[*] Reglue async and loop together
This commit is contained in:
parent
216587195e
commit
03bb80239c
@ -7,8 +7,26 @@
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***/
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#pragma once
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namespace Aurora::Loop
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{
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struct ILoopQueue;
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}
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namespace Aurora::Async
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{
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AUE_DEFINE(ERunMode,
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(
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eLowLatencyYield, // uses high perf cond var + yield + trylock
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eLowLatencyFreqKernel, // uses high perf cond var + timeout(freqency)
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eEfficient // delegates sleep to the kernel once kernel objects are scheduled
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));
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struct RunMode
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{
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ERunMode mode;
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AuUInt16 freqMsTick;
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};
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struct IThreadPool
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{
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// Spawning
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@ -65,6 +83,10 @@ namespace Aurora::Async
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virtual void AssertWorker(WorkerId_t id) = 0;
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// Async subsystem glue
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virtual bool ScheduleLoopSource(const AuSPtr<Loop::ILoopSource> &loopSource, WorkerId_t workerId, AuUInt32 timeout, const AuConsumer<AuSPtr<Loop::ILoopSource>, bool> &callback) = 0;
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virtual AuSPtr<Loop::ILoopQueue> ToKernelWorkQueue() = 0;
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virtual AuSPtr<Loop::ILoopQueue> ToKernelWorkQueue(WorkerId_t workerId) = 0;
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virtual void UpdateWorkMode(WorkerId_t workerId, RunMode mode) = 0;
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virtual ERunMode GetCurrentThreadRunMode() = 0;
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virtual ERunMode GetThreadRunMode(WorkerId_t workerId) = 0;
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};
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}
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@ -8,7 +8,7 @@
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While you may drive low perf user facing apps and small services from this, other services should divide and conquer
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* Allow the network subsystem to load balance sockets across a predefined amount of workers,
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* Use semaphores instead of massive lengthy arrays of mutexes
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* Use grouped long-polling LoopSources to convert kernel or waitable objects to a single time-polled loop source
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* Use grouped long-polling LoopSources to convert kernel or waitable objects to a single time-polled loop source (freq based thread runners, alt to eEfficient)
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***/
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#pragma once
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@ -206,4 +206,4 @@ namespace Aurora::Memory
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using MemoryViewStreamRead = MemoryViewStream<true>;
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using MemoryViewStreamWrite = MemoryViewStream<false>;
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}
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}
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20
README.md
20
README.md
@ -23,7 +23,7 @@ the buildscripts into your applications build pipeline to get started.
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- Basic cmdline parsing from any module
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- Exit and fatal save condition callbacks
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- IPC [WIP]
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- Network
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- Network [WIP]
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- Random; secure and fast
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- Hardware Info; memory and cpu info
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- Software Stack Info
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@ -345,7 +345,7 @@ UTF-8 and attempt to read a BOM to translate any other input to UTF-8.
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### Paths
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We assume all paths are messy. Incorrect splitters, double splitters, relative paths, and keywords are resolved internally.
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No such URL or path builder, data structure to hold a tokenized representation, or similar concept exists in the codebase.
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No URL or path builder, data structure to hold a tokenized URI expression, or similar concept exists in the codebase.
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All string 'paths' are simply expanded, similar to MSCRT's `fullpath` or UNIX's `realpath`, at time of usage.
