[+] IEvent::TrySet()
[+] New atomic logic for AuEvent. With this change, I can stop slandering it as the "shit primitive." (it's still not the best it could be, but it's an improvement over what i had before)
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@ -29,6 +29,7 @@ namespace Aurora::Threading::Primitives
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virtual void Reset() = 0;
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virtual void Set() = 0;
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virtual bool TrySet() = 0; // returns false on bPermitMultipleTriggers volation
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};
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AUKN_SHARED_SOO2_NCM(Event, IEvent, kPrimitiveSizeEvent,
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@ -34,6 +34,11 @@ namespace Aurora::Threading::Primitives
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AuInt64 uStartTime {};
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AuInt64 uEndTime {};
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if (AtomicIsEventSetLogicNoSpinNoLock())
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{
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return true;
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}
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if (uTimeout)
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{
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uStartTime = Time::SteadyClockNS();
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@ -42,7 +47,7 @@ namespace Aurora::Threading::Primitives
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AU_LOCK_GUARD(this->mutex_);
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while (!AtomicIsEventSetLogic())
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while (!AtomicIsEventSetLogicNoSpinNoLock())
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{
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AuUInt32 uTimeoutNS {};
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@ -68,41 +73,76 @@ namespace Aurora::Threading::Primitives
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bool EventImpl::TryLock()
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{
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AU_LOCK_GUARD(this->mutex_);
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return AtomicIsEventSetLogic();
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return AtomicIsEventSetLogicNoSpinNoLock();
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}
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bool EventImpl::AtomicIsEventSetLogic()
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bool EventImpl::AtomicIsEventSetLogicNoSpinNoLock()
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{
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if (!this->bTriggered_)
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EventBits bits;
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bits.state = AuAtomicLoad(&this->state_);
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if (bits.bAtomicRelease)
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{
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if (bits.bTriggered)
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{
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auto next = bits;
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next.bTriggered = 0;
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return AuAtomicCompareExchange(&this->state_, next.state, bits.state) == bits.state;
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}
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else
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{
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return false;
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}
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if (this->bAtomicRelease_)
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{
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this->bTriggered_ = false;
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}
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return true;
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else
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{
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return bits.bTriggered;
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}
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}
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void EventImpl::Reset()
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{
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AU_LOCK_GUARD(this->mutex_);
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this->bTriggered_ = false;
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while (true)
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{
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EventBits bits, next;
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bits.state = AuAtomicLoad(&this->state_);
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if (!bits.bTriggered)
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{
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break;
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}
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next.state = bits.state;
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next.bTriggered = 0;
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if (AuAtomicCompareExchange(&this->state_, next.state, bits.state) == bits.state)
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{
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break;
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}
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}
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}
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void EventImpl::Set()
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{
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EventBits bits, next;
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while (true)
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{
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AU_LOCK_GUARD(this->mutex_);
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SysAssertExp((this->bPermitMultipleTriggers_) || (!this->bTriggered_), "Can not trigger an awake event object");
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this->bTriggered_ = true;
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bits.state = AuAtomicLoad(&this->state_);
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// TODO: runtime config option to turn this into a handable exception
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SysAssertExp((bits.bPermitMultipleTriggers) || (!bits.bTriggered), "Can not trigger an awake event object");
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next.state = bits.state;
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next.bTriggered = 1;
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if (AuAtomicCompareExchange(&this->state_, next.state, bits.state) == bits.state)
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{
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break;
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}
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}
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if (this->bAtomicRelease_)
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this->mutex_.Lock();
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this->mutex_.Unlock();
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if (bits.bAtomicRelease)
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{
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this->condition_.Signal();
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}
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@ -112,6 +152,45 @@ namespace Aurora::Threading::Primitives
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}
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}
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bool EventImpl::TrySet()
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{
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EventBits bits, next;
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while (true)
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{
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bits.state = AuAtomicLoad(&this->state_);
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if (!bits.bPermitMultipleTriggers)
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{
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if (bits.bTriggered)
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{
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return false;
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}
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}
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next.state = bits.state;
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next.bTriggered = 1;
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if (AuAtomicCompareExchange(&this->state_, next.state, bits.state) == bits.state)
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{
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break;
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}
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}
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this->mutex_.Lock();
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this->mutex_.Unlock();
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if (bits.bAtomicRelease)
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{
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this->condition_.Signal();
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}
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else
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{
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this->condition_.Broadcast();
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}
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return true;
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}
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bool EventImpl::HasOSHandle(AuMach &mach)
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{
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mach = 0;
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@ -23,13 +23,14 @@ namespace Aurora::Threading::Primitives
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bool TryLock() override;
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void Reset() override;
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void Set() override;
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bool TrySet() override;
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bool HasOSHandle(AuMach &mach) override;
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bool HasLockImplementation() override;
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void Lock() override;
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void Unlock() override;
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private:
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bool AtomicIsEventSetLogic();
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bool AtomicIsEventSetLogicNoSpinNoLock();
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ConditionMutexInternal mutex_; // must come first
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ConditionVariableInternal condition_;
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@ -39,9 +40,30 @@ namespace Aurora::Threading::Primitives
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const bool bPermitMultipleTriggers_ {};
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bool bTriggered_ {};
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#else
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union EventBits
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{
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struct
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{
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AuUInt8 bAtomicRelease : 1;
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AuUInt8 bPermitMultipleTriggers : 1;
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AuUInt8 bTriggered : 1;
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};
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AuUInt8 state;
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};
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union
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{
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struct
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{
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AuUInt8 bAtomicRelease_ : 1;
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AuUInt8 bPermitMultipleTriggers_ : 1;
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AuUInt8 bTriggered_ : 1;
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};
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AuUInt8 state_;
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};
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#endif
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};
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}
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