[-] Legacy Engine 0.0/1.0 Async
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@ -120,13 +120,13 @@ AuSPtr<AuRPCServerChannel> AuRPCServer::NewChannel()
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}
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else
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{
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AuAsync::NewWorkItem(this->worker, AuMakeShared<AuAsync::BasicWorkStdFunc>([&]()
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DispatchOn(this->worker, [&]()
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{
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if (!eh->Init())
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{
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eh.reset();
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}
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}), true)->Dispatch()->BlockUntilComplete();
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})->BlockUntilComplete();
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}
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return eh;
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