
gmake2.settings,
gmake2.preBuildCmds,
gmake2.preLinkCmds,
gmake2.postBuildCmds,
}
end
function cpp.outputConfigurationSection(prj)
_p('# Configurations')
_p('# #############################################')
_p('')
gmake2.outputSection(prj, cpp.elements.configuration)
end
function cpp.tools(cfg, toolset)
local tool = toolset.gettoolname(cfg, "cc")
if tool then
_p('ifeq ($(origin CC), default)')
_p(' CC = %s', tool)
_p('endif' )
end
tool = toolset.gettoolname(cfg, "cxx")
if tool then
_p('ifeq ($(origin CXX), default)')
_p(' CXX = %s', tool)
_p('endif' )
end
tool = toolset.gettoolname(cfg, "ar")
if tool then
_p('ifeq ($(origin AR), default)')
_p(' AR = %s', tool)
_p('endif' )
end
tool = toolset.gettoolname(cfg, "rc")
if tool then
_p('RESCOMP = %s', tool)
end
end
function cpp.pch(cfg, toolset)
-- If there is no header, or if PCH has been disabled, I can early out
if not cfg.pchheader or cfg.flags.NoPCH then
return
end
-- Visual Studio requires the PCH header to be specified in the same way
-- it appears in the #include statements used in the source code; the PCH
-- source actual handles the compilation of the header. GCC compiles the
-- header file directly, and needs the file's actual file system path in
-- order to locate it.
-- To maximize the compatibility between the two approaches, see if I can
-- locate the specified PCH header on one of the include file search paths
-- and, if so, adjust the path automatically so the user doesn't have
-- add a conditional configuration to the project script.
local pch = cfg.pchheader
local found = false
-- test locally in the project folder first (this is the most likely location)
local testname = path.join(cfg.project.basedir, pch)
if os.isfile(testname) then
pch = project.getrelative(cfg.project, testname)
found = true
else
-- else scan in all include dirs.
for _, incdir in ipairs(cfg.includedirs) do
testname = path.join(incdir, pch)
if os.isfile(testname) then
pch = project.getrelative(cfg.project, testname)
found = true
break
end
end
end
if not found then
pch = project.getrelative(cfg.project, path.getabsolute(pch))
end
p.outln('PCH = ' .. pch)
p.outln('PCH_PLACEHOLDER = $(OBJDIR)/$(notdir $(PCH))')
p.outln('GCH = $(PCH_PLACEHOLDER).gch')
end
function cpp.defines(cfg, toolset)
p.outln('DEFINES +=' .. gmake2.list(table.join(toolset.getdefines(cfg.defines, cfg), toolset.getundefines(cfg.undefines))))
end
function cpp.includes(cfg, toolset)
local includes = toolset.getincludedirs(cfg, cfg.includedirs, cfg.sysincludedirs)
p.outln('INCLUDES +=' .. gmake2.list(includes))
end
function cpp.forceInclude(cfg, toolset)
local includes = toolset.getforceincludes(cfg)
p.outln('FORCE_INCLUDE +=' .. gmake2.list(includes))
end
function cpp.cppFlags(cfg, toolset)
local flags = gmake2.list(toolset.getcppflags(cfg))
p.outln('ALL_CPPFLAGS += $(CPPFLAGS)' .. flags .. ' $(DEFINES) $(INCLUDES)')
end
function cpp.cFlags(cfg, toolset)
local flags = gmake2.list(table.join(toolset.getcflags(cfg), cfg.buildoptions))
p.outln('ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS)' .. flags)
end
function cpp.cxxFlags(cfg, toolset)
