## Aurora Interfaces This library implements the macros required to define Aurora style interfaces. Defines two classes implementable by SWIG, CppSharp, and classical event interface inheritance; and implementable by std::function for modern C++ and runtime language bindings respectively. The former is simply defined as a structure containing virtual methods as laid out by AUI_METHODs. Latterly, the base interface is extended and implemented by an array of overloaded method defintions and std::function member fields. The latter type variant includes type defintions of each functional type, where each method type is defined as IMyInterfaceFunctional::methodName_t; and includes a copy and a move constructor for when the implementation is available at time of construction. ## Example usage: #### In your public API: ```c AUI_INTERFACE(IInputMouseSubscriber, AUI_METHOD(void, onButtonPress, (AuUInt8, mb)), AUI_METHOD(void, onButtonTick, (AuUInt8, mb)), AUI_METHOD(void, onButtonUp, (AuUInt8, mb)) ); ``` #### Usage: C++ inheritance (covers SWIG and CppSharp) ``` #include #include #include <[MyPublicAPI].hpp> struct MyEventHandler : public IInputMouseSubscriber { void onButtonPress(AuUInt8 mb) override; void onButtonTick(AuUInt8 mb) override; void onButtonUp(AuUInt8 mb) override; }; static AuSPtr MyMouseSubscriber() { return AuMakeShared(); } ``` #### Usage: Runtime bindings and modern C++ ``` c++ // My language binding auto test = AuMakeShared(); test->onButtonPress = [](AuUInt8 btn) { }; ``` ## Dependencies * [AuroraForEach](https://git.reece.sx/AuroraSupport/AuroraForEach) [header only] ##### Not recommended for small projects and/or people with a shred of sanity left ##### Possibly useful for API developers