65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
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/***
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Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: AuNetSocket.NT.hpp
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Date: 2022-8-16
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Author: Reece
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***/
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#pragma once
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namespace Aurora::IO::FS
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{
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struct FileHandle;
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}
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#include "AuNetSocketOverlappedOperation.NT.hpp"
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#include "AuNetSocket.hpp"
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namespace Aurora::IO::Net
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{
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struct NetInterface;
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struct NetWorker;
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struct Socket;
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struct SocketConnectOperation;
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struct Socket : SocketBase
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{
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Socket(struct NetInterface *pInterface,
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struct NetWorker *pWorker,
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const AuSPtr<ISocketDriver> &pSocketDriver,
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AuUInt osHandle);
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Socket(struct NetInterface *pInterface,
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struct NetWorker *pWorker,
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const AuSPtr<ISocketDriver> &pSocketDriver,
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const NetEndpoint &endpoint);
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Socket(struct NetInterface *pInterface,
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struct NetWorker *pWorker,
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const AuSPtr<ISocketDriver> &pSocketDriver,
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const NetSocketConnectMany &connectMany);
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~Socket();
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virtual void FinishConstructAsync() override;
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virtual bool PrepareConnectOperations() override;
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virtual void UpdateNagleAnyThread(bool bDisableNagle) override;
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virtual bool UpdateLocalEndpoint() override;
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virtual bool UpdateRemoteEndpoint() override;
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virtual bool TryBindAnyLocal() override;
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virtual bool ConnectOverlapped() override;
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virtual bool ConnectNonblocking() override;
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virtual bool ConnectBlocking() override;
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virtual bool MakeNonblocking() override;
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virtual void Shutdown() override;
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virtual void CloseSocket() override;
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};
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}
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