[+] IReadDir
[+] AuIOFS::ReadDir [*] Fix erroneous return false under fs remove (NT)
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@ -9,18 +9,24 @@
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namespace Aurora::IO::FS
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{
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struct IReadDir;
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/**
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Lists files with respect to a given partial or full path of a directory
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@param files relative address of an entry
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@deprecate use ReadDir
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*/
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AUKN_SYM bool FilesInDirectory(const AuString &string, AuList<AuString> &files);
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/**
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Lists directories with respect to a given partial or full path of a directory
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@param files relative address of an entry
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@deprecate use ReadDir
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*/
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AUKN_SYM bool DirsInDirectory(const AuString &string, AuList<AuString> &dirs);
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AUKN_SYM AuSPtr<IReadDir> ReadDir(const AuString &string);
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AUKN_SYM bool WriteFile(const AuString &path, const Memory::MemoryViewRead &blob);
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AUKN_SYM bool WriteString(const AuString &path, const AuString &str);
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@ -56,3 +62,4 @@ namespace Aurora::IO::FS
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#include "IAsyncFileStream.hpp"
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#include "Async.hpp"
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#include "Watcher.hpp"
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#include "IReadDir.hpp"
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Include/Aurora/IO/FS/IReadDir.hpp
Normal file
22
Include/Aurora/IO/FS/IReadDir.hpp
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@ -0,0 +1,22 @@
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/***
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Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: IReadDir.hpp
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Date: 2022-07-22
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Author: Reece
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***/
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#pragma once
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namespace Aurora::IO::FS
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{
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struct StatEx : Stat
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{
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AuString path;
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AuString fileName;
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};
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struct IReadDir
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{
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virtual StatEx *Next() = 0;
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};
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}
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@ -30,6 +30,4 @@ namespace Aurora::IO
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AUI_METHOD(bool, ApplyRateLimit, ())
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);
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}
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@ -20,29 +20,151 @@ namespace Aurora::IO::FS
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return CreateDirectoryW(Locale::ConvertFromUTF8(str).c_str(), NULL);
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}
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AUKN_SYM bool FilesInDirectory(const AuString &string, AuList<AuString> &files)
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struct ReadDirStructure : IReadDir
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{
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if (IterateDirEntriesSTL(string, true, files))
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HANDLE hFind {INVALID_HANDLE_VALUE};
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WIN32_FIND_DATAW ffd;
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bool bFirstTick {true};
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bool bDead {false};
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StatEx stat;
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AuString sPath;
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~ReadDirStructure()
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{
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return true;
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::FindClose(this->hFind);
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}
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// TODO: Implement a fast path for NT. std::filesystem is unusably slow
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virtual StatEx *Next() override
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{
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if (!AuExchange(this->bFirstTick, false))
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{
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if (::FindNextFileW(this->hFind, &this->ffd) == 0)
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{
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return {};
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}
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}
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if (this->bDead)
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{
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return {};
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}
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if (this->ffd.cFileName == std::wstring(L".") ||
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this->ffd.cFileName == std::wstring(L".."))
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{
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return Next();
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}
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stat.exists = true;
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stat.fileName = Locale::ConvertFromWChar(this->ffd.cFileName);
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if (stat.fileName.empty())
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{
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this->bDead = true;
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return {};
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}
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stat.path = NormalizePathRet(this->sPath + stat.fileName);
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if (stat.path.empty())
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{
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this->bDead = true;
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return {};
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}
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stat.existsDirectory = this->ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY;
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stat.existsFile = !stat.existsDirectory;
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stat.symLink = this->ffd.dwFileAttributes & FILE_ATTRIBUTE_REPARSE_POINT;
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stat.size = AuUInt64(this->ffd.nFileSizeLow) | (AuUInt64(this->ffd.nFileSizeHigh) << 32);
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stat.created = Time::ConvertTimestamp(this->ffd.ftCreationTime);
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stat.modified = Time::ConvertTimestamp(this->ffd.ftLastWriteTime);
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stat.accessed = Time::ConvertTimestamp(this->ffd.ftLastAccessTime);
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return &stat;
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}
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};
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AUKN_SYM AuSPtr<IReadDir> ReadDir(const AuString &string)
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{
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auto pObj = AuMakeShared<ReadDirStructure>();
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if (!pObj)
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{
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SysPushErrorMem();
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return {};
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}
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if (!AuIOFS::NormalizePath(pObj->sPath, string))
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{
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SysPushErrorMem();
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return {};
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}
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if (!AuTryInsert(pObj->sPath, '\\'))
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{
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SysPushErrorMem();
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return {};
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}
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pObj->hFind = ::FindFirstFileW(AuLocale::ConvertFromUTF8(pObj->sPath + "*").c_str(), &pObj->ffd);
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if (INVALID_HANDLE_VALUE == pObj->hFind)
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{
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SysPushErrorIO();
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return {};
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}
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return pObj;
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}
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AUKN_SYM bool FilesInDirectory(const AuString &string, AuList<AuString> &files)
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{
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auto itr = ReadDir(string);
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if (!itr)
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{
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return false;
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}
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// SECURITY(): if next fails, its indistinguishable from end of file list, and will return true. it kinda sucks
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while (auto stat = itr->Next())
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{
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if (!stat->existsFile)
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{
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continue;
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}
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if (!AuTryInsert(files, stat->fileName))
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{
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return false;
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}
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}
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return true;
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}
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AUKN_SYM bool DirsInDirectory(const AuString &string, AuList<AuString> &dirs)
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{
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if (IterateDirEntriesSTL(string, false, dirs))
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auto itr = ReadDir(string);
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if (!itr)
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{
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return true;
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return false;
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}
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// TODO: Implement a fast path for NT. std::filesystem is unusably slow
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// SECURITY(): if next fails, its indistinguishable from end of file list, and will return true. it kinda sucks
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while (auto stat = itr->Next())
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{
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if (!stat->existsDirectory)
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{
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continue;
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}
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if (!AuTryInsert(dirs, stat->fileName))
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{
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return false;
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}
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}
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return true;
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}
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AUKN_SYM bool WriteFile(const AuString &path, const Memory::MemoryViewRead &blob)
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{
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@ -212,10 +334,16 @@ namespace Aurora::IO::FS
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try
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{
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auto translatedPath = Locale::ConvertFromUTF8(NormalizePathRet(path));
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if (!DeleteFileW(translatedPath.c_str()))
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if (::DeleteFileW(translatedPath.c_str()))
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{
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return RemoveDirectoryW(translatedPath.c_str());
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return true;
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}
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if (::RemoveDirectoryW(translatedPath.c_str()))
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{
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return true;
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}
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return false;
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}
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catch (...)
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