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<br>
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Path tokens include:<br>
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@ -366,13 +366,9 @@ Path tokens include:<br>
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### NIO
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The networking stack supports a handful of architectural paradigms<br>
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- block on write<br>
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- delegate write to end of network frame on write<br>
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- read with an all-or-nothing flag and an async flag<br>
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- read with an asynchronous stream callback
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- peaking<br>
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- async read/write pump whenever and/or all
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- Worker thread delegated resolve using system resolver
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- Callback with fence-id based asynchronous write abstraction
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- Loop Source support
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### CIO
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@ -468,10 +464,10 @@ Utility (third party)
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provides production hardening <br>
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Examples:<br>
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-> Use embedded crypto libraries; libtomcrypt, libtommath<br>
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-> While there are some bugs in libtomcrypt and others, none appear to <br>
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->> While there are some bugs in libtomcrypt and others, none appear to <br>
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cryptographically cripple the library. Could you do better?<br>
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-> Use portable libraries like mbedtls, O(1) heap, mimalloc<br>
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-> Writing a [D]TLS/allocator stack would take too much time<br>
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-> Linking against external allocators, small cross-platform utilities, and <br>
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->> Writing a [D]TLS/allocator stack would take too much time<br>
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->> Linking against external allocators, small cross-platform utilities, and <br>
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so on is probably fine <br>
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-> Shim libcurl instead of inventing yet another http stack <br>
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@ -175,8 +175,28 @@ namespace Aurora::Async
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ThreadPool::AssertWorker(id);
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}
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bool AsyncApp::ScheduleLoopSource(const AuSPtr<Loop::ILoopSource> &loopSource, WorkerId_t workerId, AuUInt32 timeout, const AuConsumer<AuSPtr<Loop::ILoopSource>, bool> &callback)
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AuSPtr<Loop::ILoopQueue> AsyncApp::ToKernelWorkQueue()
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{
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return ThreadPool::ScheduleLoopSource(loopSource, workerId, timeout, callback);
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return ThreadPool::ToKernelWorkQueue();
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}
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AuSPtr<Loop::ILoopQueue> AsyncApp::ToKernelWorkQueue(WorkerId_t workerId)
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{
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return ThreadPool::ToKernelWorkQueue(workerId);
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}
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void AsyncApp::UpdateWorkMode(WorkerId_t workerId, RunMode mode)
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{
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ThreadPool::UpdateWorkMode(workerId, mode);
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}
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ERunMode AsyncApp::GetCurrentThreadRunMode()
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{
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return ThreadPool::GetCurrentThreadRunMode();
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}
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ERunMode AsyncApp::GetThreadRunMode(WorkerId_t workerId)
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{
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return ThreadPool::GetThreadRunMode(workerId);
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}
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}
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@ -37,8 +37,12 @@ namespace Aurora::Async
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void AddFeature(WorkerId_t id, AuSPtr<Threading::Threads::IThreadFeature> feature, bool async) override;
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void AssertInThreadGroup(ThreadGroup_t group) override;
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void AssertWorker(WorkerId_t id) override;
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bool ScheduleLoopSource(const AuSPtr<Loop::ILoopSource> &loopSource, WorkerId_t workerId, AuUInt32 timeout, const AuConsumer<AuSPtr<Loop::ILoopSource>, bool> &callback) override;
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AuSPtr<Loop::ILoopQueue> ToKernelWorkQueue() override;
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AuSPtr<Loop::ILoopQueue> ToKernelWorkQueue(WorkerId_t workerId) override;
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void UpdateWorkMode(WorkerId_t workerId, RunMode mode) override;
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ERunMode GetCurrentThreadRunMode() override;
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ERunMode GetThreadRunMode(WorkerId_t workerId) override;
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// Main thread logic
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void Start() override;
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@ -10,6 +10,7 @@
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#include "ThreadPool.hpp"
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#include "WorkItem.hpp"
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#include "Schedular.hpp"
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#include "ThreadWorkerQueueShim.hpp"
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namespace Aurora::Async
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{
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@ -221,16 +222,64 @@ namespace Aurora::Async
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auto state = GetThreadState();