local flags = gmake2.list(table.join(toolset.getcxxflags(cfg), cfg.buildoptions))
p.outln('ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS)' .. flags)
end
function cpp.resFlags(cfg, toolset)
local resflags = table.join(toolset.getdefines(cfg.resdefines), toolset.getincludedirs(cfg, cfg.resincludedirs), cfg.resoptions)
p.outln('ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)' .. gmake2.list(resflags))
end
function cpp.libs(cfg, toolset)
local flags = toolset.getlinks(cfg)
p.outln('LIBS +=' .. gmake2.list(flags, true))
end
function cpp.ldDeps(cfg, toolset)
local deps = config.getlinks(cfg, "siblings", "fullpath")
p.outln('LDDEPS +=' .. gmake2.list(p.esc(deps)))
end
function cpp.ldFlags(cfg, toolset)
local flags = table.join(toolset.getLibraryDirectories(cfg), toolset.getrunpathdirs(cfg, cfg.runpathdirs), toolset.getldflags(cfg), cfg.linkoptions)
p.outln('ALL_LDFLAGS += $(LDFLAGS)' .. gmake2.list(flags))
end
function cpp.linkCmd(cfg, toolset)
if cfg.kind == p.STATICLIB then
if cfg.architecture == p.UNIVERSAL then
p.outln('LINKCMD = libtool -o "$@" $(OBJECTS)')
else
p.outln('LINKCMD = $(AR) -rcs "$@" $(OBJECTS)')
end
elseif cfg.kind == p.UTILITY then
-- Empty LINKCMD for Utility (only custom build rules)
p.outln('LINKCMD =')
else
-- this was $(TARGET) $(LDFLAGS) $(OBJECTS)
-- but had trouble linking to certain static libs; $(OBJECTS) moved up
-- $(LDFLAGS) moved to end (http://sourceforge.net/p/premake/patches/107/)
-- $(LIBS) moved to end (http://sourceforge.net/p/premake/bugs/279/)
local cc = iif(p.languages.isc(cfg.language), "CC", "CXX")
p.outln('LINKCMD = $(' .. cc .. ') -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)')
end
end
function cpp.bindirs(cfg, toolset)
local dirs = project.getrelative(cfg.project, cfg.bindirs)
if #dirs > 0 then
p.outln('EXECUTABLE_PATHS = "' .. table.concat(dirs, ":") .. '"')
end
end
function cpp.exepaths(cfg, toolset)
local dirs = project.getrelative(cfg.project, cfg.bindirs)
if #dirs > 0 then
p.outln('EXE_PATHS = export PATH=$(EXECUTABLE_PATHS):$$PATH;')
end
end
--
-- Write out the per file configurations.
--
function cpp.outputPerFileConfigurationSection(prj)
_p('# Per File Configurations')
_p('# #############################################')
_p('')
for cfg in project.eachconfig(prj) do
table.foreachi(prj._.files, function(node)
local fcfg = fileconfig.getconfig(node, cfg)
if fcfg then
cpp.perFileFlags(cfg, fcfg)
end
end)
end
_p('')
end
function cpp.makeVarName(prj, value, saltValue)
prj._gmake = prj._gmake or {}
prj._gmake.varlist = prj._gmake.varlist or {}
prj._gmake.varlistlength = prj._gmake.varlistlength or 0
local cache = prj._gmake.varlist
local length = prj._gmake.varlistlength
local key = value .. saltValue
if (cache[key] ~= nil) then
return cache[key], false
end
local var = string.format("PERFILE_FLAGS_%d", length)
cache[key] = var
prj._gmake.varlistlength = length + 1
return var, true
end
function cpp.perFileFlags(cfg, fcfg)
local toolset = gmake2.getToolSet(cfg)
local isCFile = path.iscfile(fcfg.name)
local getflags = iif(isCFile, toolset.getcflags, toolset.getcxxflags)
