[*] After just shy of 1y, introduce FS devices into the default include tree. Linux will be brought up soon enough
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@ -11,6 +11,7 @@
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namespace Aurora::IO::FS
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namespace Aurora::IO::FS
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{
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{
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AUE_DEFINE(EFSDeviceType, (
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AUE_DEFINE(EFSDeviceType, (
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eDeviceUnknown,
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eDeviceDisk,
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eDeviceDisk,
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eDeviceSCSI,
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eDeviceSCSI,
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eDeviceCD,
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eDeviceCD,
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@ -18,8 +19,10 @@ namespace Aurora::IO::FS
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eDeviceFloppy,
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eDeviceFloppy,
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eDeviceNetworkMount,
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eDeviceNetworkMount,
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eDeviceRamDisk,
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eDeviceRamDisk,
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eDeviceTempRamDisk,
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eDeviceROMWindow,
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eDeviceROMWindow,
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eDeviceUnknown
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eDeviceVirtualFileSystem,
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eDeviceKernelConfig
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))
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))
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AUE_DEFINE(EFSBusType, (
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AUE_DEFINE(EFSBusType, (
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@ -27,73 +30,143 @@ namespace Aurora::IO::FS
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eBusSCSI,
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eBusSCSI,
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eBusSATA,
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eBusSATA,
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eBusUSB,
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eBusUSB,
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eBusNetwork
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eBusNetwork,
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eBusNVMePCIe
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))
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))
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struct LogicalUsedResponse
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struct LogicalUsedResponse
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{
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{
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AuUInt64 uLogicalSize {};
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AuUInt64 uLogicalSize {};
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AuUInt64 uLogicalUsed {};
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AuUInt64 uLogicalUsed {};
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};
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};
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struct LogicalOffsetResponse
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struct LogicalOffsetResponse
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{
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{
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AuUInt64 uLogicalSize {};
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AuUInt64 uLogicalSize {};
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AuUInt64 uLogicalOffset {};
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AuUInt64 uLogicalOffset {};
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};
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};
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struct FSLogicalPartition
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struct FSLogicalPartition
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{
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{
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AuString devicePath;
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/**
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AuString logicalMount;
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* The logical volume as a filesystem path. Under Windows, this will be a global path to the device object.
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AuList<AuString> filesystemMountPoints;
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* Under Linux, this will be your /dev/<whatever>.
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AuOptional<AuString> name;
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*/
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LogicalUsedResponse space;
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AuString devicePath;
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/**
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* The logical volume as a filesystem path. Under Windows, this will be a global path to the volume object.
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* Under Linux, this will be your /dev/<whatever><n>.
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*/
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AuString logicalMount;
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/**
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* Drive letter, NTFS volume mount path, Linux filesystem mount directory, etc
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*/
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AuList<AuString> filesystemMountPoints;
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/**
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* GPT or other filesystem label
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*/
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AuOptional<AuString> name;
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/*
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* Do I really need to document this?
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*/
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bool bIsReadOnly {};
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/*
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* GPT or other UUID-like ID
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*/
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uuids::uuid uuid;
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/*
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* Often globally unique drive or volume ID
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*/
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AuOptional<AuString> altID;
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/*
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* Do I really need to document this?
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*/
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LogicalUsedResponse space;
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/*
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* The physical offset of the logical filesystem/volume/partition relative to the parent FSDevice's block device object.
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*/
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LogicalOffsetResponse offset;
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LogicalOffsetResponse offset;
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bool bIsReadOnly {};
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uuids::uuid uuid;
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// ... ?
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// ... ?
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};
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};
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struct FSDevice
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struct FSDevice
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{
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{
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EFSDeviceType type;
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EFSDeviceType type;
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EFSBusType bus;
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EFSBusType bus;
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AuString devicePath;
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AuString devicePath;
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AuString productModel;
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uuids::uuid uuid;
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AuOptional<AuString> altLabel;
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AuString productModel;
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AuOptional<AuString> altProductDescription;
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AuOptional<AuString> altLabel;
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AuOptional<AuString> altProductDescription;
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AuList<FSLogicalPartition> partitions;
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AuList<FSLogicalPartition> partitions;
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AuUInt64 uFSDeviceSizeInBytes {};
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AuUInt64 uFSDeviceSizeInBytes {};
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AuUInt64 uFSDevicePageSizeInBytes {};
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AuUInt64 uFSDevicePageSizeInBytes {};
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uuids::uuid uuid;
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};
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};
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AUKN_SYM AuString GetRootFromPath(const AuString &fileOrDirPath);
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/**
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* Provides the best-fit FSLogicalPartition::filesystemMountPoints of a string.
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* Sometimes the platform shell can help, some platforms need to pull the fs devices cache.
