[-] Bytebuf: Drop final references to fast/zeroless allocation
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@ -188,7 +188,7 @@ namespace Aurora::Memory
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return;
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}
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this->length = vector.size();
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this->allocSize = vector.size();
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this->allocSize = this->length;
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this->readPtr = this->base;
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this->writePtr = this->readPtr + this->length;
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AuMemcpy(this->base, vector.data(), this->length);
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@ -433,8 +433,8 @@ namespace Aurora::Memory
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// Memory operations
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inline auline bool Allocate(AuUInt length, bool fast = true);
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inline auline bool Allocate(AuUInt length, AuUInt alignment, bool fast = true);
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inline auline bool Allocate(AuUInt length);
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inline auline bool Allocate(AuUInt length, AuUInt alignment);
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inline auline bool SetBuffer(MemoryViewRead readView, bool bMoveWriteHeadForReaders = true);
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/**
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@ -9,7 +9,7 @@
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namespace Aurora::Memory
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{
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bool ByteBuffer::Allocate(AuUInt length, bool fast)
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bool ByteBuffer::Allocate(AuUInt length)
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{
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if (this->flagNoFree)
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{
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@ -43,7 +43,7 @@ namespace Aurora::Memory
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return true;
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}
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bool ByteBuffer::Allocate(AuUInt length, AuUInt alignment, bool fast)
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bool ByteBuffer::Allocate(AuUInt length, AuUInt alignment)
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{
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if (this->flagNoFree)
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{
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