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bool success {};
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auto runMode = GetCurrentThreadRunMode();
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do
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{
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if (state->inLoopSourceMode)
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auto asyncLoop = state->asyncLoop;
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asyncLoop->OnFrame();
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if (asyncLoop->GetSourceCount() > 1)
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{
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success = PollLoopSource(block);
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bool bShouldTrySleepForKernel {};
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if (runMode == ERunMode::eLowLatencyFreqKernel)
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{
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if (state->rateLimiter.CheckExchangePass())
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{
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bShouldTrySleepForKernel = asyncLoop->IsSignaled();
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}
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else
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{
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if (!PollInternal(false))
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{
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AuThreading::ContextYield();
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}
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else
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{
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success = true;
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}
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}
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}
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else if (runMode == ERunMode::eLowLatencyYield)
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{
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AuThreading::ContextYield();
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block = false;
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bShouldTrySleepForKernel = asyncLoop->IsSignaled();
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}
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else if (runMode == ERunMode::eEfficient)
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{
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bShouldTrySleepForKernel = block;
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if (!block)
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{
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bShouldTrySleepForKernel = asyncLoop->IsSignaled();
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}
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}
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if (bShouldTrySleepForKernel && asyncLoop->WaitAny(0))
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{
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PollInternal(block);
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success = true;
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}
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else
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{
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success |= PollInternal(block);
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}
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}
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else
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{
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success = PollInternal(block);
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success |= state->inLoopSourceMode;
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}
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} while (success);
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@ -251,7 +300,7 @@ namespace Aurora::Async
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// TODO: reimplement this
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// this is stupid and gross
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if (group->workQueue.size() > 2)
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if (group->workQueue.size() > group->workers.size()*3)
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{
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if (!group->sorted)
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{
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@ -374,6 +423,8 @@ namespace Aurora::Async
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if (itr->second->GetPrio() < 0.25)
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{
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group->sorted = false;
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if (lowPrioCont) continue;
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if (!lowPrioContCached)
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@ -430,102 +481,6 @@ namespace Aurora::Async
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return true;
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}
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bool ThreadPool::PollLoopSource(bool block)
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{
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auto state = GetThreadState();
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auto group = state->parent.lock();
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//state->pendingWorkItems.clear();
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auto magic = CtxPollPush();
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bool retValue {};
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// TODO (reece): This function isn't very efficient
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{
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AU_LOCK_GUARD(group->cvWorkMutex);
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AuList<AsyncAppWaitSourceRequest> curLoopReq = state->loopSources;
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AuList<AuSPtr<Loop::ILoopSource>> curLoopSources;
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auto lenLoopReqs = curLoopReq.size();
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curLoopSources.resize(lenLoopReqs + 1);
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for (auto i = 0; i < lenLoopReqs; i++)
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{
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curLoopSources[i] = curLoopReq[i].loopSource;
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}
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curLoopSources[lenLoopReqs] = group->eventLs;
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AuList<AuSPtr<Loop::ILoopSource>> nextLoopSources;