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*/
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AUKN_SYM AuString GetRootFromPath(const AuString &fileOrDirPath);
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AUKN_SYM AuResult<AuString> GetDeviceFromPath(const AuString &fileOrDirPath);
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/**
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AUKN_SYM AuResult<AuString> GetDeviceFromRoot(const AuString &root);
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* Provides a FSDevice::devicePath of a file or directory.
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AUKN_SYM AuResult<AuString> GetLogicalMountFromPath(const AuString &fileOrDirPath);
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*/
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AUKN_SYM AuResult<AuString> GetDeviceFromPath(const AuString &fileOrDirPath);
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AUKN_SYM AuString TrySimplifyDevicePath(const AuString &deviceOrLogicalMountPath);
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/**
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* Provides a FSDevice::devicePath of a root mountpoint.
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*/
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AUKN_SYM AuResult<AuString> GetDeviceFromRoot(const AuString &root);
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/**
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* Provides the FSLogicalPartition::logicalMount of a file or directory.
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*/
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AUKN_SYM AuResult<AuString> GetLogicalMountFromPath(const AuString &fileOrDirPath);
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AUKN_SYM AuString TrySimplifyDevicePath(const AuString &deviceOrLogicalMountPath);
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// max: unbuffered pipe io
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// max: unbuffered pipe io
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AUKN_SYM AuUInt32 GetPerformanceBufferSizeFromPath(const AuString &fileOrDirPath);
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AUKN_SYM AuUInt32 GetPerformanceBufferSizeFromPath(const AuString &fileOrDirPath);
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// min: unbuffered pipe io
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// min: unbuffered pipe io
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AUKN_SYM AuUInt32 GetPhysicalSectorSizeFromPath(const AuString &fileOrDirPath);
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AUKN_SYM AuUInt32 GetPhysicalSectorSizeFromPath(const AuString &fileOrDirPath);
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// min viable sector size with abstractions on top of the disk
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// min viable sector size with abstractions on top of the disk
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AUKN_SYM AuUInt32 GetLogicalSectorSizeFromPath(const AuString &fileOrDirPath);
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AUKN_SYM AuUInt32 GetLogicalSectorSizeFromPath(const AuString &fileOrDirPath);
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AUKN_SYM LogicalUsedResponse GetLogicalUsedFromPath(const AuString &fileOrDirPath);
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/**
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AUKN_SYM LogicalUsedResponse GetLogicalUsedFromLogicalDevice(const AuString &logicalMountPath);
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* Provides a FSLogicalPartition::space of a file or directory.
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*/
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AUKN_SYM LogicalUsedResponse GetLogicalUsedFromPath(const AuString &fileOrDirPath);
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AUKN_SYM AuUInt64 GetDeviceSizeInBytes(const AuString& physicalDevicePath);
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/**
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* Provides a FSLogicalPartition::space of a logical volume path / FSLogicalPartition::logicalMount string.
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*/
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AUKN_SYM LogicalUsedResponse GetLogicalUsedFromLogicalDevice(const AuString &logicalMountPath);
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// Convenience function
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AUKN_SYM AuUInt64 GetDeviceSizeInBytes(const AuString& physicalDevicePath);
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// Convenience function
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AUKN_SYM AuResult<AuString> GetDeviceModel(const AuString& physicalDevicePath);
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AUKN_SYM AuResult<AuString> GetDeviceModel(const AuString& physicalDevicePath);
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// Convenience function
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AUKN_SYM AuResult<FSDevice> GetFSDeviceByFilePath(const AuString &fileOrDirPath);
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AUKN_SYM AuResult<FSDevice> GetFSDeviceByFilePath(const AuString &fileOrDirPath);
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// Convenience function
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AUKN_SYM AuResult<FSDevice> GetFSDeviceByDevice(const AuString &physicalDevicePath);
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AUKN_SYM AuResult<FSDevice> GetFSDeviceByDevice(const AuString &physicalDevicePath);
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/*
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* Provides a copy of the internal FSDevice cache under lock
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*/
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AUKN_SYM AuList<FSDevice> GetFSDevices();
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AUKN_SYM AuList<FSDevice> GetFSDevices();
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/**
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* Provides a reference/pointer to the internal cache without a consumer interface for read/write locking
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*/
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AUKN_SYM const AuList<FSDevice> &GetFSDevicesCachedUnsafe();
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AUKN_SYM const AuList<FSDevice> &GetFSDevicesCachedUnsafe();
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/*
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* Erases the FDDevice cache
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*/
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AUKN_SYM void ResetDeviceCache();
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AUKN_SYM void ResetDeviceCache();
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}
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}
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@ -322,3 +322,4 @@ namespace Aurora::IO::FS
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#include "IReadDir.hpp"
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#include "IReadDir.hpp"
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#include "Overlapped.hpp"
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#include "Overlapped.hpp"
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#include "MemoryMappedFile.hpp"
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#include "MemoryMappedFile.hpp"
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#include "Devices.hpp"
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