[-] Remove 2 year old 0.0 WaitFor back-off implementation
This commit is contained in:
parent
f08f4a476a
commit
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@ -11,26 +11,47 @@ namespace Aurora::Threading
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{
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{
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using PollCallback_cb = AuFunction<bool()>;
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using PollCallback_cb = AuFunction<bool()>;
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AUKN_SYM bool YieldPollNs(bool permitMultipleContextSwitches, AuUInt64 timeoutNs, PollCallback_cb cb);
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AUKN_SYM bool YieldPollNs(bool bPermitMultipleContextSwitches, AuUInt64 qwAbsTimeoutNs, PollCallback_cb cb);
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AUKN_SYM bool YieldPoll(bool permitMultipleContextSwitches, AuUInt64 timeoutMs, PollCallback_cb cb);
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/*!
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AUKN_SYM bool WaitForAbsNS(IWaitable *pWaitable, AuUInt64 qwAbsTimeout = 0);
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Waits for a list of IWaitable objects. <br>
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See: Mutex, CriticalSection, Semaphore, Event, Thread, Async, and others
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*/
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AUKN_SYM bool WaitFor(IWaitable *waitable, AuUInt64 timeout = 0);
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static bool WaitFor(std::atomic<bool> &value, AuUInt64 timeout = 0)
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static const auto kWaitForFlagTimeoutIsNanoseconds = 1ul;
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static const auto kWaitForFlagTimeoutIsAbsolute = 1ul << 1;
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static const auto kWaitForFlagTimeoutIsOr = 1ul << 2;
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/**
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* Waits for a list of IWaitable objects to complete.
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* See: Mutex, CriticalSection, Semaphore, Event, Thread, Async, and others
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* On timeout, returns false
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* On error, waitables are restored to their state at the point of WaitFors
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*/
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AUKN_SYM bool WaitFor(const AuList<IWaitable *> &waitables, AuUInt32 uFlags, AuUInt64 uTimeout = 0);
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static inline bool WaitForShared(const AuList<AuSPtr<IWaitable>> &pWaitables, AuUInt32 uFlags, AuUInt64 uTimeout)
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{
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{
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Waitables::BooleanWaitable waitable(value);
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AU_DEBUG_MEMCRUNCH;
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return WaitFor(&waitable, timeout);
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AuList<IWaitable *> waitables;
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waitables.reserve(pWaitables.size());
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for (const auto &pIWaitable : pWaitables)
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{
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waitables.push_back(pIWaitable.get());
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}
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return WaitFor(waitables, uFlags, uTimeout);
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}
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}
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/*!
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/// legacy api (~3 years old, relative to 2023)
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Waits on a list of IWaitable objects. <br>
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/// @deprecated
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See: Mutex, CriticalSection, Semaphore, Event, Thread, Async, and others <br>
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static inline bool WaitFor(const AuList<IWaitable *> &waitables, AuUInt64 uTimeout)
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On timeout, returns false <br>
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{
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On error, waitables are restored to their state at the point of WaitFors call
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return WaitFor(waitables, 0, uTimeout);
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*/
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}
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AUKN_SYM bool WaitFor(const AuList<IWaitable *> &waitables, AuUInt64 timeout = 0);
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/// legacy api (~3 years old, relative to 2023)
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/// @deprecated
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static inline bool WaitFor(IWaitable *pWaitable, AuUInt64 uTimeoutMS)
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{
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return WaitForAbsNS(pWaitable, AuMSToNS<AuUInt64>(uTimeoutMS) + Time::SteadyClockNS());
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}
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}
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}
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@ -170,7 +170,7 @@ namespace Aurora::Processes
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static bool Wait2500OrUntilClose(HANDLE handle)
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static bool Wait2500OrUntilClose(HANDLE handle)
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{
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{
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return Threading::YieldPoll(true, 2500, [=]()
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return Threading::YieldPollNs(true, AuTime::SteadyClockNS() + AuMSToNS<AuUInt64>(2500), [=]()
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{
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{
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return !HasWin32ProcessExited(handle);
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return !HasWin32ProcessExited(handle);
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});
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});
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@ -7,377 +7,153 @@
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***/
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***/
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#include <Source/RuntimeInternal.hpp>
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#include <Source/RuntimeInternal.hpp>
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#include "AuWaitFor.hpp"
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#include "AuWaitFor.hpp"
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#include "Primitives/SMTYield.hpp"
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#if defined(AURORA_IS_LINUX_DERIVED)
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#if defined(AURORA_IS_POSIX_DERIVED)
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#include <sched.h>
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#include <sched.h>
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#include <sys/resource.h>
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#include <sys/time.h>
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#include <unistd.h>
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#include <time.h>
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#endif
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#endif
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// Read the local header file for this file.
