AuroraRuntime/Source/IO/Net/AuNetStream.NT.hpp

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[+] Network + Protocol + TLS - Initial Commit ============================================================================= Network ]==================================================================== ============================================================================= [+] Added (very) early Aurora::IO::Net implementation [+] AuNet::EHostnameType [+] AuNet::EIPProtocol [+] AuNet::ENetworkError [+] AuNet::ETransportProtocol [+] AuNet::INetInterface [+] AuNet::INetSrvDatagram [+] AuNet::INetSrvResolve [+] AuNet::INetSrvSockets [+] AuNet::INetSrvWorkers [+] AuNet::INetWorker [+] AuNet::IPAddress [+] AuNet::IResolver [+] AuNet::ISocket [+] AuNet::IResolver [+] AuNet::ISocketBase [+] AuNet::ISocketChannel [+] AuNet::ISocketDriver [+] AuNet::ISocketDriverFactory [+] AuNet::ISocketServer [+] AuNet::ISocketServerDriver [+] AuNet::NetEndpoint [+] AuNet::NetError [+] AuNet::NetHostname (+implementation) ============================================================================= Protocol ]=================================================================== ============================================================================= [+] IProtocolInterceptor [+] IProtocolInterceptorEx [+] IProtocolStack (+implementation) ============================================================================= TLS ]======================================================================== ============================================================================= [+] ITLSContext [+] TLSProtocolRecv [+] TLSProtocolSend (+implementation) ============================================================================= IO Bug Fixes ]=============================================================== ============================================================================= [*] IOProcessor::SubmitIOWorkItem should signal the CvEvent, forcing at least once future tick (wont optimize with if in tick & not yet dispatched work items) [*] Split IOPipeWork in into IOPipeProcessor header [+] IOPipeWork::GetBuffer (internal reallocation) [*] Harden against IAsyncTransactions without a loop source [*] Missing null `if (processor->listener)` in IOProcessor [*] Solved some soft-lock conditions under Linux's LoopQueue (added deferred commits) [*] Quick hack: IOProcessor::HasItems() should OR the early can-tick check function. ============================================================================= Other ]====================================================================== ============================================================================= [+] Linux: LSSignalCatcher [+] `static void AuResetMember(Aurora::Memory::ByteBuffer &ref)` for AuROXTL [*] Attempt to enforce a normalization and don't overwrite-readptr-under-istreamwriters policy in ByteBuffer_ReadWrite (circular buffers) [*] Bad ECC ctors ============================================================================= Known issues ]=============================================================== ============================================================================= > Linux net is nowhere near done > UDP socket emulation layer isn't implemented > Ciphersuite API is a stub > Private key API is a stub > ...therefore no TLS servers > Missing thread safety precautions under net > Net implementation is still beri early
2022-08-28 19:02:06 +00:00
/***
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: AuNetStream.NT.hpp
Date: 2022-8-17
Author: Reece
***/
#pragma once
#include <Source/IO/Loop/ILoopSourceEx.hpp>
#include <Source/IO/Loop/LSHandle.hpp>
#include <Source/IO/Loop/LSEvent.hpp>
#include <Source/IO/FS/Async.NT.hpp>
namespace Aurora::IO::Net
{
struct SocketBase;
struct NtAsyncNetworkTransaction : IAsyncTransaction, AuEnableSharedFromThis<NtAsyncNetworkTransaction>
{
NtAsyncNetworkTransaction(SocketBase *pSocket);
~NtAsyncNetworkTransaction();
bool StartRead(AuUInt64 offset, const AuSPtr<AuMemoryViewWrite> &memoryView) override;
bool StartWrite(AuUInt64 offset, const AuSPtr<AuMemoryViewRead> &memoryView) override;
bool Complete() override;
bool CompleteEx(AuUInt completeRoutine);
bool Failed() override;
AuUInt GetOSErrorCode() override;
AuUInt32 GetLastPacketLength() override;
void SetCallback(const AuSPtr<IAsyncFinishedSubscriber> &sub) override;
bool Wait(AuUInt32 timeout) override;
AuSPtr<AuLoop::ILoopSource> NewLoopSource() override;
void Reset();
void MakeSyncable();
void ForceNextWriteWait();
bool IDontWannaUsePorts();
void DispatchCb(AuUInt32 len);
SOCKET GetSocket();
HANDLE GetAlertable();
bool TranslateLastError(bool bReturnValue);
SocketBase * pSocket;
OVERLAPPED overlap {};
AuSPtr<Loop::ILSEvent> pWaitable;
bool bForceNextWait {};
AuSPtr<NtAsyncNetworkTransaction> pPin;
AuUInt32 dwLastAbstractStat {},
dwLastAbstractOffset {},
dwLastBytes {};
bool bIsIrredeemable {};
bool bLatch {};
AuUInt32 dwOsErrorCode {};
AuUInt32 dwRecvFlags {};
AuUInt32 dwSendFlags {};
bool bHasFailed {};
AuSPtr<void> pMemoryHold;
bool bDisallowRecv {};
bool bDisallowSend {};
bool bSendEOSOnce {};
bool bIsWriting {};
bool bDatagramMode {};
AuSPtr<IAsyncFinishedSubscriber> pSub;
int iSocketLength {};
NetEndpoint netEndpoint;
};
}