[*] Kill net. Branching...
This commit is contained in:
parent
51df2294b6
commit
a4568be6fa
@ -33,6 +33,36 @@ namespace Aurora::IO::Net
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eIPProtocolV6
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));
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AUE_DEFINE(ESocketInfo, (
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eByDns,
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eByEndpoint
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));
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AUE_DEFINE(ENetworkError, (
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eResourceConstraint,
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eIllegalArgument,
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ePermissionDenied,
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eSocketBufferOverflow,
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eAsyncError,
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eNoNetwork,
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eUnreachable,
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eTimeout,
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eSocketClosed,
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eConnectionReset,
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eEndpointRefused,
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eServiceRefused,
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eServiceTaken,
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eUnknown
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));
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AUE_DEFINE(EHandleErrorClass, (
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ePinError,
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eUserDeny,
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eBrokenPacket,
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eInvalidCipher,
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eBadCert
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));
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struct AUKN_SYM IPAddress
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{
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EIPProtocol ip;
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@ -42,44 +72,39 @@ namespace Aurora::IO::Net
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AuUInt16 v6[8];
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};
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IPAddress();
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IPAddress(const AuString &parse);
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AuString ToString() const;
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bool IsValid() const;
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inline operator bool() const
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{
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return IsValid();
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}
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inline bool operator ==(const IPAddress &cmp) const
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{
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if (cmp.ip != this->ip) return false;
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if (cmp.ip == EIPProtocol::eIPProtocolV4)
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{
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return AuMemcmp(cmp.v4, this->v4, sizeof(this->v4)) == 0;
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}
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else
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{
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return AuMemcmp(cmp.v6, this->v6, sizeof(this->v6)) == 0;
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}
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}
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//IPAddress();
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//IPAddress(const AuString &parse);
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//
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//AuString ToString() const;
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//bool IsValid() const;
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//
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//
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//inline operator bool() const
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//{
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// return IsValid();
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//}
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//
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//inline bool operator ==(const IPAddress &cmp) const
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//{
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// if (cmp.ip != this->ip) return false;
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//
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// if (cmp.ip == EIPProtocol::eIPProtocolV4)
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// {
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// return AuMemcmp(cmp.v4, this->v4, sizeof(this->v4)) == 0;
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// }
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// else
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// {
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// return AuMemcmp(cmp.v6, this->v6, sizeof(this->v6)) == 0;
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// }
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//}
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};
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AUE_DEFINE(ESocketInfo, (
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eByDns,
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eByEndpoint
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));
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struct SocketHostName
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{
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SocketHostName(const AuString &name) : info(ESocketInfo::eByDns), hostname(name), address()
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inline SocketHostName(const AuString &name) : info(ESocketInfo::eByDns), hostname(name), address()
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{}
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SocketHostName(const IPAddress &endpoint) : info(ESocketInfo::eByEndpoint), address(endpoint), hostname()
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inline SocketHostName(const IPAddress &endpoint) : info(ESocketInfo::eByEndpoint), address(endpoint), hostname()
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{}
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const ESocketInfo info;
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@ -91,7 +116,7 @@ namespace Aurora::IO::Net
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if (cmp.info != this->info) return false;
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if (cmp.info == ESocketInfo::eByEndpoint)
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{
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return cmp.address == this->address;
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return false;// cmp.address == this->address;
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}
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else
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{
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@ -103,7 +128,8 @@ namespace Aurora::IO::Net
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struct IPEndpoint
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{
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IPAddress ip;
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AuUInt16 port;
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AuUInt16 port {0};
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AuUInt32 ipv6Scope {0};
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AuUInt8 hint[32] {0};
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};
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@ -123,13 +149,11 @@ namespace Aurora::IO::Net
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virtual AuSPtr<Crypto::X509::DecodedCertificate> GetCertificate() = 0;
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};
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AUE_DEFINE(EHandleErrorClass, (
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ePinError,
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eUserDeny,
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eBrokenPacket,
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eInvalidCipher,
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eBadCert
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));
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struct NetError
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{
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ENetworkError error { ENetworkError::kEnumInvalid };
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AuUInt osError;
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};
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struct TLSHandshakeError
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{
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@ -138,6 +162,11 @@ namespace Aurora::IO::Net
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AuString message;
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};
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AUKN_INTERFACE(INetTask,
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AUI_METHOD(void, DoWork, ())
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);
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AUKN_INTERFACE(IClientSubscriber,
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//
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AUI_METHOD(void, OnServerConnectSuccess, (const AuSPtr<ISocket> &, socket)),
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@ -175,7 +204,7 @@ namespace Aurora::IO::Net
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// TODO: We should introduce another std:: customer overloadable type reproducing hardcoded ascii and an int, basically std::error_code
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// Maybe AuErrorCode = [std::, my_fav_stl::]error_code
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// AuError = something more flexable
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using Error_t = std::error_code;
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using Error_t = NetError;
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struct IBasicSocketPrivateContext
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{
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@ -197,44 +226,85 @@ namespace Aurora::IO::Net
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AuUInt32 uptimeMs;
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AuUInt64 bandwidthCost;
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AuUInt32 blamedConnectTimeMS;
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AuUInt32 totalConnectTimeMS;
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SocketStatStream rx;
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SocketStatStream rt;
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};
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enum class EUnderlyingModel
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{
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eAsync,
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eBlocking
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};
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struct IBasicSocket
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{
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/**
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* @brief Is socket still established, listening, or otherwise capable of performing non-recv operations?
