53 lines
965 B
C++
53 lines
965 B
C++
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/***
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Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: PlatformSocket.Win32.cpp
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Date: 2022-2-1
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Author: Reece
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***/
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#include <Source/RuntimeInternal.hpp>
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#include "PlatformSocket.Win32.hpp"
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namespace Aurora::IO::Net
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{
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bool Win32Socket::IsActive()
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{
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return {};
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}
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Error_t Win32Socket::GetLastError()
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{
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return {};
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}
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void Win32Socket::Shutdown()
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{
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}
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AuSPtr<IBasicSocketPrivateContext> Win32Socket::SetContext(const AuSPtr<IBasicSocketPrivateContext> &newContext)
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{
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return {};
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}
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AuSPtr<IBasicSocketPrivateContext> Win32Socket::GetContext()
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{
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return {};
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}
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bool Win32Socket::GetLocalEndpoint(ConnectionEndpoint &out)
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{
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return {};
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}
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SocketStat Win32Socket::GetStats()
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{
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return {};
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}
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EUnderlyingModel Win32Socket::GetThreadModel()
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{
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return EUnderlyingModel::eAsync;
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}
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}
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