/*** Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved. File: Locale.hpp Date: 2021-6-9 Author: Reece ***/ #pragma once #include "ECodePage.hpp" #include "Encoding/Encoding.hpp" namespace Aurora::Locale { struct LocalizationInfo { LocalizationInfo(const AuString& language, const AuString& country, const AuString& codeset, const ECodePage codePage) : language(language), country(country), codeset(codeset), codepage(codePage) {} const AuString& language; const AuString& country; const AuString& codeset; const ECodePage codepage; }; /* Retrieves information about the current system
This function will never fail
This function will never release memory */ AUKN_SYM LocalizationInfo GetLocale(); #if defined(AURORA_PLATFORM_WIN32) || defined(I_REALLY_NEED_WIDECHAR_PUBAPI) AUKN_SYM std::wstring ConvertFromUTF8(const AuString &in); AUKN_SYM AuString ConvertFromWChar(const wchar_t *in, AuMach length); AUKN_SYM AuString ConvertFromWChar(const wchar_t *in); #endif }