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if (block)
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{
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// TODO (reece): work on async epoll like abstraction
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nextLoopSources = Loop::WaitMultipleOrObjects(curLoopSources, 0);
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}
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else
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{
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nextLoopSources.reserve(curLoopSources.size());
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for (const auto &source : curLoopSources)
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{
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if (source->IsSignaled())
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{
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nextLoopSources.push_back(source);
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}
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}
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}
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auto time = Time::CurrentClockMS();
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state->loopSources.clear();
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state->loopSources.reserve(curLoopReq.size());
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if (AuExists(nextLoopSources, group->eventLs))
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{
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PollInternal(false);
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}
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for (const auto &request : curLoopReq)
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{
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bool remove {};
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bool removeType {};
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if (AuExists(nextLoopSources, request.loopSource))
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{
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remove = true;
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removeType = true;
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}
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else
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{
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if (request.requestedOffset)
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{
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if (request.endTime < time)
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{
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remove = true;
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removeType = false;
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}
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}
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}
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if (!remove)
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{
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state->loopSources.push_back(request);
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}
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else
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{
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request.callback(request.loopSource, removeType);
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retValue |= removeType;
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}
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}
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state->inLoopSourceMode = state->loopSources.size();
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}
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return retValue;
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}
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void ThreadPool::Shutdown()
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{
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// Nested shutdowns can happen; prevent a write lock
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@ -755,38 +710,60 @@ namespace Aurora::Async
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SysAssert(static_cast<WorkerId_t>(tlsWorkerId) == id);
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}
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bool ThreadPool::ScheduleLoopSource(const AuSPtr<Loop::ILoopSource> &loopSource, WorkerId_t workerId, AuUInt32 timeout, const AuConsumer<AuSPtr<Loop::ILoopSource>, bool> &callback)
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AuSPtr<Loop::ILoopQueue> ThreadPool::ToKernelWorkQueue()
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{
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auto thread = this->GetThreadHandle(workerId);
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if (!thread)
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return this->GetThreadState()->asyncLoop;
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}
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AuSPtr<Loop::ILoopQueue> ThreadPool::ToKernelWorkQueue(WorkerId_t workerId)
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{
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auto worker = this->GetThreadHandle(workerId);
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if (!worker)
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{
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return false;
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SysPushErrorGen("Couldn't find requested worker");
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return {};
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}
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auto group = thread->parent.lock();
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return worker->asyncLoop;
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}
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void ThreadPool::UpdateWorkMode(WorkerId_t workerId, RunMode mode)
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{
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auto states = this->GetThreadHandles(workerId);
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if (!states.size())
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{
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AU_LOCK_GUARD(group->cvWorkMutex);
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AsyncAppWaitSourceRequest req {};
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req.startTime = Time::CurrentClockMS();
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if (timeout)
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{
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req.requestedOffset = timeout;
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req.endTime = req.startTime + timeout;
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}
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req.loopSource = loopSource;