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* @return
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*/
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virtual bool IsActive() = 0;
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/**
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* @brief Returns the last relevant error
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* @return
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*/
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virtual Error_t GetLastError() = 0;
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/**
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* @brief Initiates the shutdown sequence on the socket
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*/
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virtual void Shutdown() = 0;
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/**
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* @brief Exchanges the user-provided private context
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* @param newContext
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* @return
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*/
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virtual AuSPtr<IBasicSocketPrivateContext> SetContext(const AuSPtr<IBasicSocketPrivateContext> &newContext) = 0;
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/**
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* @brief Returns a user-provided private context
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* @return
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*/
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virtual AuSPtr<IBasicSocketPrivateContext> GetContext() = 0;
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/**
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* @brief Returns local endpoint of the socket once established/listening
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* @param out
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* @return
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*/
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virtual bool GetLocalEndpoint(ConnectionEndpoint &out) = 0;
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/**
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* @brief Returns performance stats of the socket
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* @return
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*/
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virtual SocketStat GetStats() = 0;
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virtual EUnderlyingModel GetThreadModel() = 0;
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/**
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* @brief Schedule work on the thread assigned to the socket
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* @param task
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* @return
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*/
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virtual bool DoWork(AuSPtr<INetTask> task) = 0;
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};
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AUKN_INTERFACE(ISocketSubmissionComplete,
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AUI_METHOD(void, OnWriteFinished, (AuUInt, fence))
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);
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struct OverlappedOperation
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{
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AuUInt fence;
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AuSPtr<ISocketSubmissionComplete> callback;
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};
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struct StreamConfig
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{
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bool enableBufferedInput {true};
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bool enableBufferedOutput {false};
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AuUInt32 recvRingBufferLength;
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};
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// 30000 * (4096 * 10) / 1024 / 1024 / 1024
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// = 1.1GB per ~1/2 of 2^16
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// Plenty of overhead for cpu blts to go brr without becoming
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// cpu bound. If you're expecting 30k connections, you can
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// lose 1GB to our extended seak interface by default
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AuUInt32 bufferedReadSize {4096 * 10}; // see: enableBufferedInput
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AuUInt32 bufferedWriteSize {4096 * 10}; // see: enableBufferedOutput
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struct SocketConfig
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{
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StreamConfig stream;
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};
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struct ISocketChannel
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@ -268,21 +338,12 @@ namespace Aurora::IO::Net
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//
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virtual bool SeekAsync(int signedDistanceFromCur = 0) = 0;
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// When BufferInputStreamAdhoc is called with false / in the default condition, read sync will be constrained by the async buffer
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// When BufferInputStreamAdhoc is called with true, you will block until you can get the requested data (all of it if, all = true; any of it, all = false)
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virtual bool ReadSync(const Memory::MemoryViewStreamWrite &memory, bool all = true) = 0;
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// Writes max(cumulative memory.length per frame, (enableBufferedInput ? bufferedWriteSize : os page allowance)) to the sockets asynchronous stream
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// Returns false when no data whatsoever was written, generic error condition
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// Returns true when some data was collected, regardless of any errors that may have arose (defer to IServerSubscriber::OnClientError, IClientSubscriber::OnSocketError for error handling)
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virtual bool WriteAsync(const Memory::MemoryViewStreamRead &memory) = 0;
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virtual bool WriteAsync(const AuSPtr<Memory::MemoryViewRead> &memory, const OverlappedOperation &fence) = 0;
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virtual bool WriteAsync(const AuSPtr<Memory::MemoryViewRead> &memory) = 0;
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// Alternative WriteAsync method that calls a submission notification callback on flush on the dispatching thread
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virtual bool WriteAsync(const Memory::MemoryViewStreamRead &memory, AuUInt fence, const AuSPtr<ISocketSubmissionComplete> &input) = 0;
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// When BufferInputStreamAdhoc is called with false / in the default condition, read sync will be constrained by the async buffer
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// When BufferInputStreamAdhoc is called with true, you will block until you can get the requested data (all of it if, all = true; any of it, all = false)
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virtual bool WriteSync(const Memory::MemoryViewStreamRead &memory) = 0;
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/**
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* Sets the internal application buffer size
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@ -293,60 +354,23 @@ namespace Aurora::IO::Net
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virtual bool SetInternalInputRingBuffer(AuUInt bytes) = 0;
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#if 0
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/**
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* Defines the maximum amount of bytes each recieve frame can ingest
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*/
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virtual void SetRecvLength(AuUInt32 length) = 0;
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virtual AuUInt32 GetRecvLength() = 0;
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/**
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* Enable ad-hoc input buffer ingestion into our internal buffer
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* Only use when PumpRead will not suffice by design (ie: sync apps)
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*
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* When set to true, there is nothing preventing you from consuming a
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* DoS-worthy amount of bytes from the stream per frame
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*
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* This does not disable enableBufferedInput, it merely allows you
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* to read beyond enableBufferedInput/bufferedReadSize by accessing
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* the os stream page or hitting the network device inline
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*
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* There may be a performance bottleneck and/or gain depending on your
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* circumstances
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*
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* During high bandwidth transfers, you should set this to true
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*
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* Default: false (0)
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*/
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virtual void BufferInputStreamAdhoc(bool value) = 0;
