[*] Revert fast rng ABI. Messing with the entropy doesn't make much sense considering the perf tradeoff
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@ -28,24 +28,11 @@ static auline void WELL_SeedRand64(WELLRand *rand, AuUInt64 seed)
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AuMemset(rand->state, 0, sizeof(rand->state));
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// Let's mess with the entropy in case there is an attempt to reverse the base seed from
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// iterations of the WELL_NextLong_Unlocked function. Variance between mtrand and mtrand2
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// increases with each iteration up to a hopefully unknown value
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AuUInt8 confuser = (MT_NextLong(&mtrand2) & 0xFF) / 5 + 5;
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for (int z = 0; z < confuser; z++)
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{
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for (int i = 0; i < z; i++)
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{
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MT_NextLong(&mtrand);
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}
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for (unsigned int i = 0; i < AuArraySize(rand->state); i++)
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{
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rand->state[i] = MT_NextLong(&mtrand) ^ MT_NextLong(&mtrand2);
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}
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}
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}
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static auline void WELL_SeedRand(WELLRand *rand, AuUInt32 seed)
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{
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@ -53,21 +40,11 @@ static auline void WELL_SeedRand(WELLRand *rand, AuUInt32 seed)
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AuMemset(rand->state, 0, sizeof(rand->state));
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AuUInt8 confuser = (MT_NextLong(&mtrand) & 0xFF) / 5 + 5;
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for (int z = 0; z < confuser; z++)
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{
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for (int i = 0; i < z; i++)
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{
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MT_NextLong(&mtrand);
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}
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for (unsigned int i = 0; i < AuArraySize(rand->state); i++)
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{
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rand->state[i] = MT_NextLong(&mtrand);
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}
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}
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}
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/**
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* Creates a new random number generator from a given seed.
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