AuroraRuntime/Source/Loop/LSTimer.NT.cpp

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/***
Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: LSTimer.NT.cpp
Date: 2021-10-1
Author: Reece
***/
#include <Source/RuntimeInternal.hpp>
#include "LSTimer.hpp"
#include <Source/Time/Time.hpp>
namespace Aurora::Loop
{
struct LSTimer : ITimer, LSHandle
{
LSTimer(AuUInt32 reschedStepMsOrZero, AuUInt32 maxIterationsOrZero, HANDLE handle);
~LSTimer();
virtual void UpdateTime(AuUInt64 absTimeMs) override;
virtual void UpdateTickRateIfAny(AuUInt32 reschedStepMsOrZero, AuUInt32 maxIterationsOrZero) override;
virtual void Stop() override;
virtual bool OnTrigger(AuUInt handle) override;
virtual bool IsSignaled() override;
virtual bool WaitOn(AuUInt32 timeout) override;
virtual ELoopSource GetType() override;
void UpdateTimeInternal(AuUInt64 absTimeMs);
private:
AuUInt32 reschedStepMsOrZero_ {}, maxIterationsOrZero_ {};
AuUInt64 targetTime_ {};
AuUInt32 count_ {};
};
LSTimer::LSTimer(AuUInt32 reschedStepMsOrZero, AuUInt32 maxIterationsOrZero, HANDLE handle) :
LSHandle(AuReinterpretCast<AuUInt>(handle)),
reschedStepMsOrZero_(reschedStepMsOrZero),
maxIterationsOrZero_(maxIterationsOrZero)
{
this->targetTime_ = AuTime::ConvertTimestamp(AuTime::CurrentClockMS());
}
LSTimer::~LSTimer()
{
auto handle = AuReinterpretCast<HANDLE>(this->handle);
AuWin32CloseHandle(handle);
this->handle = kInvalidHandle;
}
void LSTimer::UpdateTime(AuUInt64 absTimeMs)
{
this->targetTime_ = AuTime::ConvertTimestamp(absTimeMs);
UpdateTimeInternal(this->targetTime_);
}
void LSTimer::UpdateTimeInternal(AuUInt64 absTimeMs)
{
this->targetTime_ = absTimeMs;
LARGE_INTEGER i;
i.QuadPart = absTimeMs;
SysAssert(::SetWaitableTimer(AuReinterpretCast<HANDLE>(this->handle), &i, 0, nullptr, nullptr, false));
}
void LSTimer::UpdateTickRateIfAny(AuUInt32 reschedStepMsOrZero, AuUInt32 maxIterationsOrZero)
{
this->reschedStepMsOrZero_ = reschedStepMsOrZero;
this->maxIterationsOrZero_ = maxIterationsOrZero;
this->count_ = 0;
this->UpdateTime(this->targetTime_);
}
bool LSTimer::OnTrigger(AuUInt handle)
{
SysAssert(this->targetTime_ <= AuTime::ConvertTimestamp(AuTime::CurrentClockMS()));
if (!this->reschedStepMsOrZero_)
{
return true;
}
if (!this->maxIterationsOrZero_)
{
this->UpdateTimeInternal(this->targetTime_ + (AuUInt64(this->reschedStepMsOrZero_) * 10'000ULL));
return true;
}
bool ok = AuAtomicAdd<AuUInt32>(&this->count_, 1) < this->maxIterationsOrZero_;
if (ok)
{
this->UpdateTimeInternal(this->targetTime_ + (AuUInt64(this->reschedStepMsOrZero_) * 10'000ULL));
return true;
}
else
{
Stop();
return false;
}
}
void LSTimer::Stop()
{
bool bSuccess = ::CancelWaitableTimer(AuReinterpretCast<HANDLE>(handle));
SysAssertDbg(bSuccess);
LARGE_INTEGER i;
i.QuadPart = AuNumericLimits<AuInt64>::max();
SysAssert(::SetWaitableTimer(AuReinterpretCast<HANDLE>(this->handle), &i, 0, nullptr, nullptr, false));
}
bool LSTimer::IsSignaled()
{
return LSHandle::IsSignaled();
}
bool LSTimer::WaitOn(AuUInt32 timeout)
{
return LSHandle::WaitOn(timeout);
}
ELoopSource LSTimer::GetType()
{
return ELoopSource::eSourceTimer;
}
AUKN_SYM AuSPtr<ITimer> NewLSTimer(AuUInt64 absStartTimeMs, AuUInt32 reschedStepMsOrZero, AuUInt32 maxIterationsOrZero)
{
// https://docs.microsoft.com/en-us/windows/win32/api/threadpoolapiset/nf-threadpoolapiset-setthreadpoolwait
// TODO: Is that any better with an event?
auto handle = CreateWaitableTimerW(nullptr, false, nullptr);
if (!handle)
{
SysPushErrorIO();
return {};
}
auto object = AuMakeShared<LSTimer>(reschedStepMsOrZero, maxIterationsOrZero, handle);
if (!object)
{
SysPushErrorMem();
AuWin32CloseHandle(handle);
return {};
}
object->UpdateTime(absStartTimeMs);
return object;
}
}