AuroraRuntime/Source/Async/WorkItem.cpp

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/***
Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: WorkItem.cpp
Date: 2021-6-26
Author: Reece
***/
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#include <Source/RuntimeInternal.hpp>
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#include "Async.hpp"
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#include "WorkItem.hpp"
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#include "AsyncApp.hpp"
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#include "Schedular.hpp"
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#if defined(AURORA_COMPILER_CLANG)
// warning: enumeration values 'kEnumCount' not handled in switch [-Wswitch
#pragma clang diagnostic ignored "-Wswitch"
// Yea, I don't give a shit.
#endif
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namespace Aurora::Async
{
FuncWorker::FuncWorker(IThreadPoolInternal *owner,
const WorkerPId_t &worker,
AuVoidFunc &&func) :
WorkItem(owner, worker, {}),
func(func)
{
}
WorkItem::WorkItem(IThreadPoolInternal *owner,
const WorkerPId_t &worker,
const AuSPtr<IWorkItemHandler> &task) :
worker_(worker), task_(task), owner_(owner),
finishedEvent_(false, true, true)
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{
}
WorkItem::~WorkItem()
{
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//Fail();
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}
AuSPtr<IWorkItem> WorkItem::WaitFor(const AuSPtr<IWorkItem> &workItem)
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{
bool status {};
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{
auto dependency = AuReinterpretCast<WorkItem>(workItem);
AU_LOCK_GUARD(this->lock);
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AU_LOCK_GUARD(dependency->lock);
if (dependency->HasFailed())
{
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Fail();
return AU_SHARED_FROM_THIS;
}
if (!AuTryInsert(dependency->waiters_, AuSharedFromThis()))
{
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Fail();
return AU_SHARED_FROM_THIS;
}
if (!AuTryInsert(this->waitOn_, workItem))
{
AuTryRemove(dependency->waiters_, AuSharedFromThis());
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Fail();
return AU_SHARED_FROM_THIS;
}
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}
return AU_SHARED_FROM_THIS;
}
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bool WorkItem::WaitForLocked(const AuList<AuSPtr<IWorkItem>> &workItems)
{
for (auto &workItem : workItems)
{
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if (!workItem)
{
SysPushErrorArg();
return false;
}
auto dependency = AuReinterpretCast<WorkItem>(workItem);
AU_LOCK_GUARD(dependency->lock);
if (dependency->HasFailed())
{
return false;
}
if (!AuTryInsert(dependency->waiters_, AuSharedFromThis()))
{
return false;
}
if (!AuTryInsert(this->waitOn_, workItem))
{
AuTryRemove(dependency->waiters_, AuSharedFromThis());
return false;
}
}
return true;
}
AuSPtr<IWorkItem> WorkItem::WaitFor(const AuList<AuSPtr<IWorkItem>> &workItems)
{
bool status {};
{
AU_LOCK_GUARD(this->lock);
status = WaitForLocked(workItems);
}
if (!status)
{
Fail();
}
return AU_SHARED_FROM_THIS;
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}
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AuSPtr<IWorkItem> WorkItem::Then(const AuSPtr<IWorkItem> &next)
{
auto that = AU_SHARED_FROM_THIS;
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if (!next)
{
SysPushErrorArg();
return {};
}
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next->WaitFor(that);
next->Dispatch();
return that;
}
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AuSPtr<IWorkItem> WorkItem::SetSchedTimeNs(AuUInt64 ns)
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{
this->dispatchTimeNs_ = Time::SteadyClockNS() + ns;
return AU_SHARED_FROM_THIS;
}
AuSPtr<IWorkItem> WorkItem::SetSchedTimeAbs(AuUInt32 ms)
{
return this->SetSchedTimeNsAbs(AuMSToNS<AuUInt64>(ms));
}
AuSPtr<IWorkItem> WorkItem::SetSchedTimeNsAbs(AuUInt64 ns)
{
auto uNow = AuTime::CurrentClockNS();
if (uNow > ns)
{
return AU_SHARED_FROM_THIS;
}
this->dispatchTimeNs_ = AuTime::SteadyClockNS() + (ns - uNow);
return AU_SHARED_FROM_THIS;
}
AuSPtr<IWorkItem> WorkItem::SetSchedSteadyTimeNsAbs(AuUInt64 ns)
{
this->dispatchTimeNs_ = ns;
return AU_SHARED_FROM_THIS;
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}
AuSPtr<IWorkItem> WorkItem::SetSchedTime(AuUInt32 ms)
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{
this->dispatchTimeNs_ = Time::SteadyClockNS() + AuMSToNS<AuUInt64>(ms);
return AU_SHARED_FROM_THIS;
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}
AuSPtr<IWorkItem> WorkItem::AddDelayTime(AuUInt32 ms)
{
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this->delayTimeNs_ += AuMSToNS<AuUInt64>(ms);
