[*] Added a few notes in the Async.hpp header
[+] Ensure dead locks can not occur
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@ -19,7 +19,16 @@ namespace Aurora::Async
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using ThreadGroup_t = AuUInt8;
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using ThreadId_t = AuUInt16;
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/// ThreadGroup_t:
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/// 0 = system main thread
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/// 1+ = user defined
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///
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/// ThreadId_t:
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/// 0 = invalid
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/// index+1 = tid/runner id
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///
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using WorkerId_t = AuPair<ThreadGroup_t, ThreadId_t>;
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using DispatchTarget_t = AuPair<ThreadGroup_t, AuOptional<ThreadId_t>>;
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struct WorkPriv
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@ -65,25 +74,26 @@ namespace Aurora::Async
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};
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template<class Info_t = AVoid, class Result_t = AVoid>
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static inline FJob<Info_t, Result_t> JobFromConsumer(const AuConsumer<const Result_t &> &onSuccess)
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static inline FJob<Info_t, Result_t> JobFromConsumer(const AuConsumer<const Info_t &, const Result_t &> &onSuccess)
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{
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FJob<Info_t, Result_t> ret;
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ret.onSuccess = [=](const Info_t &in, const Result_t &a)
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{
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onSuccess(a);
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onSuccess(in, a);
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};
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return ret;
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}
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template<class Info_t = AVoid, class Result_t = AVoid>
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static inline FJob<Info_t, Result_t> JobFromConsumer(const AuConsumer<const Result_t &> &onSuccess, const AuConsumer<const Result_t &, bool/*neverDispatched*/> &onFailure)
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static inline FJob<Info_t, Result_t> JobFromConsumer(const AuConsumer<const Info_t &, const Result_t &> &onSuccess, const AuConsumer<const Info_t &, bool/*neverDispatched*/> &onFailure)
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{
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FJob<Info_t, Result_t> ret;
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ret.onSuccess = [=](const Info_t &in, const Result_t &a)
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{
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onSuccess(a);
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onSuccess(in, a);
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};
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ret.onFailure = [=](const Result_t &a, bool neverDispatched)
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ret.onFailure = [=](const Info_t &a, bool neverDispatched)
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{
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onFailure(a, neverDispatched);
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};
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@ -91,14 +101,15 @@ namespace Aurora::Async
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}
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template<class Info_t = AVoid, class Result_t = AVoid>
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static inline FJob<Info_t, Result_t> JobFromConsumer(const AuConsumer<const Result_t &> &onSuccess, const AuConsumer<const Result_t &> &onFailure)
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static inline FJob<Info_t, Result_t> JobFromConsumer(const AuConsumer<const Info_t &, const Result_t &> &onSuccess, const AuConsumer<const Info_t &> &onFailure)
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{
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FJob<Info_t, Result_t> ret;
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ret.onSuccess = [=](const Info_t &in, const Result_t &a)
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{
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onSuccess(a);
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onSuccess(in, a);
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};
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ret.onFailure = [=](const Result_t &a, bool neverDispatched)
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ret.onFailure = [=](const Info_t &a, bool neverDispatched)
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{
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onFailure(a);
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};
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@ -107,7 +118,6 @@ namespace Aurora::Async
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using FVoidJob = FJob<AVoid, AVoid>;
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template<class Info_t = AVoid, class Result_t = AVoid>
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struct CJob
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{
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@ -191,6 +201,7 @@ namespace Aurora::Async
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AUKN_SYM AuSPtr<IWorkItem> NewWorkItem(const DispatchTarget_t &worker, const AuSPtr<IWorkItemHandler> &task, bool supportsBlocking = false);
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#pragma region EASE_OF_READING
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struct BasicWorkStdFunc : IWorkItemHandler
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{
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std::function<void()> callback;
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@ -240,7 +251,6 @@ namespace Aurora::Async
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};
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#if !defined(_CPPSHARP)
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/// @hideinitializer
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struct BasicWorkCtx : WorkPriv
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@ -517,6 +527,8 @@ namespace Aurora::Async
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#endif
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#pragma endregion EASE_OF_READING
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template<typename Info_t = AVoid, typename Result_t = AVoid, typename Task_t = FTask<Info_t, Result_t>, typename Job_t = FJob<Info_t, Result_t>>
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static AuSPtr<Async::IWorkItem> DispatchBasicWorkCallback(const DispatchTarget_t &worker, const Task_t &task, const Job_t &job, bool enableWait = false)
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{
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@ -529,7 +541,6 @@ namespace Aurora::Async
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return Async::NewWorkItem(worker, AuMakeShared<Async::BasicWorkCallback<Info_t, Result_t>>(task, job, inputParameters), enableWait)->Dispatch();
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}
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class IAsyncApp
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{
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public:
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@ -547,6 +558,7 @@ namespace Aurora::Async
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virtual WorkerId_t GetCurrentThread() = 0;
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// Synchronization
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// Note: syncing to yourself will nullify requireSignal to prevent deadlock
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virtual bool Sync(ThreadGroup_t group, bool requireSignal = false, AuUInt32 timeout = 0) = 0;
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virtual void Signal(ThreadGroup_t group) = 0;
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@ -585,11 +585,14 @@ namespace Aurora::Async
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bool AsyncApp::Sync(ThreadGroup_t groupId, bool requireSignal, AuUInt32 timeoutMs)
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{
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AU_LOCK_GUARD(rwlock_->AsReadable());
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auto group = GetGroup(groupId);
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auto currentWorkerId = GetCurrentThread().second;
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for (auto &jobWorker : group->workers)
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{
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if (!Barrier(jobWorker.second->id, timeoutMs, requireSignal, false)) // BAD!, should subtract time elapsed, clamp to, i dunno, 5ms min?
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if (!Barrier(jobWorker.second->id, timeoutMs, requireSignal && jobWorker.second->id.second != currentWorkerId, false)) // BAD!, should subtract time elapsed, clamp to, i dunno, 5ms min?
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{
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return false;
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}
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