36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
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/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: Compression.hpp
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Date: 2021-6-9
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Author: Reece
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***/
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#pragma once
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/*
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Ballpark figures of real world performance:
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https://www.gaia-gis.it/fossil/librasterlite2/wiki?name=benchmarks+(2019+update)
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RELATIVE
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Useful for compression ratio variation and realistic igors lzma decompression perf values
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9th gen intel benchmark figures in MB/s:
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https://github.com/lz4/lz4
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Similar to above, i7 bin:
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https://facebook.github.io/zstd/
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LZMA -> Large packages. Sony conures. (Reliable 2.3 - 2.5. Scales all the way up to 20+. Extremely slow but scalable)
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LZ4 -> Network compression and other large data streams (~4.5GB/s, 2.884 compression ratio)
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ZSTD -> Standard use (~1.5GB/s to 2.5GB/s, respective compression ratios 2.4 and 2.1. Can be pushed to ~10 at around 750MB/s. Great general use. )
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ZIP -> Zlib has a disgusting decompression upper limit of around 450MB/s for 2.7
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*/
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#include "BasicCompression.hpp"
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#include "ECompresionType.hpp"
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#include "CompressionInfo.hpp"
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#include "StreamPipeProcessor.hpp"
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#include "ICompressionStream.hpp"
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#include "StreamProcessor.hpp"
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