[+] AuWoASemaphore.hpp configuration
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@ -7,7 +7,10 @@
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***/
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#pragma once
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#include "Primitives/AuWoASemaphore.hpp"
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#include "Primitives/AuConditionMutex.Generic.hpp"
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#include "Primitives/AuSemaphore.Generic.hpp"
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#include "Primitives/AuConditionVariable.Generic.hpp"
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namespace Aurora::Threading
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@ -48,17 +51,28 @@ namespace Aurora::Threading
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// synch
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#if defined(WOA_SEMAPHORE_MODE)
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#if defined(WOA_SEMAPHORE_SEMAPHORE)
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// PORT: MacOS (?)
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WOA_SEMAPHORE_SEMAPHORE semaphore;
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#else
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// Testing:
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Primitives::Semaphore semaphore;
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#endif
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#if !defined(WOA_SEMAPHORE_SEMAPHORE)
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Primitives::Semaphore semaphore;
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#else
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// Recommended for XNU targets:
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WOA_SEMAPHORE_SEMAPHORE semaphore;
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#endif
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#else
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// Recommended (we can better filter spurious wakes for the cost of a barrier on signal):
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Primitives::ConditionMutexInternal mutex; // mutex ctor must come before var
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Primitives::ConditionVariableInternal variable; // ...and something all 2007+ micro and monolithic kernels should have to yield for an event
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// !!! we also prefer to block the containers mutex while we signal each thread individually !!!
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// !!! for the sake of optimizing for windows xp - 7, its far nicer to optimize the entire signaling and wait operations under a container lock, than it is to buffer shared pointers or externally managed memory out of the lock scope !!!
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// !!! also note: container spinlocks =/= WaitEntry::mutex !!
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#if !defined(WOA_CONDVAR_MUTEX)
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Primitives::ConditionMutexInternal mutex; // mutex ctor must come before var
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Primitives::ConditionVariableInternal variable; // ...and something all 2007+ micro and monolithic kernels should have; an event or semaphore primitive on which we can form a crude condvar
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#else
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WOA_CONDVAR_MUTEX mutex;
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WOA_CONDVAR_VARIABLE variable;
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#endif
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#endif
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// state
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@ -66,9 +80,8 @@ namespace Aurora::Threading
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AuUInt8 uSize {};
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// bookkeeping (parent container)
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bool bOverflow {};
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volatile bool bAlive {};
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volatile bool bAlive {}; // wait entry validity. must be rechecked for each spurious or expected wake, if the comparison doesn't break the yield loop.
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// if false, and we're still yielding under pCompare == pAddress, we must reschedule with inverse order (as to steal the next signal, as opposed to waiting last)
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void Release();
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bool SleepOn(WaitState &state);
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Source/Threading/Primitives/AuWoASemaphore.hpp
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42
Source/Threading/Primitives/AuWoASemaphore.hpp
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@ -0,0 +1,42 @@
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/***
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Copyright (C) 2024 Jamie Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: AuWoASemaphore.hpp
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Date: 2024-1-22
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Author: Reece
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***/
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#pragma once
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#if defined(AURORA_IS_LINUX_DERIVED)
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// Should use
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#define WOA_SEMAPHORE_MODE
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#elif defined(AURORA_IS_XNU_DERIVED)
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// Must use libdispatch semaphores
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#define WOA_SEMAPHORE_MODE
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#define WOA_SEMAPHORE_SEMAPHORE Aurora::Threading::Primitives::WoASemaphoreImpl
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#include "AuWoASemaphore.Unix.hpp"
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#elif defined(AURORA_IS_POSIX_DERIVED)
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// Probably not worth it?
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#define WOA_SEMAPHORE_MODE
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#define WOA_SEMAPHORE_SEMAPHORE Aurora::Threading::Primitives::WoASemaphoreImpl
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#define WOA_CONDVAR_MUTEX Aurora::Threading::Primitives::WoAConditionMutex
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#define WOA_CONDVAR_VARIABLE Aurora::Threading::Primitives::WoAConditionVariable
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#include "AuWoASemaphore.Unix.hpp"
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#endif
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// Win32: N/A (simply use the win32 primitives built on top of the native kernelbase waitonaddress or keyed events)
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// Linux: N/A (simply use the linux primitives built on top of Aurora::futex_[...] wrappers, in semaphore mode)
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// Xbox Original/360 homebrew: Port using WOA_SEMAPHORE_SEMAPHORE behind CreateSemphore
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// Win 2000 and Win9x: Port using WOA_SEMAPHORE_SEMAPHORE behind CreateSemphore
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// Other microkernels: Port using WOA_SEMAPHORE_SEMAPHORE
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// POSIX: experiment with WOA_SEMAPHORE_MODE turned on or off
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