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// The original idea was sane.
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// The implemention, not so much...
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// TODO: REWRITE!
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namespace Aurora::Threading
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namespace Aurora::Threading
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{
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{
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static void YieldToSharedCore(long spin)
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static void YieldToSharedCore(long uSpin)
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{
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{
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int loops = (1 << spin);
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#if (defined(AURORA_ARCH_X64) || defined(AURORA_ARCH_X86))
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while (loops > 0)
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auto loops = __rdtsc() + (1ull << uSpin);
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while (loops > __rdtsc())
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{
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{
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#if (defined(AURORA_ARCH_X64) || defined(AURORA_ARCH_X86))
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_mm_pause(); _mm_pause(); _mm_pause(); _mm_pause();
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_mm_pause();
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_mm_pause(); _mm_pause(); _mm_pause(); _mm_pause();
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#endif
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_mm_pause(); _mm_pause(); _mm_pause(); _mm_pause();
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loops -= 1;
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_mm_pause(); _mm_pause(); _mm_pause(); _mm_pause();
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}
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}
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#else
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auto uRemainingTicks = (1ull << uSpin);
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while (uRemainingTicks > 0)
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{
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Primitives::SMPPause();
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uRemainingTicks -= 1;
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}
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#endif
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}
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}
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void YieldToOtherThread()
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AUKN_SYM void ContextYield()
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{
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{
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#if defined(AURORA_IS_MODERNNT_DERIVED)
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#if defined(AURORA_IS_MODERNNT_DERIVED)
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SwitchToThread();
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::SwitchToThread();
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#elif defined(AURORA_IS_LINUX_DERIVED)
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#elif defined(AURORA_IS_POSIX_DERIVED)
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sched_yield();
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::sched_yield();
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#else
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#else
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YieldToSharedCore(12);
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YieldToSharedCore(12);
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#endif
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#endif
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}
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}
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template<AuMach Flags> // forcefully optiMize by templating a constant argument
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AUKN_SYM bool YieldPollNs(bool bPermitMultipleContextSwitches, AuUInt64 qwAbsTimeoutNs, PollCallback_cb cb)
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static inline void _FastSnooze(long &count, AuUInt64 &startTime, AuUInt64 maxStallNS, int &alpha, int &bravo, bool &forceSpin) //, bool yieldFaster , long maxStallMS = 20)
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{
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{
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// TODO: rewrite me
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while (!Primitives::DoTryIf(cb))
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AuUInt64 now = Time::SteadyClockNS();
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// Begin least likely checks, we're getting on now
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// Ironically we need to burn off some CPU cycles
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AuUInt64 deltaNS = now - startTime;
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#define SHOULD_SWITCH_ASAP(yieldDelayThresholdNs, roundTripNs)\
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(static_cast<int>(Flags) & kYieldFlagsContextSwitchASAP)
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// Validate we have at least one whole average of a context switch of overhead remaining
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#define HAS_ENOUGH_TIME_FOR_TIMED_SLEEP(yieldDelayThresholdNs, roundTripNs)\
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(maxStallNS >= (roundTripNs + deltaNS))
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// The point of rewriting kernel-free userland thread components is to delegate everything to userland
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// One key reason is single app performance. We should we not know how long to yield for, giving an undefined
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// ...amount of time to other applications might be a bad thing. fuck. why cant we have rtos functionality :(
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#define HAS_ENOUGH_TIME_FOR_INFINITE_SLEEP(yieldDelayThresholdNs, roundTripNs)\
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((static_cast<int>(Flags)& kYieldFlagsContextSwitchForever) && (!maxStallNS))
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// Perform a good faith guess at assuming we have enough overhead for a hard context switch
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#define HAS_ENOUGH_TIME_OVERHEAD(yieldDelayThresholdNs, roundTripNs)\
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(HAS_ENOUGH_TIME_FOR_INFINITE_SLEEP(yieldDelayThresholdNs, roundTripNs) || HAS_ENOUGH_TIME_FOR_TIMED_SLEEP(yieldDelayThresholdNs, roundTripNs))
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// Validate enough time (lets say 1/3rd of the approximated time of a preemptive switch or sleep(0)) has passed
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#define HAS_ENOUGH_TIME_PASSED(yieldDelayThresholdNs, roundTripNs)\
