AuroraRuntime/Include/Aurora/Locale/Locale.hpp

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/***
Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: Locale.hpp
Date: 2021-6-9
Author: Reece
***/
#pragma once
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#include "ECodePage.hpp"
#include "Encoding/Encoding.hpp"
#include "LocaleStrings.hpp"
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namespace Aurora::Locale
{
struct LocalizationInfo
{
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inline LocalizationInfo() {};
inline LocalizationInfo(const LocalizationInfo &) = default;
inline LocalizationInfo(LocalizationInfo &&) = default;
inline LocalizationInfo(const AuString &language, const AuString &country, const AuString &codeset, const ECodePage codePage) : language(&language), country(&country), codeset(&codeset), codepage(codePage) {}
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const AuString *language {}; /// ISO 639
const AuString *country {}; /// ISO 3166
const AuString *codeset {}; ///
const ECodePage codepage {}; /// Potentially eSysUnk. Note that eSysUnk is valid and handlable by iconv and nsl. On windows and unix, this is your codepage.
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};
/*
Retrieves information about the current system <br>
This function will never fail <br>
This function will never release memory
*/
AUKN_SYM LocalizationInfo GetLocale();
#if defined(AURORA_PLATFORM_WIN32) || defined(I_REALLY_NEED_WIDECHAR_PUBAPI)
AUKN_SYM std::wstring ConvertFromUTF8(const AuString &in);
AUKN_SYM AuString ConvertFromWChar(const wchar_t *in, AuMach length);
AUKN_SYM AuString ConvertFromWChar(const wchar_t *in);
#endif
}