AuroraRuntime/Include/Aurora/Threading/WakeOnAddress.hpp

149 lines
10 KiB
C++
Raw Normal View History

/***
Copyright (C) 2023 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: WakeOnAddress.hpp
Date: 2023-3-11
Author: Reece
2024-03-13 09:37:07 +00:00
Note:
This API can be configured to run in one of two modes - Emulation and Wrapper modes
In Emulation Mode:
1: Wakes occur in FIFO order so long as the thread is in the kernel
2: uWordSize can be any length not exceeding 32 bytes
2024-03-13 09:37:07 +00:00
otherwise Wrapper Mode:
1: Wakes are orderless
2024-03-13 09:37:07 +00:00
2: uWordSize must be less than or equal to 8 bytes (todo: no?)
3: only the least significant 32bits are guaranteed to be used as wake signals
2024-03-13 09:37:07 +00:00
4: The special EWaitMethod variants will suffer a performance hit
2023-12-05 10:08:49 +00:00
in either mode:
2024-03-13 09:37:07 +00:00
1: WaitOnAddress[...] can wake at anytime the wakeup method is successful
2: WaitOnAddress[...] can drop any wakeup if the wakeup method would fail
By default:
Windows XP - Windows 7 => Emulation Mode
Windows 10+ => Wrapper Mode
Linux => Emulation Mode; however, Wrapper Mode is available
**************************************************************************************
All platforms : ThreadingConfig::bPreferEmulatedWakeOnAddress = !AuBuild::kIsNtDerived
**************************************************************************************
2024-03-13 09:37:07 +00:00
Also note: Alongside Wrapper Mode, there is an internal set of APIs that allow for 32-bit word WoA support for
AuThread primitives. These are only used if the operating system has a futex interface available at
runtime. MacOS, iOS, and <= Windows 7 support requires these paths to be disabled. In other cases,
the internal wrapper and Wrapper Mode should use this path to quickly yield to kernel
Generally speaking, AuThreadPrimitives will use the futex layer or some OS specific mechanism to
bail out into the kernels' thread scheduler as quickly as possible.
In any mode, AuThreadPrimitives will go from: Primitive -> kernel/platform; or
Primitive -> WoA Internal Wrapper -> kernel/platform
In ThreadingConfig::bPreferEmulatedWakeOnAddress mode, AuThreading::WaitOnAddress -> Emulation Mode.
In !ThreadingConfig::bPreferEmulatedWakeOnAddress mode, AuThreading::WaitOnAddress -> Wrapper Mode -> [...]
[...] -> Internal Wrapper -> kernel/platform
In any mode, the futex reference primitives including AuBarrier, AuInitOnce, AuFutexMutex, etc,
will always go from: inlined header template definition -> relinked symbol -> AuThreading::WaitOnAddress
-> [...].
Note that some edge case platforms can follow AuThreadPrimitives *.Generic -> Internal Wrapper -> [...]
[...] -> AuThreading::WaitOnAddress -> Emulation Mode.
This is only the case when, we lack OS specific wait paths for our primitives; and lack a native
wait on address interface to develop the internal wrapper. Fortunately, only more esoteric UNIX machines
require these. Further platform support can be added with this; only a semaphore or conditionvar/mutex
pair is required to bootstrap this path.
2024-06-30 04:13:55 +00:00
Memory note: Weakly ordered memory is an alien concept. AuAtomicXXX operations ensure all previous stores are
visible across all cores (useful for semaphore increment and mutex-unlock operations), and that loads
are evaluated in order. For all intents and purposes, you should treat the au ecosystem like any
other strongly ordered processor and program pair. For memeworthy lockless algorithms, you can use
spec-of-the-year atomic word containers and related methods; we dont care about optimizing some midwits
weakly-ordered cas spinning and ABA-hell container, thats genuinely believed to be the best thing ever.
Sincerely, you are doing something wrong if you're write-locking a container for any notable length of
time, and more often than not, lock-free algorithms are bloated to all hell, just to end up losing in
most real world use cases.
tldr: Dont worry about memory ordering or ABA. Use the locks, atomic utilities, and primitives as expected.