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(deltaNS > yieldDelayThresholdNs)
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#define SHOULD_CTXSWAP(yieldDelayThresholdNs, roundTripNs)\
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if (SHOULD_SWITCH_ASAP(yieldDelayThresholdNs, roundTripNs) || (HAS_ENOUGH_TIME_PASSED(yieldDelayThresholdNs, roundTripNs) && HAS_ENOUGH_TIME_OVERHEAD(yieldDelayThresholdNs, roundTripNs)))
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#if defined(AURORA_IS_LINUX_DERIVED)
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SHOULD_CTXSWAP(kLinuxYieldTimeThresNano, kPredictedLinuxKernelTimeRTNano)
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{
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{
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// we are not very nice :D
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if (Time::SteadyClockNS() >= qwAbsTimeoutNs)
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setpriority(PRIO_PROCESS, 0, bravo);
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static timespec fuck = { 0, kLinuxYieldTimeNano };
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nanosleep(&fuck, &fuck);
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setpriority(PRIO_PROCESS, 0, alpha);
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forceSpin = true;
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return;
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}
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#endif
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#if defined(AURORA_PLATFORM_WIN32)
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SHOULD_CTXSWAP(kPredictedNTOSSwitchTimeYDNS, kPredictedNTOSSwitchTimeRTNS)
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{
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// TODO:
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::Sleep(1);
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return;
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}
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#endif
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// Always at least try to burn some cycles off in a spinlock-esc time waster
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YieldToOtherThread();
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}
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template<AuMach Flags> // forcefully optiMize by templating a constant argument
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static void FastSnooze(long &count, AuUInt64 &startTime, AuUInt64 maxStallMS) //, bool yieldFaster , long maxStallMS = 20)
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{
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#if defined(AURORA_IS_LINUX_DERIVED)
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int alpha = getpriority(PRIO_PROCESS, 0);
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int bravo = AuMin(15, AuMax(19, alpha + 5));
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#else
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int alpha, bravo = 0;
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#endif
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bool spin = false;
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_FastSnooze<Flags>(count, startTime, maxStallMS, alpha, bravo, spin);
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}
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template
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void FastSnooze<0>(long &count, AuUInt64 &startTime, AuUInt64 maxStallMS);
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template
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void FastSnooze<kYieldFlagsContextSwitchASAP>(long &count, AuUInt64 &startTime, AuUInt64 maxStallMS);
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template
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void FastSnooze<kYieldFlagsContextSwitchForever>(long &count, AuUInt64 &startTime, AuUInt64 maxStallMS);
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template<bool permitMultipleContextSwitches>
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static inline bool YieldPollTmpl(AuUInt64 &time, AuUInt64 timeoutMs, PollCallback_cb cb)
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{
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#if defined(AURORA_IS_LINUX_DERIVED)
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int alpha = getpriority(PRIO_PROCESS, 0);
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int bravo = AuMin(15, AuMax(19, alpha + 5));
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#else
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int alpha, bravo = 0;
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#endif
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bool spin = false;
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long count = 0;
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unsigned long long a = Time::SteadyClockNS();
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do
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{
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if (permitMultipleContextSwitches)
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{
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_FastSnooze<kYieldFlagsContextSwitchForever>(count, time, timeoutMs, alpha, bravo, spin);
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}
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else
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{
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_FastSnooze<0>(count, time, timeoutMs, alpha, bravo, spin);
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}
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if (cb())
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{
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return true;
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}
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a = Time::SteadyClockNS();
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} while ((!timeoutMs) || (timeoutMs > a));
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return cb();
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}
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AUKN_SYM bool YieldPollNs(bool permitMultipleContextSwitches, AuUInt64 timeoutNs, PollCallback_cb cb)
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{
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AuUInt64 time = Time::SteadyClockNS();
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if (cb())
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{
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return true;
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}
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if (timeoutNs)
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{
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// only relevant when there's no timeout, fastsnooze will do its own magic given the templates parameters
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permitMultipleContextSwitches = false;
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}
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// do not trust the compiler do branch here with a mere Func<variable>(...)