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virtual void ConfigureHasDataCallback(bool enabled) = 0;
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virtual void ReconfigureStreams(const StreamConfig &config) = 0;
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virtual void SetRecvPerFrameLength(AuUInt32 length) = 0;
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virtual AuUInt32 GetRecvPerFrameLength() = 0;
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#endif
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};
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struct IBasicSocketThreaded : public IBasicSocket
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{
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virtual bool PumpRead() = 0;
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virtual bool PumpWrite() = 0;
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virtual bool Pump() = 0;
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virtual void Run(int idx, AuUInt32 timeout) = 0;
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};
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struct ISocket : public IBasicSocketThreaded, public ISocketChannel
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struct ISocket : public IBasicSocket, public ISocketChannel
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{
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virtual bool GetRemoteEndpoint(ConnectionEndpoint &out) = 0;
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virtual bool GetRemoteEndpoint(ConnectionEndpoint &out) = 0;
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};
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struct ILocalClientSocket : public ISocket
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{
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// Connects to the endpoint defined in the ClientConfig
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// Completion will be notified by the following callbacks;
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// IClientSubscriber::OnServerConnectSuccess,
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// IClientSubscriber::OnServerConnectFailed
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// returns true on success
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virtual bool Connect() = 0;
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// Completion will be notified by the following callbacks;
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// IClientSubscriber::OnServerConnectSuccess,
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// IClientSubscriber::OnServerConnectFailed
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@ -361,11 +385,6 @@ namespace Aurora::IO::Net
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AuSPtr<IBasicSocket> socket;
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};
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struct SocketConfig
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{
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StreamConfig stream;
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};
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struct ServerInfo
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{
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ConnectionEndpoint listen;
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@ -382,9 +401,7 @@ namespace Aurora::IO::Net
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struct ClientConfig : SocketConfig
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{
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SocketHostName socket;
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//AuString service;
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AuUInt16 port;
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IPEndpoint endpoint;
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bool enableHasDataCallback {true};
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AuSPtr<IClientSubscriber> clientSubscriber;
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};
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@ -394,23 +411,13 @@ namespace Aurora::IO::Net
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AuSPtr<IClientSubscriberTls> clientSubscriber;
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};
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struct IServer : public IBasicSocketThreaded
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struct IServer : public IBasicSocket
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{
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virtual bool GetLocalEndpoint(ConnectionEndpoint &out) = 0;
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virtual void GetClients(AuList<AuSPtr<IBasicSocketThreaded>> &clients) = 0;
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virtual void GetClients(AuList<AuSPtr<ISocket>> &clients) = 0;
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virtual bool Listen() = 0;
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virtual void ReconfigureDefaultStream(const StreamConfig &config) = 0;
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};
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struct ISocketFactory
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{
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virtual bool NewServer(const ServerInfo &listen, AuSPtr<IServer> &out) = 0;
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virtual bool NewTlsServer(const TLSServerInfo &keys, AuSPtr<IServer> &out) = 0;
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virtual bool NewClient(const ClientConfig &info, AuSPtr<ILocalClientSocket> &out) = 0;
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virtual bool NewTlsClient(const TLSClientConfig &info, AuSPtr<ILocalClientSocket> &out) = 0;
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};
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struct ServiceEndpoint
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{
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ETransportProtocol protocol;
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@ -418,16 +425,6 @@ namespace Aurora::IO::Net
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AuString service;
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};
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struct INetworkInterface
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{
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virtual AuList<IPEndpoint> ResolveSocketSync(const SocketHostName &hostname, AuUInt16 port) = 0;
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virtual AuList<IPEndpoint> ResolveServiceSync(const ServiceEndpoint &service) = 0;
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virtual bool SendDatagramAsync(const ConnectionEndpoint &endpoint, const Memory::MemoryViewRead &memory) = 0;
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virtual bool SendDatagramAsync(const AuSPtr<IServer> &datagramServer, const ConnectionEndpoint &endpoint, const Memory::MemoryViewRead &memory) = 0;
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virtual AuSPtr<ISocketFactory> GetSocketFactory() = 0;
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};
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struct AUKN_SYM WorkRange
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{
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@ -449,30 +446,25 @@ namespace Aurora::IO::Net
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struct INetworkingPool
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{
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// A:
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virtual AuUInt32 Pump(AuUInt8 workerId) = 0;
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// A: Manual poll
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virtual AuUInt32 PollWorker(AuUInt8 workerId, bool clientBound, bool writeBound) = 0;
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virtual bool RunWorkerFrame(AuUInt8 workerId, AuUInt32 timeout) = 0;
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// B:
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virtual AuUInt32 PumpRead(AuUInt8 workerId) = 0;
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virtual AuUInt32 PumpWrite(AuUInt8 workerId) = 0;
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// B: Ad-hoc loop-source IO
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virtual bool BeginReadPollingOnWorkQueues(const WorkPoolGroup &workGroup) = 0;
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virtual bool BeginSubmissionsOnOnWorkQueues(const WorkPoolGroup &workGroup) = 0;
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virtual void StopPollingOnWorkQueues() = 0;
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// C:
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virtual AuUInt32 PollWorker(AuUInt8 workerId) = 0;
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virtual AuUInt32 RunWorker(AuUInt8 workerId, AuUInt32 timeout) = 0;
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// C: Fixed timestep IO
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virtual bool BeginNetworkFrequency(AuUInt32 MSTimeStep, const WorkPoolGroup &workGroup) = 0;
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virtual void StopNetworkFrequency() = 0;
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// D:
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virtual bool BeginReadPollingOnWorkQueues(const WorkPoolGroup &workGroup) = 0;
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virtual bool BeginSubmissionsOnOnWorkQueues(const WorkPoolGroup &workGroup) = 0;
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virtual void StopPollingOnWorkQueues() = 0;
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// Submit to worker thread
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virtual bool DoWork(AuUInt8 index, AuSPtr<INetTask> task) = 0;
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virtual bool DoWork(AuSPtr<INetTask> task) = 0;
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// E:
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// ..
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virtual AuUInt8 GetWorkers() = 0;
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virtual AuSPtr<INetworkInterface> GetNetworkInterface() = 0;
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virtual void Shutdown() = 0;