return AU_SHARED_FROM_THIS;
}
AuSPtr<IWorkItem> WorkItem::AddDelayTimeNs(AuUInt64 ns)
{
this->delayTimeNs_ += ns;
return AU_SHARED_FROM_THIS;
}
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AuSPtr<IWorkItem> WorkItem::Dispatch()
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{
DispatchEx(false);
return AU_SHARED_FROM_THIS;
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}
void WorkItem::DispatchEx(bool check)
{
AU_LOCK_GUARD(this->lock);
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DispatchExLocked(check);
}
void WorkItem::DispatchExLocked(bool check)
{
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if (check)
{
if (this->dispatchPending_)
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{
return;
}
}
if (HasFailed())
{
return;
}
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for (auto itr = waitOn_.begin(); itr != waitOn_.end(); )
{
auto &waitable = *itr;
if (!waitable->HasFinished())
{
return;
}
itr = waitOn_.erase(itr);
}
this->dispatchPending_ = true;
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if (Time::SteadyClockNS() < this->dispatchTimeNs_)
{
if (!Schedule())
{
this->Fail();
}
return;
}
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if (auto delay = AuExchange(delayTimeNs_, {}))
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{
this->dispatchTimeNs_ = delay + Time::SteadyClockNS();
if (!Schedule())
{
this->Fail();
}
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return;
}
SendOff();
}
EWorkPrio WorkItem::GetPrio()
{
return this->prio_;
}
void WorkItem::SetPrio(EWorkPrio prio)
{
this->prio_ = prio;
}
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void WorkItem::CancelAsync()
{
AU_TRY_LOCK_GUARD_NAMED(this->lock2, asd);
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Fail();
}
void WorkItem::DispatchTask(IWorkItemHandler::ProcessInfo &info)
{
if (this->task_)
{
try
{
this->task_->DispatchFrame(info);
}
catch (...)
{
// TODO: runtime config for root level exception caught behaviour
SysPushErrorCatch();
Fail();
return;
}
}
}
void WorkItem::RunAsyncLocked2()
{
AU_LOCK_GUARD(this->lock2);
IWorkItemHandler::ProcessInfo info(true);
info.pool = this->owner_->ToThreadPool();
DispatchTask(info);
RunAsyncLocked2(info);
}
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void WorkItem::RunAsync()
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{
AU_LOCK_GUARD(this->lock2);
RunAsyncLocked();
}
void WorkItem::RunAsyncLocked()
{
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IWorkItemHandler::ProcessInfo info(true);
info.pool = this->owner_->ToThreadPool();
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DispatchTask(info);
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AU_LOCK_GUARD(this->lock);
RunAsyncLocked2(info);
}
void WorkItem::RunAsyncLocked2(const IWorkItemHandler::ProcessInfo &info)
{
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switch (info.type)
{
case ETickType::eFinished:
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{
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// do nothing
break;
}
case ETickType::eEnumInvalid:
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{
SysPanic("Handle Invalid");
break;
}
case ETickType::eSchedule:
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{
if (info.reschedMs)
{
SetSchedTime(info.reschedMs);
}
else if (info.reschedNs)
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{
SetSchedTimeNs(info.reschedNs);
}
else if (info.reschedClockAbsMs)
{
SetSchedTimeAbs(info.reschedMs);
}
else if (info.reschedClockAbsNs)
{
SetSchedTimeNsAbs(info.reschedNs);
}
if (!WaitForLocked(info.waitFor))
{
Fail();
}
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}
[[fallthrough]];
case ETickType::eRerun:
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{
DispatchExLocked(false);
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return;
}
case ETickType::eFailed:
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{
Fail();
return;
}
}
this->finished = true;
if (this->finishedEvent_)
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{
this->finishedEvent_->Set();
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}
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for (auto &waiter : this->waiters_)
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{
AuReinterpretCast<WorkItem>(waiter)->DispatchExLocked(true);
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}
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}
void WorkItem::Fail()
{
failed = true;
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if (auto task_ = AuExchange(this->task_, {}))
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{
task_->OnFailure();
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}