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// it's far more likely the branch will be handled in our yield loop
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if (permitMultipleContextSwitches)
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{
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return YieldPollTmpl<true>(time, timeoutNs, cb);
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}
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else
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{
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return YieldPollTmpl<false>(time, timeoutNs, cb);
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}
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return false;
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}
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AUKN_SYM bool YieldPoll(bool permitMultipleContextSwitches, AuUInt64 timeoutMs, PollCallback_cb cb)
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{
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AuUInt64 time = Time::SteadyClockNS();
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AuUInt64 timeoutNs = timeoutMs ? (time + (timeoutMs * 1000000)) : 0;
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if (cb())
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{
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return true;
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}
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if (timeoutMs)
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{
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// only relevant when there's no timeout, fastsnooze will do its own magic given the templates parameters
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permitMultipleContextSwitches = false;
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}
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// do not trust the compiler do branch here with a mere Func<variable>(...)
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// it's far more likely the branch will be handled in our yield loop
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if (permitMultipleContextSwitches)
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{
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return YieldPollTmpl<true>(time, timeoutNs, cb);
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}
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else
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{
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return YieldPollTmpl<false>(time, timeoutNs, cb);
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}
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return false;
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}
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static bool WaitLogicHandledByImplementor(bool &status, IWaitable *waitable, AuUInt64 timeout)
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{
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if (!waitable->HasLockImplementation())
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{
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return false;
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}
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status = waitable->LockMS(timeout);
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return true;
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}
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static bool WaitLogicHandledByNTOS(bool &status, IWaitable *waitable, AuUInt64 timeout)
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{
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#if defined(AURORA_IS_MODERNNT_DERIVED)
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AuMach handle = 0;
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if (!waitable->HasOSHandle(handle))
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{
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return false;
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}
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auto win32 = reinterpret_cast<HANDLE>(handle);
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auto ret = WaitForSingleObject(win32, timeout ? timeout : INFINITE);
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SysAssert(ret != WAIT_FAILED, "Internal Win32 Error {}", GetLastError());
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if (ret == WAIT_TIMEOUT)
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{
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status = false;
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}
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else
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{
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status = true;
