113 lines
6.3 KiB
C++
113 lines
6.3 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: AuroraEnum.hpp
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Date: 2021-10-28
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Author: Reece
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***/
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#pragma once
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///////////////////////////////////////////////////////////////////////////////////////////
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/// Configuration
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///////////////////////////////////////////////////////////////////////////////////////////
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#if defined(AUE_OUT_OF_ECOSYSTEM)
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#if !defined(AUE_NOCPPSTL)
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#include <unordered_map>
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#include <string>
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#include <functional>
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#if !defined(AU_AuHashMap)
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#define AU_AuHashMap
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template<typename T, typename Z>
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using AuHashMap = std::unordered_map<T, Z>;
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#endif
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#if !defined(AU_AuString)
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#define AU_AuString
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using AuString = std::string;
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#endif
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#if !defined(AU_AuConsumer)
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#define AU_AuConsumer
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template<typename ... T>
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using AuConsumer = std::function<void(T...)>;
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#endif
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#endif
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#if !defined(AU_AuUInt)
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#define AU_AuUInt
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using AuUInt = size_t;
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#endif
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#endif
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///////////////////////////////////////////////////////////////////////////////////////////
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/// Utilities
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///////////////////////////////////////////////////////////////////////////////////////////
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/// @hideinitializer
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#define _AUE_BRACKET_SCOPE(...) __VA_ARGS__
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/// @hideinitializer
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#define __AUE_STRIP_BRACKETS(X) X
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/// @hideinitializer
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#define _AUE_STRIP_BRACKETS(X) __AUE_STRIP_BRACKETS(_AUE_BRACKET_SCOPE X)
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/// @hideinitializer
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#define _AUE_EMIT_ARRAY(val) val,
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/// @hideinitializer
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#define _AUE_EMIT_A(val) #val,
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/// @hideinitializer
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#define _AUE_EMIT_D(name, val) name::val,
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/// @hideinitializer
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#define _AUE_EMIT_PAIRNAME(name, val) {#val, name::val},
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/// @hideinitializer
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#define _AUE_EMIT_CALL(name, val) consumer(name::val);
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/// @hideinitializer
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#define _AUE_EMIT_CHECK(name, val) if (codename == #val) {return name::val;}
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///////////////////////////////////////////////////////////////////////////////////////////
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// API
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///////////////////////////////////////////////////////////////////////////////////////////
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#define AUE_DEFINE_VA(name, ...) AUE_DEFINE(name, (__VA_ARGS__))
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#define AUE_DEFINE(name, vals) enum class name { AU_FOR_EACH(_AUE_EMIT_ARRAY, _AUE_STRIP_BRACKETS(vals)) kEnumCount, kEnumInvalid = -1, eEnumInvalid = -1, eEnumCount = kEnumCount }; \
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static inline const AuString k ## name ## ToString[static_cast<AuUInt>(name::kEnumCount)] = { AU_FOR_EACH(_AUE_EMIT_A, _AUE_STRIP_BRACKETS(vals)) }; \
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static inline const name k ## name ## Values[static_cast<AuUInt>(name::kEnumCount)] = { AU_FOR_EACH_THAT(_AUE_EMIT_D, name, _AUE_STRIP_BRACKETS(vals)) }; \
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inline const AuHashMap<AuString, name> k ## name ## FromString = { AU_FOR_EACH_THAT(_AUE_EMIT_PAIRNAME, name, _AUE_STRIP_BRACKETS(vals)) {"kEnumCount", name::kEnumCount} }; \
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static inline name name ## FromString (const AuString &codename) { AU_FOR_EACH_THAT(_AUE_EMIT_CHECK, name, _AUE_STRIP_BRACKETS(vals)) return name::kEnumCount; } \
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static inline name name ## FromHashString(const AuString &codename) { auto itr = k ## name ## FromString.find(codename); if (itr == k ## name ## FromString.end()) return name::kEnumCount; return itr->second; } \
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static inline const AuString & name ## ToString(name val) { static const AuString invalid = "kEnumCount"; if (static_cast<AuUInt>(val) >= static_cast<AuUInt>(name::kEnumCount)) return invalid; return k ## name ## ToString[static_cast<AuUInt>(val)]; } \
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static inline bool name ## IsValid(name val) { return static_cast<AuUInt>(val) < static_cast<AuUInt>(name::kEnumCount); } \
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static inline void name ## ForEach(const AuConsumer<name> &consumer) { AU_FOR_EACH_THAT(_AUE_EMIT_CALL, name, _AUE_STRIP_BRACKETS(vals)) } \
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static const AuUInt k ## name ## Count = static_cast<AuUInt>(name::kEnumCount); \
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static const name k ## name ## Invalid = name::kEnumCount; \
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static const name k ## name ## MaxLegal = static_cast<name>(k ## name ## Count - 1); \
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static const name k ## name ## MinLegal = static_cast<name>(0);
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#define AUE_ITERATE(name, index) name index = static_cast<name>(0); static_cast<AuUInt>(index) < static_cast<AuUInt>(name::kEnumCount); index = static_cast<name>(static_cast<AuUInt>(index) + 1)
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///////////////////////////////////////////////////////////////////////////////////////////
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// Limited support for when there is no STL or STL-like library available
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///////////////////////////////////////////////////////////////////////////////////////////
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#if defined(AUE_NOCPPSTL)
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#undef AUE_DEFINE
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#define AUE_DEFINE(name, vals) enum class name { AU_FOR_EACH(_AUE_EMIT_ARRAY, _AUE_STRIP_BRACKETS(vals)) kEnumCount, kEnumInvalid = -1, eEnumInvalid = -1, eEnumCount = kEnumCount }; \
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static inline const char * k ## name ## ToString[static_cast<AuUInt>(name::kEnumCount)] = { AU_FOR_EACH(_AUE_EMIT_A, _AUE_STRIP_BRACKETS(vals)) }; \
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static inline const name k ## name ## Values[static_cast<AuUInt>(name::kEnumCount)] = { AU_FOR_EACH_THAT(_AUE_EMIT_D, name, _AUE_STRIP_BRACKETS(vals)) }; \
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static inline const char * name ## ToString(name val) { static const char * invalid = "kEnumCount"; if (static_cast<AuUInt>(val) >= static_cast<AuUInt>(name::kEnumCount)) return invalid; return k ## name ## ToString[static_cast<AuUInt>(val)]; } \
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static inline bool name ## IsValid(name val) { return static_cast<AuUInt>(val) < static_cast<AuUInt>(name::kEnumCount); } \
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static const AuUInt k ## name ## Count = static_cast<AuUInt>(name::kEnumCount); \
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static const name k ## name ## Invalid = name::kEnumCount; \
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static const name k ## name ## MaxLegal = static_cast<name>(k ## name ## Count - 1); \
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static const name k ## name ## MinLegal = static_cast<name>(0);
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#endif |