local value = gmake2.list(table.join(getflags(fcfg), fcfg.buildoptions))
if fcfg.defines or fcfg.undefines then
local defs = table.join(toolset.getdefines(fcfg.defines, cfg), toolset.getundefines(fcfg.undefines))
if #defs > 0 then
value = value .. gmake2.list(defs)
end
end
if fcfg.includedirs or fcfg.sysincludedirs then
local includes = toolset.getincludedirs(cfg, fcfg.includedirs, fcfg.sysincludedirs)
if #includes > 0 then
value = value .. gmake2.list(includes)
end
end
if #value > 0 then
local newPerFileFlag = false
fcfg.flagsVariable, newPerFileFlag = cpp.makeVarName(cfg.project, value, iif(isCFile, '_C', '_CPP'))
if newPerFileFlag then
if isCFile then
_p('%s = $(ALL_CFLAGS)%s', fcfg.flagsVariable, value)
else
_p('%s = $(ALL_CXXFLAGS)%s', fcfg.flagsVariable, value)
end
end
end
end
function cpp.fileFlags(cfg, file)
local fcfg = fileconfig.getconfig(file, cfg)
local flags = {}
if cfg.pchheader and not cfg.flags.NoPCH and (not fcfg or not fcfg.flags.NoPCH) then
table.insert(flags, "-include $(PCH_PLACEHOLDER)")
end
if fcfg and fcfg.flagsVariable then
table.insert(flags, string.format("$(%s)", fcfg.flagsVariable))
else
local fileExt = cpp.determineFiletype(cfg, file)
if path.iscfile(fileExt) then
table.insert(flags, "$(ALL_CFLAGS)")
elseif path.iscppfile(fileExt) then
table.insert(flags, "$(ALL_CXXFLAGS)")
end
end
return table.concat(flags, ' ')
end
--
-- Write out the file sets.
--
cpp.elements.filesets = function(cfg)
local result = {}
for _, kind in ipairs(cfg._gmake.kinds) do
for _, f in ipairs(cfg._gmake.filesets[kind]) do
table.insert(result, function(cfg, toolset)
cpp.outputFileset(cfg, kind, f)
end)
end
end
return result
end
function cpp.outputFilesSection(prj)
_p('# File sets')
_p('# #############################################')
_p('')
for _, kind in ipairs(prj._gmake.kinds) do
_x('%s :=', kind)
end
_x('')
gmake2.outputSection(prj, cpp.elements.filesets)
end
function cpp.outputFileset(cfg, kind, file)
_x('%s += %s', kind, file)
end
--
-- Write out the targets.
--
cpp.elements.rules = function(cfg)
return {
cpp.allRules,
cpp.targetRules,
gmake2.targetDirRules,
gmake2.objDirRules,
cpp.cleanRules,
gmake2.preBuildRules,
cpp.customDeps,
cpp.pchRules,
}
end
function cpp.outputRulesSection(prj)
_p('# Rules')
_p('# #############################################')
_p('')
gmake2.outputSection(prj, cpp.elements.rules)
end
function cpp.allRules(cfg, toolset)
if cfg.system == p.MACOSX and cfg.kind == p.WINDOWEDAPP then
_p('all: $(TARGET) $(dir $(TARGETDIR))PkgInfo $(dir $(TARGETDIR))Info.plist')
_p('\t@:')
_p('')
_p('$(dir $(TARGETDIR))PkgInfo:')
_p('$(dir $(TARGETDIR))Info.plist:')
else
_p('all: $(TARGET)')
_p('\t@:')
end
_p('')
end
function cpp.targetRules(cfg, toolset)
local targets = ''
for _, kind in ipairs(cfg._gmake.kinds) do
if kind ~= 'OBJECTS' and kind ~= 'RESOURCES' then
targets = targets .. '$(' .. kind .. ') '
end
end
targets = targets .. '$(OBJECTS) $(LDDEPS)'
if cfg._gmake.filesets['RESOURCES'] then
targets = targets .. ' $(RESOURCES)'
end
_p('$(TARGET): %s | $(TARGETDIR)', targets)
_p('\t$(PRELINKCMDS)')
_p('\t@echo Linking %s', cfg.project.name)
