[*] Trivial XP+ semaphore optimization for high wake counts
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@ -425,6 +425,82 @@ namespace Aurora::Threading::Primitives
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#endif
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}
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void ConditionVariableNT::BroadcastN(AuUInt32 nBroadcast)
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{
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#if !defined(AURORA_FORCE_SRW_LOCKS)
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if (gUseNativeWaitCondvar)
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{
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auto original = this->wlist;
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auto expected = original;
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expected = AuMin(nBroadcast, expected >> kShiftCountByBits);
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if (!expected)
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{
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return;
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}
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AuAtomicAdd(&this->signalCount, expected);
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auto uAwoken = expected;
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while (true)
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{
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auto uCount = expected - uAwoken;
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if (AuAtomicCompareExchange(&this->wlist,
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uCount,
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original) == original)
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{
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InternalLTSWakeCount((void *)&this->wlist, uCount);
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return;
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}
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else
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{
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original = this->wlist;
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expected = original >> kShiftCountByBits;
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uAwoken = AuMin<AuUInt32>(uAwoken, expected);
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}
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}
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}
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else
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{
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auto original = this->wlist;
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auto expected = original;
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expected = expected >> kShiftCountByBits;
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auto uBroadcastIterations = AuMin(nBroadcast, expected);
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while (expected && uBroadcastIterations)
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{
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AuAtomicAdd(&this->signalCount, 1u);
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while (expected && uBroadcastIterations)
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{
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bool bBreak {};
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if (AuAtomicCompareExchange(&this->wlist, ((expected - 1) << kShiftCountByBits) /*intentional clear*/, original) == original)
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{
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pNtReleaseKeyedEvent(gKeyedEventHandle, (void *)&this->wlist, FALSE, nullptr);
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uBroadcastIterations--;
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bBreak = true;
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}
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original = this->wlist;
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expected = original >> kShiftCountByBits;
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if (bBreak)
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{
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break;
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}
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}
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}
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}
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#else
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::WakeAllConditionVariable(&this->winCond_);
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#endif
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}
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AUKN_SYM IConditionVariable *ConditionVariableNew(const AuSPtr<IConditionMutex> &pMutex)
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{
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return _new ConditionVariableImpl(pMutex);
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@ -19,6 +19,7 @@ namespace Aurora::Threading::Primitives
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bool WaitForSignalNsEx(Win32ConditionMutex *pMutex, AuUInt64 timeout);
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void Signal();
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void Broadcast();
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void BroadcastN(AuUInt32 nBroadcast);
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auline bool CheckOut();
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@ -214,6 +214,11 @@ namespace Aurora::Threading::Primitives
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void SemaphoreImpl::Unlock(AuUInt16 uCount)
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{
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if (uCount == 0)
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{
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return;
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}
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if (gUseNativeWaitSemapahore)
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{
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AuAtomicAdd<AuUInt32>(&this->dwState_, uCount);
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@ -236,9 +241,12 @@ namespace Aurora::Threading::Primitives
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// we would have to expand our already oversized by 8, 24-byte x86_64 semaphore for a trivial perf boost
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// we cant efficiently access the conditions state or atomic guarantees...
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this->mutex.Lock(); // do not [re]move this lock fence
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AuAtomicAdd<AuUInt32>(&this->dwState_, uCount); // this could be moved anywhere above the unlock, including above the lock.
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{
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this->mutex.Lock(); // do not [re]move this lock fence
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this->mutex.Unlock();
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}
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if (uCount == 1)
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{
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@ -246,21 +254,7 @@ namespace Aurora::Threading::Primitives
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}
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else
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{
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if (uCount >= 3) // ...this is the only optimization we can hope to achieve
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{
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// we can always save a few cycles by doing an atomic broadcast on a contended semaphore
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// waking up the wrong amount of threads probably doesn't matter at this point, on these target platforms
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this->var.Broadcast();
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}
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else // ...otherwise, do the handshake just a few times
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{
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// doing the condvar handshake for the exact amount of threads you need, once the cond is contended, can pay off
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for (AU_ITERATE_N(i, uCount))
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{
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(void)i;
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this->var.Signal();
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}
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}
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this->var.BroadcastN(uCount);
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}
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}
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}
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