for (auto &waiter : this->waiters_)
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{
AuReinterpretCast<WorkItem>(waiter)->Fail();
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}
this->waiters_.clear();
this->waitOn_.clear();
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if (this->finishedEvent_)
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{
this->finishedEvent_->Set();
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}
}
bool WorkItem::BlockUntilComplete()
{
if (!this->finishedEvent_) return false;
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if (!this->worker_)
{
this->finishedEvent_->Wait();
return true;
};
return this->owner_->WaitFor(this->worker_.value(), AuUnsafeRaiiToShared(this->finishedEvent_.AsPointer()), 0);
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}
bool WorkItem::HasFinished()
{
return this->finished;
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}
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void WorkItem::Cancel()
{
AU_LOCK_GUARD(this->lock2);
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Fail();
}
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bool WorkItem::HasFailed()
{
return this->failed;
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}
bool WorkItem::Schedule()
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{
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return Async::Schedule(this->dispatchTimeNs_, this->owner_, this->worker_.value(), AuSharedFromThis());
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}
void WorkItem::SendOff()
{
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if (!this->worker_)
{
// If we aren't actually calling a task interface, we may as well just dispatch objects waiting on us from here
RunAsyncLocked2();
}
else
{
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this->owner_->Run(this->worker_.value(), AuSharedFromThis());
}
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}
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inline auto ToInternal(const AuSPtr<IThreadPool> &pool)
{
return AuStaticPointerCast<ThreadPool>(pool);
}
void FuncWorker::DispatchTask(IWorkItemHandler::ProcessInfo &info)
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{
if (func)
{
func();
}
}
AUKN_SYM AuSPtr<IWorkItem> NewWorkItem(const WorkerId_t &worker, const AuSPtr<IWorkItemHandler> &task)
{
AU_DEBUG_MEMCRUNCH;
if (!task)
{
SysPushErrorArg("WorkItem has null task. Running out of memory?");
return {};
}
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auto pWorker = GetCurrentWorkerPId().pool;
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if (!pWorker)
{
pWorker = AuUnsafeRaiiToShared(static_cast<IAsyncApp *>(gAsyncApp));
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}
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return AuMakeShared<WorkItem>(ToInternal(pWorker).get(), WorkerPId_t { pWorker , worker }, task);
}
AUKN_SYM AuSPtr<IWorkItem> NewWorkFunction(const WorkerPId_t &worker, AuVoidFunc func)
{
AU_DEBUG_MEMCRUNCH;
if (!func)
{
SysPushErrorArg("WorkItem has null function");
return {};
}
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auto pWorker = worker.pool;
if (!pWorker)
{
pWorker = GetCurrentWorkerPId().pool;
}
if (!pWorker)
{
pWorker = AuUnsafeRaiiToShared(static_cast<IAsyncApp *>(gAsyncApp));
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}
return AuMakeSharedThrow<FuncWorker>(ToInternal(pWorker).get(), worker, AuMove(func));
}
AUKN_SYM AuSPtr<IWorkItem> NewWorkItem(const WorkerPId_t &worker, const AuSPtr<IWorkItemHandler> &task)
{
AU_DEBUG_MEMCRUNCH;
if (!task)
{
SysPushErrorArg("WorkItem has null task. Running out of memory?");
return {};
}
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auto pWorker = worker.pool;
if (!pWorker)
{
pWorker = GetCurrentWorkerPId().pool;
}
if (!pWorker)
{
pWorker = AuUnsafeRaiiToShared(static_cast<IAsyncApp *>(gAsyncApp));
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}
return AuMakeSharedThrow<WorkItem>(ToInternal(pWorker).get(), worker, task);
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}
AUKN_SYM AuSPtr<IWorkItem> NewFence()
{
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auto pWorker = GetCurrentWorkerPId().pool;
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if (!pWorker)
{
pWorker = AuUnsafeRaiiToShared(static_cast<IAsyncApp *>(gAsyncApp));
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}
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return AuMakeShared<WorkItem>((IThreadPoolInternal *)ToInternal(pWorker).get(), WorkerPId_t {}, AuSPtr<IWorkItemHandler>{});
}
void *WorkItem::GetPrivateData()
{
if (!this->task_)
{
return nullptr;
}
return this->task_->GetPrivateData();
}
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}