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}
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return true;
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#else
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return false;
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#endif
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}
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AUKN_SYM bool WaitFor(IWaitable *waitable, AuUInt64 timeout)
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{
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bool status;
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if (WaitLogicHandledByNTOS(status, waitable, timeout))
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{
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return status;
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}
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if (WaitLogicHandledByImplementor(status, waitable, timeout))
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{
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return status;
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}
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return YieldPoll(true, timeout, [=]()
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{
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return waitable->TryLock();
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});
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}
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static bool CanWin32HandleAll(const AuList<IWaitable *> &waitables)
|
|
||||||
{
|
|
||||||
#if defined(AURORA_IS_MODERNNT_DERIVED)
|
|
||||||
for (auto &waitable : waitables)
|
|
||||||
{
|
|
||||||
AuMach handle = 0;
|
|
||||||
if (!waitable->HasOSHandle(handle))
|
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (bPermitMultipleContextSwitches)
|
||||||
|
{
|
||||||
|
ContextYield();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
#else
|
|
||||||
return false;
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool Win32HandleMultiple(const AuList<IWaitable *> &waitables, AuUInt64 timeoutMs)
|
AUKN_SYM bool YieldPoll(bool permitMultipleContextSwitches, AuUInt64 qwTimeoutMs, PollCallback_cb cb)
|
||||||
{
|
{
|
||||||
#if defined(AURORA_IS_MODERNNT_DERIVED)
|
return YieldPollNs(permitMultipleContextSwitches,
|
||||||
AuList<HANDLE> winWaitables;
|
qwTimeoutMs ? Time::SteadyClockNS() + AuMSToNS<AuUInt64>(qwTimeoutMs) : 0,
|
||||||
|
cb);
|
||||||
|
}
|
||||||
|
|
||||||
winWaitables.resize(waitables.size());
|
AUKN_SYM bool WaitForAbsNS(IWaitable *pWaitable, AuUInt64 qwAbsTimeout)
|
||||||
|
{
|
||||||
std::transform(waitables.begin(), waitables.end(), winWaitables.begin(), [](IWaitable *waitable) -> HANDLE
|
if (pWaitable->HasLockImplementation())
|
||||||
{
|
{
|
||||||
AuMach handle = 0;
|
return pWaitable->LockAbsNS(qwAbsTimeout);
|
||||||
auto status = waitable->HasOSHandle(handle);
|
}
|
||||||
SysAssert(status, "OS Handle was NULL");
|
|
||||||
return reinterpret_cast<HANDLE>(handle);
|
return YieldPollNs(true, qwAbsTimeout, [=]()
|
||||||
|
{
|
||||||
|
return pWaitable->TryLock();
|
||||||
});
|
});
|
||||||
|
}
|
||||||
|
|
||||||
auto status = WaitForMultipleObjectsEx(winWaitables.size(), winWaitables.data(), TRUE, timeoutMs ? timeoutMs : INFINITE, true);
|
AUKN_SYM bool WaitFor(const AuList<IWaitable *> &waitables, AuUInt32 uFlags, AuUInt64 uTimeout)
|
||||||
SysAssert(status != WAIT_FAILED, "Internal Win32 Error {}", GetLastError());
|
{
|
||||||
|
AU_DEBUG_MEMCRUNCH;
|
||||||
|
|
||||||
if (status == WAIT_TIMEOUT)
|
AuUInt64 qwTimeoutAbs {};
|
||||||
|
AuList<bool> releasedObjects(waitables.size());
|
||||||
|
|
||||||
|
if (uFlags & kWaitForFlagTimeoutIsNanoseconds)
|
||||||
{
|
{
|
||||||
return false;
|
qwTimeoutAbs = uTimeout;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
return true;
|
qwTimeoutAbs = AuMSToNS<AuUInt64>(uTimeout);
|
||||||
}
|
|
||||||
#else
|
|
||||||
return false;
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
AUKN_SYM bool WaitFor(const AuList<IWaitable *> &waitables, AuUInt64 timeout)
|
|
||||||
{
|
|
||||||
if (CanWin32HandleAll(waitables))
|
|
||||||
{
|
|
||||||
return Win32HandleMultiple(waitables, timeout);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// im worried about the complexity of using a vector here
|
if (!(uFlags & kWaitForFlagTimeoutIsAbsolute))
|
||||||
// we would have to hit o(n) and memcpy in the best case scenario on each object release
|
|
||||||
// unordered maps are glorified hash tables
|
|
||||||
// maps are glorified binary trees
|
|
||||||
// maps should be fast enough
|
|
||||||
AuHashMap<int, bool> releasedObjects;
|
|
||||||
|
|
||||||
releasedObjects.reserve(waitables.size());
|
|
||||||
|
|
||||||
// pseudo reserve
|
|
||||||
for (AuMach i = 0; i < waitables.size(); i++)
