AuroraRuntime/Source/IO/IOProcessor.hpp

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/***
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: IOProcessor.hpp
Date: 2022-6-6
Author: Reece
***/
#pragma once
#include "IOPipeProcessor.hpp"
#include "IOProcessorItems.hpp"
#include "IOProcessorTimers.hpp"
namespace Aurora::IO
{
struct IOProcessor : IIOProcessor, AuEnableSharedFromThis<IOProcessor>, AuAsync::IWorkItemHandler
{
~IOProcessor();
IOProcessor(AuUInt threadId, bool tickOnly, AuAsync::WorkerPId_t worker, const AuSPtr<AuLoop::ILoopQueue> &loop);
bool Init();
bool QueueIOEvent(const AuSPtr<IIOProcessorItem> &ioEvent);
void FrameRunIOWorkUnits();
AuUInt32 TryTick() override;
AuUInt32 RunTick() override;
AuUInt32 TickFor(const AuSPtr<IIOProcessorItem> &ioEvent);
bool TickForRegister(const AuSPtr<IIOProcessorItem> &ioEvent);
void TickForHack(const AuSPtr<IIOProcessorItem> &ioEvent);
bool bScheduled_ {};
AuUInt32 ManualTick() override;
void DispatchFrame(ProcessInfo &info) override;
bool SubmitIOWorkItem(const AuSPtr<IIOProcessorWorkUnit> &work) override;
bool AddEventListener(const AuSPtr<IIOProcessorEventListener> &eventListener) override;
void RemoveEventListener(const AuSPtr<IIOProcessorEventListener> &eventListener) override;
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void FrameStart();
void FramePumpWaitingBlocked();
bool FrameWaitForAny(AuUInt32 msMax);
AuUInt FrameRunEpilogue();
void FrameRunThreadIO();
void FrameRunCheckLSes();
void FrameRunAlerted();
void FrameRunAlertedSniffers();
void FrameEndOfFrameEvents();
AuUInt FrameFinalize();
bool InternalIsTickReady();
void ClearProcessor(const AuSPtr<IOProcessorItem> &processor, bool fatal);
void ReportState(EIOProcessorEventStage stage);
AuUInt64 SetRefreshRate(AuUInt64 ns) override;
bool HasRefreshRate() override;
AuUInt64 GetOwnedThreadId() override;
bool MultiplexRefreshRateWithIOEvents() override;
AuSPtr<IIOProcessorItem> StartIOWatch(const AuSPtr<IIOWaitableItem> &object, const AuSPtr<IIOEventListener> &listener) override;
AuSPtr<IIOProcessorItem> StartSimpleIOWatch(const AuSPtr<IIOWaitableItem> &object, const AuSPtr<IIOSimpleEventListener> &listener) override;
AuSPtr<IIOProcessorItem> StartSimpleLSWatch(const AuSPtr<Loop::ILoopSource> &source, const AuSPtr<IIOSimpleEventListener> &listener) override;
AuSPtr<IIOProcessorItem> StartIOWatchEx (const AuSPtr<IIOWaitableItem> &object, const AuSPtr<IIOEventListener> &listener, bool singleshot) override;
AuSPtr<IIOProcessorItem> StartSimpleIOWatchEx(const AuSPtr<IIOWaitableItem>& object, const AuSPtr<IIOSimpleEventListener>& listener, bool singleshot) override;
AuSPtr<IIOProcessorItem> StartSimpleLSWatchEx(const AuSPtr<Loop::ILoopSource>& source, const AuSPtr<IIOSimpleEventListener>& listener, bool singleshot, AuUInt32 msTimeout) override;
AuSPtr<IIOPipeProcessor> ToPipeProcessor() override;
AuSPtr<AuLoop::ILoopQueue> ToQueue() override;
void ReleaseAllWatches() override;
bool HasItems() override;
bool CheckThread();
bool RequestRemovalForItemFromAnyThread(const AuSPtr<IIOProcessorItem> &processor);
AuSPtr<AuLoop::ILoopQueue> loopQueue;
AuUInt threadId;
AuUInt64 refreshRateNs {};
AuUInt64 minFrameDeltaNs {};
void UpdateTimers();
void AddTimer();
void AddTimerLS();
void StartAsyncTimerIfAny();
void RemoveTimer();
void CancelWorkItem();
void RemoveLSTimer();
bool IsTickOnly();
bool IsAsync();
bool mutliplexIOAndTimer {true};
IOProcessorItems items;
IOProcessorTimers timers;
AuAsync::WorkerPId_t asyncWorker;
AuSPtr<AuAsync::IWorkItem> workItem;
AuThreadPrimitives::MutexUnique_t mutex;
AuThreadPrimitives::SpinLock listenersSpinLock;
AuList<AuSPtr<IIOProcessorEventListener>> listeners;
AuList<AuSPtr<IIOProcessorWorkUnit>> workUnits;
IOPipeProcessor streamProcessors;
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bool bFrameStart {};
};
}