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req.callback = callback;
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if (!AuTryInsert(thread->loopSources, req))
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{
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return false;
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}
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thread->inLoopSourceMode = thread->loopSources.size();
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SysPushErrorGen("Couldn't find requested worker");
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return;
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}
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return true;
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for (const auto &state : states)
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{
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state->runMode = mode.mode;
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if (mode.freqMsTick)
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{
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state->rateLimiter.SetNextStep(mode.freqMsTick * 1'000'000);
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}
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}
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}
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ERunMode ThreadPool::GetCurrentThreadRunMode()
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{
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auto state = this->GetThreadState();
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if (!state)
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{
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return ERunMode::eEfficient;
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}
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return state->runMode;
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}
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ERunMode ThreadPool::GetThreadRunMode(WorkerId_t workerId)
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{
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auto worker = this->GetThreadHandle(workerId);
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if (!worker)
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{
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SysPushErrorGen("Couldn't find requested worker");
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return {};
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}
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return worker->runMode;
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}
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// Unimplemented fiber hooks, 'twas used for science
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@ -869,7 +846,28 @@ namespace Aurora::Async
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threadState->running = AuThreadPrimitives::EventUnique(true, false, true);
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threadState->syncSema = AuThreadPrimitives::SemaphoreUnique(0);
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threadState->id = workerId;
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//threadState->eventDriven = runner;
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threadState->asyncLoop = AuMakeShared<AsyncLoop>();
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threadState->rateLimiter.SetNextStep(1'000'000); // 1MS in nanoseconds
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if (!threadState->asyncLoop)
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{
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SysPushErrorMem();
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return {};
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}
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if (!threadState->syncSema)
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{
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SysPushErrorMem();
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return {};
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}
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if (!threadState->syncSema)
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{
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SysPushErrorMem();
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return {};
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}
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threadState->asyncLoop->SourceAdd(group->eventLs);
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if (!create)
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{
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@ -1064,6 +1062,38 @@ namespace Aurora::Async
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return *ret;
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}
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AuList<AuSPtr<ThreadState>> ThreadPool::GetThreadHandles(WorkerId_t id)
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{
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AU_LOCK_GUARD(this->rwlock_->AsReadable());
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auto group = GetGroup(id.first);
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if (!group)
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{
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return {};
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}
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AuList<AuSPtr<ThreadState>> ret;
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if (id.second != Async::kThreadIdAny)
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{
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AuSPtr<ThreadState> *ptr;
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if (!AuTryFind(group->workers, id.second, ptr))
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{
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return {};
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}
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ret.push_back(*ptr);
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}
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else
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{
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for (const auto &[key, value] : group->workers)
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{
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ret.push_back(value);
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}
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}
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return ret;
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}
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AUKN_SYM AuSPtr<IThreadPool> NewThreadPool()
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{
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// apps that don't require async shouldn't be burdened with the overhead of this litl spiner
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|