_p('\t$(SILENT) $(LINKCMD)')
_p('\t$(POSTBUILDCMDS)')
_p('')
end
function cpp.customDeps(cfg, toolset)
for _, kind in ipairs(cfg._gmake.kinds) do
if kind == 'CUSTOM' or kind == 'SOURCES' then
_p('$(%s): | prebuild', kind)
end
end
end
function cpp.cleanRules(cfg, toolset)
_p('clean:')
_p('\t@echo Cleaning %s', cfg.project.name)
_p('ifeq (posix,$(SHELLTYPE))')
_p('\t$(SILENT) rm -f $(TARGET)')
_p('\t$(SILENT) rm -rf $(OBJDIR)')
_p('else')
_p('\t$(SILENT) if exist $(subst /,\\\\,$(TARGET)) del $(subst /,\\\\,$(TARGET))')
_p('\t$(SILENT) if exist $(subst /,\\\\,$(OBJDIR)) rmdir /s /q $(subst /,\\\\,$(OBJDIR))')
_p('endif')
_p('')
end
function cpp.pchRules(cfg, toolset)
_p('ifneq (,$(PCH))')
_p('$(OBJECTS): $(GCH) | $(PCH_PLACEHOLDER)')
_p('$(GCH): $(PCH) | prebuild')
_p('\t@echo $(notdir $<)')
local cmd = iif(p.languages.isc(cfg.language), "$(CC) -x c-header $(ALL_CFLAGS)", "$(CXX) -x c++-header $(ALL_CXXFLAGS)")
_p('\t$(SILENT) %s -o "$@" -MF "$(@:%%.gch=%%.d)" -c "$<"', cmd)
_p('$(PCH_PLACEHOLDER): $(GCH) | $(OBJDIR)')
_p('ifeq (posix,$(SHELLTYPE))')
_p('\t$(SILENT) touch "$@"')
_p('else')
_p('\t$(SILENT) echo $null >> "$@"')
_p('endif')
_p('else')
_p('$(OBJECTS): | prebuild')
_p('endif')
_p('')
end
--
-- Output the file compile targets.
--
cpp.elements.fileRules = function(cfg)
local funcs = {}
for _, fileRule in ipairs(cfg._gmake.fileRules) do
table.insert(funcs, function(cfg, toolset)
cpp.outputFileRules(cfg, fileRule)
end)
end
return funcs
end
function cpp.outputFileRuleSection(prj)
_p('# File Rules')
_p('# #############################################')
_p('')
gmake2.outputSection(prj, cpp.elements.fileRules)
end
function cpp.outputFileRules(cfg, file)
local dependencies = p.esc(file.source)
if file.buildinputs and #file.buildinputs > 0 then
dependencies = dependencies .. " " .. table.concat(p.esc(file.buildinputs), " ")
end
_p('%s: %s', file.buildoutputs[1], dependencies)
if file.buildmessage then
_p('\t@echo %s', file.buildmessage)
end
if file.buildcommands then
local cmds = os.translateCommandsAndPaths(file.buildcommands, cfg.project.basedir, cfg.project.location)
for _, cmd in ipairs(cmds) do
if cfg.bindirs and #cfg.bindirs > 0 then
_p('\t$(SILENT) $(EXE_PATHS) %s', cmd)
else
_p('\t$(SILENT) %s', cmd)
end
end
end
-- TODO: this is a hack with some imperfect side-effects.
-- better solution would be to emit a dummy file for the rule, and then outputs depend on it (must clean up dummy in 'clean')
-- better yet, is to use pattern rules, but we need to detect that all outputs have the same stem
if #file.buildoutputs > 1 then
_p('%s: %s', table.concat({ table.unpack(file.buildoutputs, 2) }, ' '), file.buildoutputs[1])
end
end
---------------------------------------------------------------------------
--
-- Handlers for individual makefile elements
--
---------------------------------------------------------------------------
function cpp.dependencies(prj)
-- include the dependencies, built by GCC (with the -MMD flag)
_p('-include $(OBJECTS:%%.o=%%.d)')
_p('ifneq (,$(PCH))')
_p(' -include $(PCH_PLACEHOLDER).d')
_p('endif')
end