/*** Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved. File: HashStream.hpp Date: 2021-6-10 Author: Reece ***/ #pragma once namespace Aurora::Hashing { struct IHashStream { /** * @brief Processes an arbitrary amount of bytes * @param input */ virtual void Ingest(const Memory::MemoryViewRead &input) = 0; /** * @brief Legacy pointer variant of the ::Finalize API. Wont deprecate. * @param length * @return */ virtual AuUInt8 const* GetBytes(AuUInt32 &uLength) = 0; /** * @brief Finalizes the stream - locks and returns the internal buffer * @return */ virtual Memory::MemoryViewRead Finalize() = 0; /** * @brief 1) Temporarily finalizes the stream * 2) Copies the final state into the final buffer * 3) Returns the stream its' original state * 4) Returns a view of the final buffer * @return */ virtual Memory::MemoryViewRead PeekFinalize() = 0; /** * @brief Exports the state of an aligned stream * @return */ virtual AuResult Export() = 0; /** * @brief Starts off from where ::Export left off * @param view * @return */ virtual bool Import(const Memory::MemoryViewRead &view) = 0; /** * @brief Reuse the IHashStream of the EHashType variant by resetting the stream state to its' default configuration */ virtual void Reset() = 0; }; AUKN_SHARED_API(HashStream, IHashStream, EHashType type); }