[*] Scar is being a deadbeat. Blame him if this doesn't build. Unverified C2397 narrowing conversion.
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3e77e61914
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0f6c020c26
@ -343,8 +343,8 @@ namespace Aurora::RNG
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auto dComponentB = RngConvertToDecimal(uSeed = (AuFnv1a64Runtime<8>(&uSeed)));
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auto dComponentB = RngConvertToDecimal(uSeed = (AuFnv1a64Runtime<8>(&uSeed)));
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return AuVec2 {
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return AuVec2 {
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(dComponentA * range[0]) + min[0],
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float((dComponentA * range[0]) + min[0]),
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(dComponentB * range[1]) + min[1]
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float((dComponentB * range[1]) + min[1])
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};
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};
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}
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}
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@ -373,9 +373,9 @@ namespace Aurora::RNG
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auto dComponentC = RngConvertToDecimal(uSeed = (AuFnv1a64Runtime<8>(&uSeed)));
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auto dComponentC = RngConvertToDecimal(uSeed = (AuFnv1a64Runtime<8>(&uSeed)));
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return AuVec3 {
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return AuVec3 {
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(dComponentA * range[0]) + min[0],
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float((dComponentA * range[0]) + min[0]),
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(dComponentB * range[1]) + min[1],
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float((dComponentB * range[1]) + min[1]),
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(dComponentC * range[2]) + min[2]
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float((dComponentC * range[2]) + min[2])
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};
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};
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}
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}
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@ -408,10 +408,10 @@ namespace Aurora::RNG
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auto dComponentD = RngConvertToDecimal(uSeed = (AuFnv1a64Runtime<8>(&uSeed)));
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auto dComponentD = RngConvertToDecimal(uSeed = (AuFnv1a64Runtime<8>(&uSeed)));
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return AuVec4 {
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return AuVec4 {
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(dComponentA * range[0]) + min[0],
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float((dComponentA * range[0]) + min[0]),
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(dComponentB * range[1]) + min[1],
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float((dComponentB * range[1]) + min[1]),
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(dComponentC * range[2]) + min[2],
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float((dComponentC * range[2]) + min[2]),
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(dComponentD * range[3]) + min[3]
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float((dComponentD * range[3]) + min[3])
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};
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};
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}
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}
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@ -849,8 +849,8 @@ namespace Aurora::RNG
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auto dComponentB = RngConvertToDecimal(uSeed = (AuFnv1a64Runtime<8>(&uSeed)));
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auto dComponentB = RngConvertToDecimal(uSeed = (AuFnv1a64Runtime<8>(&uSeed)));
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ret[uIndex] = AuVec2 {
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ret[uIndex] = AuVec2 {
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(dComponentA * range[0]) + min[0],
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float((dComponentA * range[0]) + min[0]),
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(dComponentB * range[1]) + min[1]
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float((dComponentB * range[1]) + min[1])
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};
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};
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}
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}
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@ -875,8 +875,8 @@ namespace Aurora::RNG
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auto dComponentB = RngConvertToDecimal(uSeed = (AuFnv1a64Runtime<8>(&uSeed)));
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auto dComponentB = RngConvertToDecimal(uSeed = (AuFnv1a64Runtime<8>(&uSeed)));
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ret[uIndex] = AuVec2 {
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ret[uIndex] = AuVec2 {
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(dComponentA * range[0]) + min[0],
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float((dComponentA * range[0]) + min[0]),
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(dComponentB * range[1]) + min[1]
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float((dComponentB * range[1]) + min[1])
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};
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};
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}
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}
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@ -930,9 +930,9 @@ namespace Aurora::RNG
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auto dComponentC = RngConvertToDecimal(uSeed = (AuFnv1a64Runtime<8>(&uSeed)));
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auto dComponentC = RngConvertToDecimal(uSeed = (AuFnv1a64Runtime<8>(&uSeed)));
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ret[uIndex] = AuVec3 {
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ret[uIndex] = AuVec3 {
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(dComponentA * range[0]) + min[0],
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float((dComponentA * range[0]) + min[0]),
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(dComponentB * range[1]) + min[1],
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float((dComponentB * range[1]) + min[1]),
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(dComponentC * range[2]) + min[2]
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float((dComponentC * range[2]) + min[2])
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};
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};
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}
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}
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@ -958,9 +958,9 @@ namespace Aurora::RNG
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auto dComponentC = RngConvertToDecimal(uSeed = (AuFnv1a64Runtime<8>(&uSeed)));
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auto dComponentC = RngConvertToDecimal(uSeed = (AuFnv1a64Runtime<8>(&uSeed)));
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ret[uIndex] = AuVec3 {
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ret[uIndex] = AuVec3 {
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(dComponentA * range[0]) + min[0],
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float((dComponentA * range[0]) + min[0]),
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(dComponentB * range[1]) + min[1],
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float((dComponentB * range[1]) + min[1]),
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(dComponentC * range[2]) + min[2]
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float((dComponentC * range[2]) + min[2])
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};
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};
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}
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}
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@ -1020,10 +1020,10 @@ namespace Aurora::RNG
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auto dComponentD = RngConvertToDecimal(uSeed = (AuFnv1a64Runtime<8>(&uSeed)));
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auto dComponentD = RngConvertToDecimal(uSeed = (AuFnv1a64Runtime<8>(&uSeed)));
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ret[uIndex] = AuVec4 {
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ret[uIndex] = AuVec4 {
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(dComponentA * range[0]) + min[0],
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float((dComponentA * range[0]) + min[0]),
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(dComponentB * range[1]) + min[1],
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float((dComponentB * range[1]) + min[1]),
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(dComponentC * range[2]) + min[2],
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float((dComponentC * range[2]) + min[2]),
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(dComponentD * range[3]) + min[3]
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float((dComponentD * range[3]) + min[3])
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};
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};
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}
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}
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@ -1051,10 +1051,10 @@ namespace Aurora::RNG
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auto dComponentD = RngConvertToDecimal(uSeed = (AuFnv1a64Runtime<8>(&uSeed)));
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auto dComponentD = RngConvertToDecimal(uSeed = (AuFnv1a64Runtime<8>(&uSeed)));
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ret[uIndex] = AuVec4 {
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ret[uIndex] = AuVec4 {
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(dComponentA * range[0]) + min[0],
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float((dComponentA * range[0]) + min[0]),
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(dComponentB * range[1]) + min[1],
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float((dComponentB * range[1]) + min[1]),
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(dComponentC * range[2]) + min[2],
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float((dComponentC * range[2]) + min[2]),
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(dComponentD * range[3]) + min[3]
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float((dComponentD * range[3]) + min[3])
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};
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};
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}
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}
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