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// Worker count
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virtual AuUInt8 GetWorkers() = 0;
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};
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struct NetworkPool
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@ -480,5 +472,38 @@ namespace Aurora::IO::Net
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AuUInt8 workers {1};
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};
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AUKN_SHARED_API(CreateNetworkPool, INetworkingPool, const NetworkPool & meta);
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struct INetworkDatagramService
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{
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virtual bool SendDatagramAsync(const ConnectionEndpoint &endpoint, const Memory::MemoryViewRead &memory) = 0;
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virtual bool SendDatagramAsync(const AuSPtr<IServer> &datagramServer, const ConnectionEndpoint &endpoint, const Memory::MemoryViewRead &memory) = 0;
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};
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struct INetworkBasicResolve
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{
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virtual AuList<IPEndpoint> ResolveSocketSync(const SocketHostName &hostname, AuUInt16 port) = 0;
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virtual AuList<IPEndpoint> ResolveServiceSync(const ServiceEndpoint &service) = 0;
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};
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struct ISocketService
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{
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virtual bool NewServer(const ServerInfo &listen, AuSPtr<IServer> &out) = 0;
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virtual bool NewTlsServer(const TLSServerInfo &keys, AuSPtr<IServer> &out) = 0;
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virtual bool NewClient(const ClientConfig &info, AuSPtr<ILocalClientSocket> &out) = 0;
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virtual bool NewTlsClient(const TLSClientConfig &info, AuSPtr<ILocalClientSocket> &out) = 0;
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};
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||||
struct INetworkInterface
|
||||
{
|
||||
virtual INetworkingPool *ToPool() = 0;
|
||||
|
||||
virtual INetworkDatagramService *ToDatagramService() = 0;
|
||||
virtual INetworkBasicResolve * ToResolveService() = 0;
|
||||
virtual ISocketService * ToSocketService() = 0;
|
||||
|
||||
virtual void Shutdown() = 0;
|
||||
};
|
||||
|
||||
AUKN_SHARED_API(CreateNetworkPool, INetworkInterface, const NetworkPool & meta);
|
||||
}
|
@ -25,7 +25,7 @@
|
||||
#if defined(AURORA_PLATFORM_WIN32)
|
||||
#include "Extensions/Win32/DarkTheme.hpp"
|
||||
#endif
|
||||
#include "IO/Net/Net.hpp"
|
||||
//#include "IO/Net/Net.hpp"
|
||||
#include "Process/ProcessMap.hpp"
|
||||
#include "Exit/Exit.hpp"
|
||||
#include "CmdLine/CmdLine.hpp"
|
||||
@ -48,7 +48,7 @@ static void Init()
|
||||
Aurora::Console::Init2();
|
||||
Aurora::HWInfo::Init();
|
||||
Aurora::Telemetry::Init();
|
||||
Aurora::IO::Net::InitNetworking();
|
||||
//Aurora::IO::Net::InitNetworking();
|
||||
Aurora::Grug::InitGrug();
|
||||
Aurora::Debug::InitDebug();
|
||||
Aurora::Locale::Init();
|
||||
@ -71,7 +71,7 @@ static void Deinit()
|
||||
Aurora::Async::ShutdownAsync();
|
||||
Aurora::Grug::DeinitGrug();
|
||||
Aurora::Console::Exit();
|
||||
Aurora::IO::Net::DeinitNetworking();
|
||||
//Aurora::IO::Net::DeinitNetworking();
|
||||
Aurora::Processes::Deinit();
|
||||
Aurora::Exit::DeinitExit();
|
||||
}
|
||||
|
@ -1,84 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: BaseChannel.cpp
|
||||
Date: 2022-2-1
|
||||
Author: Reece
|
||||
***/
|
||||
#include <Source/RuntimeInternal.hpp>
|
||||
#include "Net.hpp"
|
||||
#include "BaseChannel.hpp"
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
bool BaseChannel::GetRemoteEndpoint(ConnectionEndpoint &out)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
bool BaseChannel::ReadAsync(const Memory::MemoryViewStreamWrite &memory, bool all)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
bool BaseChannel::PeekAsync(const Memory::MemoryViewStreamWrite &memory)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
bool BaseChannel::SeekAsync(int signedDistanceFromCur)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
bool BaseChannel::ReadSync(const Memory::MemoryViewStreamWrite &memory, bool all)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
bool BaseChannel::WriteAsync(const Memory::MemoryViewStreamRead &memory)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
bool BaseChannel::WriteAsync(const Memory::MemoryViewStreamRead &memory, AuUInt fence, const AuSPtr<ISocketSubmissionComplete> &input)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
bool BaseChannel::WriteSync(const Memory::MemoryViewStreamRead &memory)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
AuUInt BaseChannel::GetInternalInputRingBuffer()
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
bool BaseChannel::SetInternalInputRingBuffer(AuUInt bytes)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
void BaseChannel::SetRecvLength(AuUInt32 length)
|
||||
{
|
||||
}
|
||||
|
||||
AuUInt32 BaseChannel::GetRecvLength()
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
void BaseChannel::BufferInputStreamAdhoc(bool value)
|
||||
{
|
||||
}
|
||||
|
||||
void BaseChannel::ConfigureHasDataCallback(bool enabled)
|
||||
{
|
||||
}
|
||||
|
||||
void BaseChannel::ReconfigureStreams(const StreamConfig &config)
|
||||
{
|
||||
}
|
||||
}
|
@ -1,119 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: BaseChannel.hpp
|
||||
Date: 2022-2-1
|
||||
Author: Reece
|
||||
***/
|
||||
#pragma once
|
||||
|
||||
#include "PlatformChannel.hpp"
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
struct BaseSocket;
|
||||
|
||||
struct BaseChannel : public ISocketChannel
|
||||
{
|
||||
BaseChannel(BaseSocket *base) : base_(base), platform_(base)
|
||||
{}
|
||||
|
||||
bool GetRemoteEndpoint(ConnectionEndpoint &out);
|
||||
|
||||
bool ReadAsync(const Memory::MemoryViewStreamWrite &memory, bool all) override;
|
||||
bool PeekAsync(const Memory::MemoryViewStreamWrite &memory) override;
|
||||
bool SeekAsync(int signedDistanceFromCur) override;
|
||||
bool ReadSync(const Memory::MemoryViewStreamWrite &memory, bool all) override;
|
||||
bool WriteAsync(const Memory::MemoryViewStreamRead &memory) override;
|
||||
bool WriteAsync(const Memory::MemoryViewStreamRead &memory, AuUInt fence, const AuSPtr<ISocketSubmissionComplete> &input) override;
|
||||
bool WriteSync(const Memory::MemoryViewStreamRead &memory) override;
|
||||
|
||||
AuUInt GetInternalInputRingBuffer() override;
|
||||
bool SetInternalInputRingBuffer(AuUInt bytes) override;
|
||||
|
||||
void SetRecvLength(AuUInt32 length) override;
|
||||
AuUInt32 GetRecvLength() override;
|
||||
|
||||
void BufferInputStreamAdhoc(bool value) override;
|
||||
|
||||
void ConfigureHasDataCallback(bool enabled) override;
|
||||
|
||||
void ReconfigureStreams(const StreamConfig &config) override;
|
||||
|
||||
private:
|
||||
PlatformChannel platform_;
|
||||
BaseSocket *base_;
|
||||
};
|
||||
|
||||
#define IMPLEMENT_PLATFORM_PROXY(access) \
|
||||
\
|
||||
bool ReadAsync(const Memory::MemoryViewStreamWrite &memory, bool all) override \
|
||||
{ \
|
||||
return access ReadAsync(memory, all); \
|
||||
} \
|
||||
\
|
||||
bool PeekAsync(const Memory::MemoryViewStreamWrite &memory) override \
|
||||
{ \
|
||||
return access PeekAsync(memory); \
|
||||
} \
|
||||
\
|
||||
bool SeekAsync(int signedDistanceFromCur) override \
|
||||
{ \
|
||||
return access SeekAsync(signedDistanceFromCur); \
|
||||
} \
|
||||
\
|
||||
bool ReadSync(const Memory::MemoryViewStreamWrite &memory, bool all) override \
|
||||
{ \
|
||||
return access ReadSync(memory, all); \
|
||||
} \
|
||||
\
|
||||
bool WriteAsync(const Memory::MemoryViewStreamRead &memory) override \
|
||||
{ \
|
||||
return access WriteAsync(memory); \
|
||||
} \
|
||||
\
|
||||
bool WriteAsync(const Memory::MemoryViewStreamRead &memory, AuUInt fence, const AuSPtr<ISocketSubmissionComplete> &input) override \
|
||||
{ \
|
||||
return access WriteAsync(memory, fence, input); \
|
||||
} \
|
||||
\
|
||||
bool WriteSync(const Memory::MemoryViewStreamRead &memory) override \
|
||||
{ \
|
||||
return access WriteAsync(memory); \
|
||||
} \
|
||||
\
|
||||
AuUInt GetInternalInputRingBuffer() override \
|
||||
{ \
|
||||
return access GetInternalInputRingBuffer(); \
|
||||
} \
|
||||
\
|
||||
bool SetInternalInputRingBuffer(AuUInt bytes) override \
|
||||
{ \
|
||||
return access SetInternalInputRingBuffer(bytes); \
|
||||
} \
|
||||
\
|
||||
void SetRecvLength(AuUInt32 length) override \
|
||||
{ \
|
||||
access SetRecvLength(length); \
|
||||
} \
|
||||
\
|
||||
AuUInt32 GetRecvLength() override \
|
||||
{ \
|
||||
return access GetRecvLength(); \
|
||||
} \
|
||||
\
|
||||
void BufferInputStreamAdhoc(bool value) override \
|
||||
{ \
|
||||
access BufferInputStreamAdhoc(value); \
|
||||
} \
|
||||
\
|
||||
void ConfigureHasDataCallback(bool enabled) override \
|
||||
{ \
|
||||
access ConfigureHasDataCallback(enabled); \
|
||||
} \
|
||||
\
|
||||
void ReconfigureStreams(const StreamConfig &config) override \
|
||||
{ \
|
||||
access ReconfigureStreams(config); \
|
||||
}
|
||||
}
|
@ -1,24 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: BaseLocalClient.cpp
|
||||
Date: 2022-2-1
|
||||
Author: Reece
|
||||
***/
|
||||
#include <Source/RuntimeInternal.hpp>
|
||||
#include "Net.hpp"
|
||||
#include "BaseSocket.hpp"
|
||||
#include "BaseLocalClient.hpp"
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
bool BaseLocalClient::Connect()
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
void BaseLocalClient::ConnectAsync()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -1,25 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: BaseLocalClient.hpp
|
||||
Date: 2022-2-1
|
||||
Author: Reece
|
||||
***/
|
||||
#pragma once
|
||||
|
||||
#include "BaseSocket.hpp"
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
struct BaseLocalClient : ILocalClientSocket
|
||||
{
|
||||
bool Connect() override;
|
||||
void ConnectAsync() override;
|
||||
|
||||
IMPLEMENT_PLATFORM_PROXY(osSocket_.)
