AuroraRuntime/Source/IO/Net/SocketStatChannel.hpp

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/***
Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: SocketStatChannel.hpp
Date: 2021-10-31
Author: Reece
***/
#pragma once
#include "SocketStatAverageBps.hpp"
namespace Aurora::IO::Net
{
struct SocketStatChannel
{
SocketStatAverageBps bandwidth;
AuUInt64 total;
// Interpolated bytes per second, may be less than expected (returning frame -1)
inline AuUInt32 GetAverageBytesPerSecond()
{
return bandwidth.GetLastBytesPerSecond();
}
inline AuUInt32 GetBytesPerSecond()
{
return bandwidth.GetBytesPerSecondNormalized(Time::CurrentClockMS());
}
inline void Add(AuUInt32 bytes)
{
total += bytes;
bandwidth.Add(Time::CurrentClockMS(), bytes);
}
};
}