[*] Update readme
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README.md
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README.md
@ -12,10 +12,10 @@ the buildscripts into your applications build pipeline to get started.
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## Features
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## Features
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- Little to no C++ standard template library dependence (^1)
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- Reduced C++ standard template library dependence (^1)
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- High performance threading and synchronization primitives (os userland sched optimized)
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- High performance threading and synchronization primitives (os userland sched optimized)
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- Async threading primitives, including WaitMultipleObjects paradigm (local IPC)
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- Async threading primitives with WaitMultipleObjects/RegisterWaitForSingleObject,RunLoop style interfaces (local IPC)
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- Asynchronous and synchronous IO (network, character, file, and buffered)
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- Asynchronous and synchronous IO (network, character, file, buffered, process, and io watcher)
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- Optional event driven async programming paradigm
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- Optional event driven async programming paradigm
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- Consoles; graphical and standard, file archives
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- Consoles; graphical and standard, file archives
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- Logging; UTF-8 logger, common sink backends
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- Logging; UTF-8 logger, common sink backends
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@ -26,8 +26,8 @@ the buildscripts into your applications build pipeline to get started.
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- IPC [WIP]
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- IPC [WIP]
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- Network [WIP]
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- Network [WIP]
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- Random; secure and fast
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- Random; secure and fast
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- Hardware Info; memory and cpu info
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- Hardware Info; memory and cpu info (including features, topology, e-core, and cache info)
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- Software Stack Info
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- Software Stack Info (kernel, version, brand, build string, etc)
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- FIO settings registry
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- FIO settings registry
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- Compression
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- Compression
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- Locale and encoding
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- Locale and encoding
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@ -452,7 +452,7 @@ Utility (third party)
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- Assume C++17 language support in the language driver
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- Assume C++17 language support in the language driver
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- Use AuXXX type bindings for std types, allow customers to overload the std namespace
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- Use AuXXX type bindings for std types, allow customers to overload the std namespace \
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We assume *some* containers and utility APIs exist, but where they come from is up to you
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We assume *some* containers and utility APIs exist, but where they come from is up to you
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- Keep the code and build chain simple such that any C++ developer could maintain
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- Keep the code and build chain simple such that any C++ developer could maintain
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