|
||||
IMPLEMENT_IBASICSOCKETTHREADED(osSocket_.)
|
||||
|
||||
private:
|
||||
BaseSocket osSocket_;
|
||||
};
|
||||
}
|
@ -1,38 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: BaseNetworkInterface.cpp
|
||||
Date: 2022-2-1
|
||||
Author: Reece
|
||||
***/
|
||||
#include <Source/RuntimeInternal.hpp>
|
||||
#include "Net.hpp"
|
||||
#include "BaseNetworkInterface.hpp"
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
AuList<IPEndpoint> BaseNetworkInterface::ResolveSocketSync(const SocketHostName &hostname, AuUInt16 port)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
AuList<IPEndpoint> BaseNetworkInterface::ResolveServiceSync(const ServiceEndpoint &service)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
bool BaseNetworkInterface::SendDatagramAsync(const ConnectionEndpoint &endpoint, const Memory::MemoryViewRead &memory)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
bool BaseNetworkInterface::SendDatagramAsync(const AuSPtr<IServer> &datagramServer, const ConnectionEndpoint &endpoint, const Memory::MemoryViewRead &memory)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
AuSPtr<ISocketFactory> BaseNetworkInterface::GetSocketFactory()
|
||||
{
|
||||
return {};
|
||||
}
|
||||
}
|
@ -1,22 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: BaseNetworkInterface.hpp
|
||||
Date: 2022-2-1
|
||||
Author: Reece
|
||||
***/
|
||||
#pragma once
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
struct BaseNetworkInterface : INetworkInterface
|
||||
{
|
||||
AuList<IPEndpoint> ResolveSocketSync(const SocketHostName &hostname, AuUInt16 port) override;
|
||||
AuList<IPEndpoint> ResolveServiceSync(const ServiceEndpoint &service) override;
|
||||
|
||||
bool SendDatagramAsync(const ConnectionEndpoint &endpoint, const Memory::MemoryViewRead &memory) override;
|
||||
bool SendDatagramAsync(const AuSPtr<IServer> &datagramServer, const ConnectionEndpoint &endpoint, const Memory::MemoryViewRead &memory) override;
|
||||
|
||||
AuSPtr<ISocketFactory> GetSocketFactory() override;
|
||||
};
|
||||
}
|
@ -1,45 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: BaseServer.cpp
|
||||
Date: 2022-2-1
|
||||
Author: Reece
|
||||
***/
|
||||
#include <Source/RuntimeInternal.hpp>
|
||||
#include "Net.hpp"
|
||||
#include "BaseSocket.hpp"
|
||||
#include "BaseServer.hpp"
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
BaseServer::BaseServer(BaseSocket &&socket) : osSocket_(socket)
|
||||
{}
|
||||
|
||||
BaseServer::~BaseServer()
|
||||
{}
|
||||
|
||||
bool BaseServer::GetLocalEndpoint(ConnectionEndpoint &out)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
void BaseServer::GetClients(AuList<AuSPtr<IBasicSocketThreaded>> &clients)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool BaseServer::Listen()
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
void BaseServer::ReconfigureDefaultStream(const StreamConfig &config)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
BaseSocket &BaseServer::ToPlatformSocket()
|
||||
{
|
||||
return this->osSocket_;
|
||||
}
|
||||
}
|
@ -1,60 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: BaseServer.hpp
|
||||
Date: 2022-2-1
|
||||
Author: Reece
|
||||
***/
|
||||
#pragma once
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
#define IMPLEMENT_BASE_SERVER_PROXY(access) \
|
||||
Error_t GetLastError() override \
|
||||
{ \
|
||||
return access GetLastError(); \
|
||||
} \
|
||||
\
|
||||
void Shutdown() override \
|
||||
{ \
|
||||
return access Shutdown(); \
|
||||
} \
|
||||
\
|
||||
AuSPtr<IBasicSocketPrivateContext> SetContext(const AuSPtr<IBasicSocketPrivateContext> &newContext) \
|
||||
{ \
|
||||
return access SetContext(newContext); \
|
||||
} \
|
||||
\
|
||||
AuSPtr<IBasicSocketPrivateContext> GetContext() override \
|
||||
{ \
|
||||
return access GetContext(); \
|
||||
} \
|
||||
\
|
||||
SocketStat GetStats() override \
|
||||
{ \
|
||||
return access GetStats(); \
|
||||
} \
|
||||
\
|
||||
EUnderlyingModel GetThreadModel() override \
|
||||
{ \
|
||||
return access GetThreadModel(); \
|
||||
}
|
||||
|
||||
struct BaseServer : public IServer
|
||||
{
|
||||
BaseServer(BaseSocket &&socket);
|
||||
~BaseServer();
|
||||
|
||||
bool GetLocalEndpoint(ConnectionEndpoint &out) override;
|
||||
void GetClients(AuList<AuSPtr<IBasicSocketThreaded>> &clients) override;
|
||||
bool Listen() override;
|
||||
void ReconfigureDefaultStream(const StreamConfig &config) override;
|
||||
|
||||
BaseSocket &ToPlatformSocket();
|
||||
|
||||
IMPLEMENT_BASE_SERVER_PROXY(osSocket_.);
|
||||
|
||||
private:
|
||||
BaseSocket osSocket_;
|
||||
};
|
||||
}
|
@ -1,43 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: BaseSocket.cpp
|
||||
Date: 2022-2-1
|
||||
Author: Reece
|
||||
***/
|
||||
#include <Source/RuntimeInternal.hpp>
|
||||
#include "Net.hpp"
|
||||
#include "BaseSocket.hpp"
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
PlatformSocket_t &BaseSocket::ToPlatformSocket()
|
||||
{
|
||||
return this->osSocket_;
|
||||
}
|
||||
|
||||
BaseChannel &BaseSocket::ToChannel()
|
||||
{
|
||||
return this->channel_;
|
||||
}
|
||||
|
||||
bool BaseSocket::PumpRead()
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
bool BaseSocket::PumpWrite()
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
bool BaseSocket::Pump()
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
void BaseSocket::Run(int idx, AuUInt32 timeout)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -1,95 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: BaseSocket.hpp
|
||||
Date: 2022-2-1
|
||||
Author: Reece
|
||||
***/
|
||||
#pragma once
|
||||
|
||||
#include "BaseChannel.hpp"
|
||||
|
||||
#include "PlatformSocket.hpp"
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
#define IMPLEMENT_IBASICSOCKET(access) \
|
||||
bool GetLocalEndpoint(ConnectionEndpoint &out) override \
|
||||
{ \
|
||||
return access GetLocalEndpoint(out); \
|
||||
} \
|
||||
\
|
||||
bool IsActive() override \
|
||||
{ \
|
||||
return access IsActive(); \
|
||||
} \
|
||||
Error_t GetLastError() override \
|
||||
{ \
|
||||
return access GetLastError(); \
|
||||
} \
|
||||
void Shutdown() override \
|
||||
{ \
|
||||
access Shutdown(); \
|
||||
} \
|
||||
AuSPtr<IBasicSocketPrivateContext> SetContext(const AuSPtr<IBasicSocketPrivateContext> &newContext) override \
|
||||
{ \
|
||||
return access SetContext(newContext); \
|
||||
} \
|
||||
AuSPtr<IBasicSocketPrivateContext> GetContext() override \