(you'll be fine)
***/
#pragma once
namespace Aurora::Threading
{
2024-06-30 04:13:55 +00:00
// Break sleep when volatile pTargetAddress [...] constant pCompareAddress
AUE_DEFINE(EWaitMethod, (
eNotEqual, eEqual, eLessThanCompare, eGreaterThanCompare, eLessThanOrEqualsCompare, eGreaterThanOrEqualsCompare
))
AUKN_SYM void WakeAllOnAddress(const void *pTargetAddress);
AUKN_SYM void WakeOnAddress(const void *pTargetAddress);
2023-12-05 10:08:49 +00:00
// WakeAllOnAddress with a uNMaximumThreads which may or may not be respected
AUKN_SYM void WakeNOnAddress(const void *pTargetAddress,
AuUInt8 uNMaximumThreads);
2023-12-05 10:08:49 +00:00
// On systems with processors of shared execution pipelines, these try-series of operations will spin (eg: mm_pause) for a configurable
2024-06-30 04:13:55 +00:00
// amount of time, or enter a low power mode, so long as the the process-wide state isn't overly contested. This means you can use these
// arbitrarily without worrying about an accidental thundering mm_pause herd. If you wish to call WaitOnAddress[...] afterwards, you should
// report you already spun via optAlreadySpun. If the application is configured to spin later on, this hint may be used to prevent a double spin.
AUKN_SYM bool TryWaitOnAddress(const void *pTargetAddress,
const void *pCompareAddress,
AuUInt8 uWordSize);
AUKN_SYM bool TryWaitOnAddressSpecial(EWaitMethod eMethod,
const void *pTargetAddress,
const void *pCompareAddress,
AuUInt8 uWordSize);
2023-12-05 10:08:49 +00:00
// On systems with processors of shared execution pipelines, these try-series of operations will spin (eg: mm_pause) for a configurable
2024-06-30 04:13:55 +00:00
// amount of time, or enter a low power mode, so long as the the process-wide state isn't overly contested. This means you can use these
// arbitrarily without worrying about an accidental thundering mm_pause herd. If you wish to call WaitOnAddress[...] afterwards, you should
// report you already spun via optAlreadySpun. If the application is configured to spin later on, this hint may be used to prevent a double spin.
2023-12-05 10:08:49 +00:00
// In the case of a pTargetAddress != pCompareAddress condition, the optional check parameter is used to verify the wake condition.
// Otherwise, spinning will continue.
AUKN_SYM bool TryWaitOnAddressEx(const void *pTargetAddress,
const void *pCompareAddress,
AuUInt8 uWordSize,
const AuFunction<bool(const void *, const void *, AuUInt8)> &check);
2024-06-30 04:13:55 +00:00
// See: TryWaitOnAddressEx
AUKN_SYM bool TryWaitOnAddressSpecialEx(EWaitMethod eMethod,
const void *pTargetAddress,
const void *pCompareAddress,
AuUInt8 uWordSize,
const AuFunction<bool(const void *, const void *, AuUInt8)> &check);
2024-06-30 04:13:55 +00:00
// Relative timeout variant of nanosecond resolution eNotEqual WoA. 0 = indefinite.
// In Wrapper Mode, it is possible to bypass the WoA implementation, and bail straight into the kernel.
// For improved order and EWaitMethod, do not use Wrapper Mode.
AUKN_SYM bool WaitOnAddress(const void *pTargetAddress,
const void *pCompareAddress,
AuUInt8 uWordSize,
AuUInt64 qwNanoseconds,
AuOptional<bool> optAlreadySpun = {} /*hint: do not spin before switching. subject to global config.*/);
// Relative timeout variant of nanosecond resolution WoA. 0 = indefinite
2024-06-30 04:13:55 +00:00
// Emulation Mode over Wrapper Mode is recommended for applications that heavily depend on these wait functions.
AUKN_SYM bool WaitOnAddressSpecial(EWaitMethod eMethod,
const void *pTargetAddress,
const void *pCompareAddress,
AuUInt8 uWordSize,
AuUInt64 qwNanoseconds,
AuOptional<bool> optAlreadySpun = {} /*hint: do not spin before switching. subject to global config.*/);
2024-06-30 04:13:55 +00:00
// Absolute timeout variant of nanosecond resolution eNotEqual WoA. Nanoseconds are in steady clock time. 0 = indefinite
// In Wrapper Mode, it is possible to bypass the WoA implementation, and bail straight into the kernel.
// For improved order and EWaitMethod, do not use Wrapper Mode.
AUKN_SYM bool WaitOnAddressSteady(const void *pTargetAddress,
const void *pCompareAddress,
AuUInt8 uWordSize,
AuUInt64 qwNanoseconds,
AuOptional<bool> optAlreadySpun = {} /*hint: do not spin before switching. subject to global config.*/);
// Absolute timeout variant of nanosecond resolution WoA. Nanoseconds are in steady clock time. 0 = indefinite
2024-06-30 04:13:55 +00:00
// Emulation Mode over Wrapper Mode is recommended for applications that heavily depend on these wait functions.
AUKN_SYM bool WaitOnAddressSpecialSteady(EWaitMethod eMethod,
const void *pTargetAddress,
const void *pCompareAddress,
AuUInt8 uWordSize,
AuUInt64 qwNanoseconds,
AuOptional<bool> optAlreadySpun = {} /*hint: do not spin before switching. subject to global config.*/);
}