|
|
||||||
{
|
{
|
||||||
releasedObjects[i] = false;
|
qwTimeoutAbs += AuTime::SteadyClockNS();
|
||||||
}
|
}
|
||||||
|
|
||||||
// yield for all
|
auto bIsAnd = !(uFlags & kWaitForFlagTimeoutIsOr);
|
||||||
auto status = YieldPoll(true, timeout, [&]()
|
|
||||||
|
auto bStatus = YieldPollNs(true, qwTimeoutAbs, [&]()
|
||||||
{
|
{
|
||||||
for (AuMach i = 0; i < waitables.size(); i++)
|
bool bStatus { !waitables.size() };
|
||||||
|
|
||||||
|
for (AU_ITERATE_N(i, waitables.size()))
|
||||||
{
|
{
|
||||||
if (!releasedObjects[i])
|
if (releasedObjects[i])
|
||||||
{
|
{
|
||||||
if (waitables[i]->TryLock())
|
continue;
|
||||||
{
|
}
|
||||||
releasedObjects[i] = true;
|
|
||||||
}
|
bool bLocked {};
|
||||||
else
|
|
||||||
|
if (bIsAnd)
|
||||||
|
{
|
||||||
|
bLocked = WaitForAbsNS(waitables[i], qwTimeoutAbs);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bLocked = waitables[i]->TryLock();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (bLocked)
|
||||||
|
{
|
||||||
|
releasedObjects[i] = true;
|
||||||
|
bStatus = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (bIsAnd)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true;
|
|
||||||
|
return bStatus;
|
||||||
});
|
});
|
||||||
|
|
||||||
// from the perspective of locks, should the be a timeout event, we need to go back and unlock them on timeout
|
if (!bStatus)
|
||||||
if (!status)
|
|
||||||
{
|
{
|
||||||
for (AuMach i = 0; i < waitables.size(); i++)
|
for (AU_ITERATE_N(i, waitables.size()))
|
||||||
{
|
{
|
||||||
if (releasedObjects[i])
|
if (releasedObjects[i])
|
||||||
{
|
{
|
||||||
@ -386,11 +162,6 @@ namespace Aurora::Threading
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return status;
|
return bStatus;
|
||||||
}
|
|
||||||
|
|
||||||
AUKN_SYM void ContextYield()
|
|
||||||
{
|
|
||||||
YieldToOtherThread();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -9,40 +9,9 @@
|
|||||||
|
|
||||||
namespace Aurora::Threading
|
namespace Aurora::Threading
|
||||||
{
|
{
|
||||||
// the original idea:
|
/// @deprecated
|
||||||
// It's not insane to expect slow linux kernels to run at 250 jiffies a second, so, 4ms
|
static void YieldToOtherThread()
|
||||||
// It's also not insane to expect a complete context swap/rescheduled yield on windows to last 15ms
|
{
|
||||||
// -> if sleep time greater than 15ms, yield to nt Sleep
|
Aurora::Threading::ContextYield();
|
||||||
// -> if sleep time greater than 4ms, yield to linux kernel
|
}
|
||||||
// -> if sleep time greater than 2ms (?), yield to SwitchToThread
|
|
||||||
// -> SPIIIIIN
|
|
||||||
|
|
||||||
static const AuUInt64 kPredictedLinuxKernelJiffies = 250; // some kernel builds go up to 1000
|
|
||||||
static const AuUInt64 kPredictedLinuxKernelTimeMilli = (1000 / kPredictedLinuxKernelJiffies);
|
|
||||||
static const AuUInt64 kPredictedLinuxKernelTimeMicro = kPredictedLinuxKernelTimeMilli * 1000;
|
|
||||||
static const AuUInt64 kPredictedLinuxKernelTimeNano = kPredictedLinuxKernelTimeMilli * 1000000;
|
|
||||||
static const AuUInt64 kLinuxYieldTimeNano = 1e+6 / 150; // completely arbitrary
|
|
||||||
static const AuUInt64 kLinuxYieldTimeThresNano = 1e+6 / 25; // completely arbitrary
|
|
||||||
static const AuUInt64 kPredictedLinuxKernelTimeRTNano = (kLinuxYieldTimeNano + kPredictedLinuxKernelTimeNano) * 3;
|
|
||||||
|
|
||||||
//static const AuUInt64 kPredictedNTOSSwitchTimeMS = 10;
|
|
||||||
//static const AuUInt64 kPredictedNTOSSwitchTimeYDMS = kPredictedNTOSSwitchTimeMS / 4;
|
|
||||||
//static const AuUInt64 kPredictedNTOSSwitchTimeRTMS = kPredictedNTOSSwitchTimeMS + kPredictedNTOSSwitchTimeMS;
|
|
||||||
static const AuUInt64 kPredictedNTOSSwitchTimeRTNS = 1000000;// kPredictedNTOSSwitchTimeRTMS* 1000000;
|
|
||||||
//static const AuUInt64 kPredictedNTOSSwitchTimeNS = 3* 1000000;
|
|
||||||
static const AuUInt64 kPredictedNTOSSwitchTimeYDNS = 1000000 / 4;// kPredictedNTOSSwitchTimeNS / 4;
|
|
||||||
|
|
||||||
static const AuMach kYieldFlagsNone = 0;
|
|
||||||
static const AuMach kYieldFlagsRemoved = 1;
|
|
||||||
static const AuMach kYieldFlagsContextSwitchASAP = 2;
|
|
||||||
static const AuMach kYieldFlagsContextSwitchForever = 4;
|
|
||||||
static const AuMach kYieldFlagsRegular = kYieldFlagsContextSwitchASAP | kYieldFlagsContextSwitchForever;
|
|
||||||
|
|
||||||
template<AuMach yieldFaster>
|
|
||||||
void FastSnooze(long &count, AuUInt64 &startTime, AuUInt64 maxStallMS);
|
|
||||||
|
|
||||||
|
|
||||||
bool YieldPoll(bool permitMultipleContextSwitches, AuUInt64 timeoutMs, Threading::PollCallback_cb cb);
|
|
||||||
|
|
||||||
void YieldToOtherThread();
|
|
||||||
}
|
}
|
@ -346,7 +346,7 @@ namespace Aurora::Threading::Threads
|
|||||||
TeminateOSContext(true);
|
TeminateOSContext(true);
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
YieldToOtherThread();
|
ContextYield();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user