|
||||
{ \
|
||||
return access GetContext(); \
|
||||
} \
|
||||
SocketStat GetStats() override \
|
||||
{ \
|
||||
return access GetStats(); \
|
||||
} \
|
||||
EUnderlyingModel GetThreadModel() override \
|
||||
{ \
|
||||
return access GetThreadModel(); \
|
||||
}
|
||||
|
||||
#define IMPLEMENT_IBASICSOCKETTHREADED(access) \
|
||||
bool PumpRead() override \
|
||||
{ \
|
||||
return access PumpRead(); \
|
||||
} \
|
||||
bool PumpWrite() override \
|
||||
{ \
|
||||
return access PumpWrite(); \
|
||||
} \
|
||||
bool Pump() override \
|
||||
{ \
|
||||
return access Pump(); \
|
||||
} \
|
||||
void Run(int idx, AuUInt32 timeout) override \
|
||||
{ \
|
||||
access Run(idx, timeout); \
|
||||
}
|
||||
|
||||
struct BaseSocket : public ISocket
|
||||
{
|
||||
BaseSocket() : channel_(this)
|
||||
{}
|
||||
|
||||
PlatformSocket_t &ToPlatformSocket();
|
||||
BaseChannel &ToChannel();
|
||||
|
||||
bool PumpRead() override;
|
||||
bool PumpWrite() override;
|
||||
bool Pump() override;
|
||||
|
||||
void Run(int idx, AuUInt32 timeout) override;
|
||||
|
||||
bool GetRemoteEndpoint(ConnectionEndpoint &out) override
|
||||
{
|
||||
return channel_.GetRemoteEndpoint(out);
|
||||
}
|
||||
|
||||
IMPLEMENT_IBASICSOCKET(osSocket_.)
|
||||
IMPLEMENT_PLATFORM_PROXY(channel_.)
|
||||
private:
|
||||
|
||||
PlatformSocket_t osSocket_;
|
||||
BaseChannel channel_;
|
||||
};
|
||||
}
|
@ -1,22 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: HelloNet.Win32.cpp
|
||||
Date: 2022-2-1
|
||||
Author: Reece
|
||||
***/
|
||||
#include <Source/RuntimeInternal.hpp>
|
||||
#include "HelloNet.Win32.hpp"
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
void InitNetworking()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void DeinitNetworking()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -1,14 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: HelloNet.Win32.hpp
|
||||
Date: 2022-2-1
|
||||
Author: Reece
|
||||
***/
|
||||
#pragma once
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
void InitNetworking();
|
||||
void DeinitNetworking();
|
||||
}
|
@ -1,64 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: IPAddress.cpp
|
||||
Date: 2022-2-1
|
||||
Author: Reece
|
||||
***/
|
||||
#include <Source/RuntimeInternal.hpp>
|
||||
#include "Net.hpp"
|
||||
#include "IPAddress.hpp"
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
IPAddress::IPAddress()
|
||||
{
|
||||
this->ip = EIPProtocol::eEnumInvalid;
|
||||
}
|
||||
|
||||
IPAddress::IPAddress(const AuString &parse)
|
||||
{
|
||||
unsigned char buf[64];
|
||||
static_assert(AuArraySize(buf) >= sizeof(struct in6_addr));
|
||||
static_assert(AuArraySize(buf) >= sizeof(struct in_addr));
|
||||
|
||||
this->ip = EIPProtocol::eEnumInvalid;
|
||||
|
||||
bool isIPV4 {};
|
||||
if (parse.size() > 4)
|
||||
{
|
||||
isIPV4 = parse[1] == '.' || parse[2] == '.';
|
||||
}
|
||||
|
||||
if (inet_pton(isIPV4 ? AF_INET : AF_INET6, parse.c_str(), buf) != 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (isIPV4)
|
||||
{
|
||||
AuWriteU32BE(this->v4, 0, AuReadU32LE(buf, 0));
|
||||
}
|
||||
else
|
||||
{
|
||||
auto ipv6 = reinterpret_cast<AuUInt16 *>(buf);
|
||||
AuWriteU16BE(&this->v6[0], 0, ipv6[0]);
|
||||
AuWriteU16BE(&this->v6[1], 0, ipv6[1]);
|
||||
AuWriteU16BE(&this->v6[2], 0, ipv6[2]);
|
||||
AuWriteU16BE(&this->v6[3], 0, ipv6[3]);
|
||||
AuWriteU16BE(&this->v6[4], 0, ipv6[4]);
|
||||
AuWriteU16BE(&this->v6[5], 0, ipv6[5]);
|
||||
AuWriteU16BE(&this->v6[6], 0, ipv6[6]);
|
||||
}
|
||||
}
|
||||
|
||||
AuString IPAddress::ToString() const
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
bool IPAddress::IsValid() const
|
||||
{
|
||||
return EIPProtocolIsValid(this->ip);
|
||||
}
|
||||
}
|
@ -1,13 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: IPAddress.hpp
|
||||
Date: 2022-2-1
|
||||
Author: Reece
|
||||
***/
|
||||
#pragma once
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
|
||||
}
|
@ -1,14 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: Net.cpp
|
||||
Date: 2021-7-2
|
||||
Author: Reece
|
||||
***/
|
||||
#include <Source/RuntimeInternal.hpp>
|
||||
#include "Net.hpp"
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
|
||||
}
|
@ -1,22 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: Net.hpp
|
||||
Date: 2021-7-2
|
||||
Author: Reece
|
||||
***/
|
||||
#pragma once
|
||||
|
||||
#include "SocketStatChannel.hpp"
|
||||
|
||||
#if defined(AURORA_IS_POSIX_DERIVED)
|
||||
#include <arpa/inet.h>
|
||||
#elif defined(AURORA_IS_MODERNNT_DERIVED)
|
||||
#include <WS2tcpip.h>
|
||||
#endif
|
||||
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
|
||||
}
|
@ -1,68 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: NetworkingPool.cpp
|
||||
Date: 2022-2-1
|
||||
Author: Reece
|
||||
***/
|
||||
#include <Source/RuntimeInternal.hpp>
|
||||
#include "Net.hpp"
|
||||
#include "NetworkingPool.hpp"
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
AuUInt32 NetworkingPool::Pump(AuUInt8 workerId)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
AuUInt32 NetworkingPool::PumpRead(AuUInt8 workerId)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
AuUInt32 NetworkingPool::PumpWrite(AuUInt8 workerId)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
AuUInt32 NetworkingPool::PollWorker(AuUInt8 workerId)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
AuUInt32 NetworkingPool::RunWorker(AuUInt8 workerId, AuUInt32 timeout)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
bool NetworkingPool::BeginReadPollingOnWorkQueues(const WorkPoolGroup &workGroup)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
bool NetworkingPool::BeginSubmissionsOnOnWorkQueues(const WorkPoolGroup &workGroup)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
void NetworkingPool::StopPollingOnWorkQueues()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
AuUInt8 NetworkingPool::GetWorkers()
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
AuSPtr<INetworkInterface> NetworkingPool::GetNetworkInterface()
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
void NetworkingPool::Shutdown()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -1,39 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: NetworkingPool.hpp
|
||||
Date: 2022-2-1
|
||||
Author: Reece
|
||||
***/
|
||||
#pragma once
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
struct NetworkingPool : INetworkingPool
|
||||
{
|
||||
// A:
|
||||
AuUInt32 Pump(AuUInt8 workerId) override;
