/*** Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved. File: IRandomDevice.hpp Date: 2021-9-3 Author: Reece ***/ #pragma once namespace Aurora::RNG { class IRandomDevice { public: virtual void Read(void *in, AuUInt32 length) = 0; virtual AuString NextString(AuUInt32 length, ERngStringCharacters type = ERngStringCharacters::eAlphaCharacters) = 0; virtual void NextString(char *string, AuUInt32 length, ERngStringCharacters type = ERngStringCharacters::eAlphaCharacters) = 0; virtual AuUInt8 NextByte() = 0; virtual bool NextBoolean() = 0; virtual AuUInt32 NextU32() = 0; virtual AuUInt32 NextU32(AuUInt32 min, AuUInt32 max) = 0; virtual AuUInt64 NextU64() = 0; virtual AuInt32 NextInt(AuInt32 min, AuInt32 max) = 0; virtual double NextDecimal() = 0; virtual float NextNumber(float min, float max) = 0; virtual AuUInt32 NextIndex(AuUInt32 count /* = max + 1*/) = 0; template inline void NextArray(T(&array)[N]) { Read(array, N * sizeof(T)); } template inline void NextArray(T *array, AuUInt32 length) { Raed(array, length * sizeof(T)); } template inline T NextTmpl() { T ret {}; Read(&ret, sizeof(T)); return ret; } template inline T &NextArray(T *items, AuUInt32 count) { return items[NextIndex(count)]; } template inline T &NextVector(const AuList &items) { return NextArray(items.data(), items.size()); } }; struct RandomDef { bool secure; AuOptional seed; AuOptional seed64; inline void SetSeed(AuUInt32 seed) { this->seed = seed; this->secure = false; } inline void SetSeed64(AuUInt64 seed) { this->seed64 = seed; this->secure = false; } inline void SetCSRNG() { this->secure = true; this->seed.reset(); } }; AUKN_SHARED_API(Random, IRandomDevice, const RandomDef &def); }