[+] IOProcessor::StartSimpleIOWatch(const AuSPtr<IIOWaitableItem> &object, const AuSPtr<IIOSimpleEventListener> &listener)
[+] IOProcessor::StartSimpleLSWatch(const AuSPtr<Loop::ILoopSource> &source, const AuSPtr<IIOSimpleEventListener> &listener)
[*] IOAdapterAsyncStream should reset the transactions IO state upon reaching end of segment (should this be per tick?) or upon stream error - otherwise, we end up spinning on a stuck event forever
[*] Fix non-linear path under read of the AuByteBuffer
[*] Fix various other nonlinear conditions under AuByteBuffer
[*] IOProcessor releases registered io item from queue upon request
[*] Fix ConsoleMessage::Write -> enumeration of color should be casted to a uint8
[+] Error telemetry under async task creation
[*] Fix various lock ups and non-blocking spins related to erroneous InternalRunOne impl. Residual preemptive batching was fucking with modern io.
[*] Cleanup TaskFrom/JobFrom. More work required to clean up legacy piss
[+] IIOBufferedStreamAvailable callback
[+] IIOProcessor singleshot work items / IIOProcessorWorkUnit
[+] IOPipeCallback description of a pipes destination
[+] IOPipeInputData description of a pipes source
[+] IOPipeRequest, IOPipeRequestAIO, IOPipeRequestBasic
[+] IPipeBackend hooks for on start/end hooks of IOPipeRequestBasics
[*] Update IOAdapaterAsyncStream implementation to better support caller buffering
[*] Updated IAsyncStreamReader to include a warm/dequeue API for direct async usage
[*] Fix NT IO regressions
[*] Fix ThreadPool shutdown on an unregistered thread
[*] Fix race condition in Async.NT.cpp & fix signalable state to closely match Linux (dunno how this was passing before)
[*] Refactor IOProcessorWorkUnit -> IIOProcessorWorkUnit
[*] Update experimental header to include the changes