|
||||
|
||||
// B:
|
||||
AuUInt32 PumpRead(AuUInt8 workerId) override;
|
||||
AuUInt32 PumpWrite(AuUInt8 workerId) override;
|
||||
|
||||
// C:
|
||||
AuUInt32 PollWorker(AuUInt8 workerId) override;
|
||||
AuUInt32 RunWorker(AuUInt8 workerId, AuUInt32 timeout) override;
|
||||
|
||||
// D:
|
||||
bool BeginReadPollingOnWorkQueues(const WorkPoolGroup &workGroup) override;
|
||||
bool BeginSubmissionsOnOnWorkQueues(const WorkPoolGroup &workGroup) override;
|
||||
void StopPollingOnWorkQueues() override;
|
||||
|
||||
// E:
|
||||
|
||||
|
||||
AuUInt8 GetWorkers() override;
|
||||
|
||||
AuSPtr<INetworkInterface> GetNetworkInterface() override;
|
||||
|
||||
void Shutdown() override;
|
||||
};
|
||||
}
|
@ -1,15 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: PlatformChannel.Win32.cpp
|
||||
Date: 2022-2-1
|
||||
Author: Reece
|
||||
***/
|
||||
#include <Source/RuntimeInternal.hpp>
|
||||
#include "PlatformChannel.hpp"
|
||||
#include "PlatformChannel.Win32.hpp"
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
|
||||
}
|
@ -1,28 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: PlatformChannel.hpp
|
||||
Date: 2022-2-1
|
||||
Author: Reece
|
||||
***/
|
||||
#pragma once
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
struct BaseSocket;
|
||||
struct PlatformChannel
|
||||
{
|
||||
PlatformChannel(BaseSocket *base) : base_(base)
|
||||
{}
|
||||
|
||||
EUnderlyingModel SocketThreadModel();
|
||||
void WritePerModel(const void *pIn, AuUInt length);
|
||||
void ReadPerModel(const void *pIn, AuUInt length);
|
||||
|
||||
bool GetLocalEndpoint(ConnectionEndpoint &out);
|
||||
bool GetRemoteEndpoint(ConnectionEndpoint &out);
|
||||
|
||||
private:
|
||||
BaseSocket *base_;
|
||||
};
|
||||
}
|
@ -1,52 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: PlatformSocket.Win32.cpp
|
||||
Date: 2022-2-1
|
||||
Author: Reece
|
||||
***/
|
||||
#include <Source/RuntimeInternal.hpp>
|
||||
#include "PlatformSocket.Win32.hpp"
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
bool Win32Socket::IsActive()
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
Error_t Win32Socket::GetLastError()
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
void Win32Socket::Shutdown()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
AuSPtr<IBasicSocketPrivateContext> Win32Socket::SetContext(const AuSPtr<IBasicSocketPrivateContext> &newContext)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
AuSPtr<IBasicSocketPrivateContext> Win32Socket::GetContext()
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
bool Win32Socket::GetLocalEndpoint(ConnectionEndpoint &out)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
SocketStat Win32Socket::GetStats()
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
EUnderlyingModel Win32Socket::GetThreadModel()
|
||||
{
|
||||
return EUnderlyingModel::eAsync;
|
||||
}
|
||||
}
|
@ -1,25 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: PlatformSocket.Win32.hpp
|
||||
Date: 2022-2-1
|
||||
Author: Reece
|
||||
***/
|
||||
#pragma once
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
struct Win32Socket : IBasicSocket
|
||||
{
|
||||
virtual bool IsActive() override;
|
||||
virtual Error_t GetLastError() override;
|
||||
virtual void Shutdown() override;
|
||||
virtual AuSPtr<IBasicSocketPrivateContext> SetContext(const AuSPtr<IBasicSocketPrivateContext> &newContext) override;
|
||||
virtual AuSPtr<IBasicSocketPrivateContext> GetContext() override;
|
||||
virtual bool GetLocalEndpoint(ConnectionEndpoint &out) override;
|
||||
virtual SocketStat GetStats() override;
|
||||
virtual EUnderlyingModel GetThreadModel() override;
|
||||
};
|
||||
|
||||
using PlatformSocket_t = Win32Socket;
|
||||
}
|
@ -1,17 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: PlatformSocket.hpp
|
||||
Date: 2022-2-1
|
||||
Author: Reece
|
||||
***/
|
||||
#pragma once
|
||||
|
||||
#if defined(AURORA_PLATFORM_WIN32)
|
||||
#include "PlatformSocket.Win32.hpp"
|
||||
#endif
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
|
||||
}
|
@ -1,33 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: SocketFactory.cpp
|
||||
Date: 2022-2-1
|
||||
Author: Reece
|
||||
***/
|
||||
#include <Source/RuntimeInternal.hpp>
|
||||
#include "Net.hpp"
|
||||
#include "SocketFactory.hpp"
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
bool BasePlatformSocketFactory::NewServer(const ServerInfo &listen, AuSPtr<IServer> &out)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
bool BasePlatformSocketFactory::NewTlsServer(const TLSServerInfo &keys, AuSPtr<IServer> &out)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
bool BasePlatformSocketFactory::NewClient(const ClientConfig &info, AuSPtr<ILocalClientSocket> &out)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
bool BasePlatformSocketFactory::NewTlsClient(const TLSClientConfig &info, AuSPtr<ILocalClientSocket> &out)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: SocketFactory.hpp
|
||||
Date: 2022-2-1
|
||||
Author: Reece
|
||||
***/
|
||||
#pragma once
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
struct BasePlatformSocketFactory : public ISocketFactory
|
||||
{
|
||||
bool NewServer(const ServerInfo &listen, AuSPtr<IServer> &out) override;
|
||||
bool NewTlsServer(const TLSServerInfo &keys, AuSPtr<IServer> &out) override;
|
||||
|
||||
bool NewClient(const ClientConfig &info, AuSPtr<ILocalClientSocket> &out) override;
|
||||
bool NewTlsClient(const TLSClientConfig &info, AuSPtr<ILocalClientSocket> &out) override;
|
||||
};
|
||||
}
|
@ -1,88 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: SocketStatAverageBps.hpp
|
||||
Date: 2021-10-31
|
||||
Author: Reece
|
||||
***/
|
||||
#pragma once
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
struct SocketStatAverageBps
|
||||
{
|
||||
inline AuUInt32 GetBytesPerMS(AuUInt32 timeNow)
|
||||
{
|
||||
if (!frameLastEnd) return bytesTransferred;
|
||||
return (double(bytesTransferred) / (double(timeNow - frameLastEnd) + AuNumericLimits<double>::epsilon()));
|
||||
}
|
||||
|
||||
inline AuUInt32 GetBytesPerSecondNormalized(AuUInt32 timeNow)
|
||||
{
|
||||
AU_LOCK_GUARD(lock);
|
||||
|
||||
// If timeNow isn't at least that of one socket frame, then we just have to return some old data
|
||||
if (frameZero) return GetLastBytesPerSecond();
|
||||
|
||||
// Cool we can extrapolate usage using a time weight at least that of one server frame
|
||||
|
||||
// Some useful variables...