@ -69,7 +69,13 @@ namespace Aurora::Async
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virtual void AssertInThreadGroup(ThreadGroup_t group) override;
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virtual void AssertWorker(WorkerId_t id) override;
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virtual bool ScheduleLoopSource(const AuSPtr<Loop::ILoopSource> &loopSource, WorkerId_t workerId, AuUInt32 timeout, const AuConsumer<AuSPtr<Loop::ILoopSource>, bool> &callback) override;
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virtual AuSPtr<Loop::ILoopQueue> ToKernelWorkQueue() override;
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virtual AuSPtr<Loop::ILoopQueue> ToKernelWorkQueue(WorkerId_t workerId) override;
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virtual void UpdateWorkMode(WorkerId_t workerId, RunMode mode) override;
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virtual ERunMode GetCurrentThreadRunMode() override;
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virtual ERunMode GetThreadRunMode(WorkerId_t workerId) override;
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|
||||
//virtual bool ScheduleLoopSource(const AuSPtr<Loop::ILoopSource> &loopSource, WorkerId_t workerId, AuUInt32 timeout, const AuConsumer<AuSPtr<Loop::ILoopSource>, bool> &callback) override;
|
||||
|
||||
// Internal API
|
||||
|
||||
@ -77,7 +83,6 @@ namespace Aurora::Async
|
||||
|
||||
bool InternalRunOne(bool block);
|
||||
bool PollInternal(bool block);
|
||||
bool PollLoopSource(bool block);
|
||||
|
||||
size_t GetThreadWorkersCount(ThreadGroup_t group);
|
||||
|
||||
@ -116,7 +121,8 @@ namespace Aurora::Async
|
||||
AuSPtr<GroupState> GetGroup(ThreadGroup_t type);
|
||||
AuSPtr<ThreadState> GetThreadState();
|
||||
AuSPtr<ThreadState> GetThreadHandle(WorkerId_t id);
|
||||
|
||||
AuList<AuSPtr<ThreadState>> GetThreadHandles(WorkerId_t id);
|
||||
|
||||
using ThreadDb_t = AuBST<ThreadGroup_t, AuSPtr<GroupState>>;
|
||||
|
||||
ThreadDb_t threads_;
|
||||
|
@ -24,6 +24,7 @@ namespace Aurora::Async
|
||||
};
|
||||
|
||||
struct GroupState;
|
||||
struct AsyncLoop;
|
||||
|
||||
struct ThreadState
|
||||
{
|
||||
@ -36,11 +37,13 @@ namespace Aurora::Async
|
||||
AuList<AuSPtr<AuThreads::IThreadFeature>> features;
|
||||
bool rejecting {};
|
||||
bool exiting {};
|
||||
bool inLoopSourceMode {};
|
||||
bool shuttingdown {};
|
||||
AuThreadPrimitives::EventUnique_t running;
|
||||
//bool running;
|
||||
AuList<AsyncAppWaitSourceRequest> loopSources;
|
||||
AuList<WorkEntry_t> pendingWorkItems;
|
||||
AuSPtr<AsyncLoop> asyncLoop;
|
||||
Utility::RateLimiter rateLimiter;
|
||||
ERunMode runMode;
|
||||
};
|
||||
}
|
60
Source/Async/ThreadWorkerQueueShim.cpp
Normal file
60
Source/Async/ThreadWorkerQueueShim.cpp
Normal file
@ -0,0 +1,60 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: ThreadWorkerQueueShim.cpp
|
||||
Date: 2022-3-9
|
||||
Author: Reece
|
||||
***/
|
||||
#include <Source/RuntimeInternal.hpp>
|
||||
#include "Async.hpp"
|
||||
#include "ThreadWorkerQueueShim.hpp"
|
||||
|
||||
namespace Aurora::Async
|
||||
{
|
||||
void AsyncLoop::OnFrame()
|
||||
{
|
||||
if (this->commitPending_)
|
||||
{
|
||||
if (LoopQueue::Commit())
|
||||
{
|
||||
this->commitPending_ = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool AsyncLoop::AddCallback(const AuSPtr<Loop::ILoopSource> &source, const AuSPtr<Loop::ILoopSourceSubscriber> &subscriber)
|
||||
{
|
||||
auto ret = LoopQueue::AddCallback(source, subscriber);
|
||||
if (ret)
|
||||
{
|
||||
this->commitPending_ = true;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool AsyncLoop::AddCallbackEx(const AuSPtr<Loop::ILoopSource> &source, const AuSPtr<Loop::ILoopSourceSubscriberEx> &subscriber)
|
||||
{
|
||||
auto ret = LoopQueue::AddCallbackEx(source, subscriber);
|
||||
if (ret)
|
||||
{
|
||||
this->commitPending_ = true;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool AsyncLoop::AddCallback(const AuSPtr<Loop::ILoopSourceSubscriber> &subscriber)
|
||||
{
|
||||
auto ret = LoopQueue::AddCallback(subscriber);
|
||||
if (ret)
|
||||
{
|
||||
this->commitPending_ = true;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool AsyncLoop::Commit()
|
||||
{
|
||||
this->commitPending_ = true;
|
||||
return true;
|
||||
}
|
||||
}
|
27
Source/Async/ThreadWorkerQueueShim.hpp
Normal file
27
Source/Async/ThreadWorkerQueueShim.hpp
Normal file
@ -0,0 +1,27 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: ThreadWorkerQueueShim.hpp
|
||||
Date: 2022-3-9
|
||||
Author: Reece
|
||||
***/
|
||||
#pragma once
|
||||
|
||||
#include <Source/Loop/Loop.hpp>
|
||||
#include <Source/Loop/LoopQueue.hpp>
|
||||
|
||||
namespace Aurora::Async
|
||||
{
|
||||
struct AsyncLoop : public Loop::LoopQueue
|
||||
{
|
||||
void OnFrame();
|
||||
|
||||
virtual bool AddCallback (const AuSPtr<Loop::ILoopSource> &source, const AuSPtr<Loop::ILoopSourceSubscriber> &subscriber) override;
|
||||
virtual bool AddCallbackEx(const AuSPtr<Loop::ILoopSource> &source, const AuSPtr<Loop::ILoopSourceSubscriberEx> &subscriber) override;
|
||||
virtual bool AddCallback (const AuSPtr<Loop::ILoopSourceSubscriber> &subscriber) override;
|
||||
virtual bool Commit () override;
|
||||
|
||||
private:
|
||||
bool commitPending_ {};
|
||||
};
|
||||
}
|
@ -7,6 +7,8 @@
|
||||
***/
|
||||
#pragma once
|
||||
|
||||
#include "ILoopSourceEx.hpp"
|
||||
|
||||
namespace Aurora::Loop
|
||||
{
|
||||
struct LoopQueue : ILoopQueue
|
||||
@ -20,14 +22,14 @@ namespace Aurora::Loop
|
||||
|
||||
AuUInt32 GetSourceCount() override;
|
||||
|
||||
bool AddCallback(const AuSPtr<ILoopSource> &source, const AuSPtr<ILoopSourceSubscriber> &subscriber) override;
|
||||
bool AddCallbackEx(const AuSPtr<ILoopSource> &source, const AuSPtr<ILoopSourceSubscriberEx> &subscriber) override;
|
||||
bool AddCallback(const AuSPtr<ILoopSourceSubscriber> &subscriber) override;
|
||||
virtual bool AddCallback(const AuSPtr<ILoopSource> &source, const AuSPtr<ILoopSourceSubscriber> &subscriber) override;
|
||||
virtual bool AddCallbackEx(const AuSPtr<ILoopSource> &source, const AuSPtr<ILoopSourceSubscriberEx> &subscriber) override;
|
||||
virtual bool AddCallback(const AuSPtr<ILoopSourceSubscriber> &subscriber) override;
|
||||
|
||||
void ChugPathConfigure(AuUInt32 sectionTickTime, AuSInt sectionDequeCount) override;
|
||||
void ChugHint(bool value) override;
|
||||
|
||||
bool Commit() override;
|
||||
virtual bool Commit() override;
|
||||
|
||||
bool HasFinished() override;
|
||||
bool IsSignaled() override;
|
||||
|
14
Source/Loop/LoopQueue.hpp
Normal file
14
Source/Loop/LoopQueue.hpp
Normal file
@ -0,0 +1,14 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: LoopQueue.cpp
|
||||
Date: 2022-3-9
|
||||
Author: Reece
|
||||
***/
|
||||
#pragma once
|
||||
|
||||
#if defined(AURORA_IS_MODERNNT_DERIVED)
|
||||
#include "LoopQueue.NT.hpp"
|
||||
#elif defined(AURORA_PLATFORM_LINX)
|
||||
#include "LoopQueue.Linux.hpp"
|
||||
#endif
|
@ -22,6 +22,8 @@
|
||||
//_WIN32_WINNT=0x0601
|
||||
#include <SDKDDKVer.h>
|
||||
|
||||
#include <winsock2.h>
|
||||
|
||||
#if defined(_AUHAS_ASIO)
|
||||
#include <asio.hpp>
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user