9a2e5674e8
[*] RWLock improvements
2023-07-30 11:23:40 +01:00
2d6dca4e21
[+] 32bit SOO sizes for sync primitives under x86_32/MSVC
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[*] Optimize the write-biased reentrant read-write lock down to 88 bytes on MSVC x64
2023-06-17 17:08:58 +01:00
25b933aafa
[*] Fixed regression in RWLock size without sacrificing on features
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(TODO: I would like to WoA optimize it for modern oses at some point)
2023-06-16 00:02:42 +01:00
74b813f051
[*] Bloat RWLock by adding a separate yield queue for writers (we were already writer biased)
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This will help us reduce cpu usage and latency at the cost of 32 bytes.
We are now hopelessly oversized: 136 bytes for a single primitive. 104 was barely passble.
2023-06-15 20:54:19 +01:00
d755a9d651
[*] Massive perf boost by removing atomic and
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[*] Refactor ambiguous IWaitable::Lock(timeoutMs) to LockMS to prevent final using collisions
2023-04-03 08:21:44 +01:00
8272959249
[*] Further compress
2023-03-22 13:42:07 +00:00
046b70d7bc
[*] [Pre-Win8.1] Optimize for modern nt instead of windows vista synch in legacy path; yes, this is how windows 7 and vista synch is somewhat implemented.
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...on apis that predate those kernel revisions. so, technically this might be able to run on xp.
[*] GetThreadCookie optimization for all platforms
2023-03-15 00:35:29 +00:00
e82ec4a343
[+] IWaitable::LockNS(...)
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[+] AuThreading.WakeAllOnAddress
[+] AuThreading.WakeOnAddress
[+] AuThreading.WakeNOnAddress
[+] AuThreading.TryWaitOnAddress
[+] AuThreading.WaitOnAddress
[*] Further optimize synch primitives
[+] AuThreadPrimitives::RWRenterableLock
2023-03-12 15:27:28 +00:00
8ff81df129
[*] Fix deadlock involving WaitFor under ThreadPool (shutdown race)
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[*] Optimize mutex lock out of RWLockImpl::TryLockWrite
[*] Force all relevant members of RWLockImpl to be volatile just bc lol (afaik we cant justify it yet; however, i want to minimalize the risk of future issues in this type)
2023-01-30 14:35:48 +00:00
0cdbc34c06
[*] Optimize allocations out of RWLock
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[*] Fix linux regression
2022-12-29 09:42:02 +00:00
898c0ced37
[*] Refactoring in progress...
2022-11-17 08:03:20 +00:00