|
||||
auto frameAtPoint = GetBytesPerMS(timeNow);
|
||||
auto timeElapsed = timeNow - frameLastEnd; // time elapsed since last packet dispatch finish. makes sense to use this is the packet delta of a high bandwidth stream
|
||||
|
||||
// Edge case: we aren't receiving much data. if we have more than 1 second of data, we should use the stream average
|
||||
if (timeElapsed > 1000) return frameAtPoint / 1000; // from ms
|
||||
// else assume constant usage will continue to trend for at least another second
|
||||
// the actual extrapolation
|
||||
auto weight = double(1000) / double(timeElapsed);
|
||||
return double(frameAtPoint) * weight;
|
||||
}
|
||||
|
||||
inline AuUInt32 GetLastBytesPerSecond()
|
||||
{
|
||||
AU_LOCK_GUARD(lock);
|
||||
return double(lastBytesTransferred) / (double(frameLastEnd - frameLastStart) + AuNumericLimits<double>::epsilon()) * 1000.f;
|
||||
}
|
||||
|
||||
inline void Reset()
|
||||
{
|
||||
bytesTransferred = 0;
|
||||
frameStart = 0;
|
||||
frameLastEnd = 0;
|
||||
frameLastStart = 0;
|
||||
frameZero = true;
|
||||
lastBytesTransferred = 0;
|
||||
}
|
||||
|
||||
inline void Add(AuUInt32 timeNow, AuUInt32 bytes)
|
||||
{
|
||||
AU_LOCK_GUARD(lock);
|
||||
auto nextTick = frameLastEnd + 1000;
|
||||
|
||||
if (nextTick < timeNow)
|
||||
{
|
||||
frameLastEnd = timeNow;
|
||||
frameLastStart = AuExchange(frameStart, timeNow);
|
||||
lastBytesTransferred = AuExchange(bytesTransferred, bytes);
|
||||
frameZero = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
frameZero = false;
|
||||
bytesTransferred += bytes;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
AuThreadPrimitives::SpinLock lock;
|
||||
|
||||
AuUInt32 frameStart {};
|
||||
AuUInt32 bytesTransferred {};
|
||||
|
||||
AuUInt32 frameLastStart {};
|
||||
AuUInt32 frameLastEnd {};
|
||||
AuUInt32 lastBytesTransferred {};
|
||||
|
||||
bool frameZero {true};
|
||||
};
|
||||
}
|
@ -1,36 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: SocketStatChannel.hpp
|
||||
Date: 2021-10-31
|
||||
Author: Reece
|
||||
***/
|
||||
#pragma once
|
||||
|
||||
#include "SocketStatAverageBps.hpp"
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
struct SocketStatChannel
|
||||
{
|
||||
SocketStatAverageBps bandwidth;
|
||||
AuUInt64 total;
|
||||
|
||||
// Interpolated bytes per second, may be less than expected (returning frame -1)
|
||||
inline AuUInt32 GetAverageBytesPerSecond()
|
||||
{
|
||||
return bandwidth.GetLastBytesPerSecond();
|
||||
}
|
||||
|
||||
inline AuUInt32 GetBytesPerSecond()
|
||||
{
|
||||
return bandwidth.GetBytesPerSecondNormalized(Time::CurrentClockMS());
|
||||
}
|
||||
|
||||
inline void Add(AuUInt32 bytes)
|
||||
{
|
||||
total += bytes;
|
||||
bandwidth.Add(Time::CurrentClockMS(), bytes);
|
||||
}
|
||||
};
|
||||
}
|
@ -1,19 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: WorkPoolGroup.cpp
|
||||
Date: 2022-2-1
|
||||
Author: Reece
|
||||
***/
|
||||
#include <Source/RuntimeInternal.hpp>
|
||||
#include "Net.hpp"
|
||||
#include "WorkPoolGroup.hpp"
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
WorkPoolGroup::WorkPoolGroup()
|
||||
{
|
||||
asyncWorkGroup = AuAsync::kThreadIdAny;
|
||||
asyncWorkPoolOffsetOrAny = AuAsync::kThreadIdAny;
|
||||
}
|
||||
}
|
@ -1,13 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: WorkPoolGroup.hpp
|
||||
Date: 2022-2-1
|
||||
Author: Reece
|
||||
***/
|
||||
#pragma once
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
|
||||
}
|
@ -1,19 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: WorkRange.cpp
|
||||
Date: 2022-2-1
|
||||
Author: Reece
|
||||
***/
|
||||
#include <Source/RuntimeInternal.hpp>
|
||||
#include "Net.hpp"
|
||||
#include "WorkRange.hpp"
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
WorkRange::WorkRange()
|
||||
{
|
||||
workerOffsetOrAny = AuAsync::kThreadIdAny;
|
||||
workerCountOrAny = AuAsync::kThreadIdAny;
|
||||
}
|
||||
}
|
@ -1,13 +0,0 @@
|
||||
/***
|
||||
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
||||
|
||||
File: WorkRange.hpp
|
||||
Date: 2022-2-1
|
||||
Author: Reece
|
||||
***/
|
||||
#pragma once
|
||||
|
||||
namespace Aurora::IO::Net
|
||||
{
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user