/*** Copyright (C) 2023 J Reece Wilson (a/k/a "Reece"). All rights reserved. File: AuProcAddresses.NT.cpp Date: 2023-2-16 Author: Reece ***/ #include namespace Aurora { void InitNTAddresses() { #if defined(AURORA_PLATFORM_WIN32) #define ADD_LOAD_LIB(name) \ auto h ## name = GetModuleHandleW(k## name ## DllName); \ if (!h ## name) \ { \ h ## name = LoadLibraryW(k## name ## DllName); \ } ADD_LOAD_LIB(Kernel32); ADD_LOAD_LIB(Nt); ADD_LOAD_LIB(KernelBase); ADD_LOAD_LIB(Sync); ADD_LOAD_LIB(WS2); ADD_LOAD_LIB(AdvancedApi); ADD_LOAD_LIB(BCrypt); #define ADD_GET_PROC(name, proc) \ if (h ## name) \ { \ p ## proc = AuReinterpretCast(GetProcAddress(h ## name, #proc)); \ } #define ADD_GET_PROC_BI(name, name2, proc) \ p ## proc = nullptr; \ if (h ## name) \ { \ p ## proc = AuReinterpretCast(GetProcAddress(h ## name, #proc)); \ } \ if (!p ## proc) \ { \ if (h ## name2) \ { \ p ## proc = AuReinterpretCast(GetProcAddress(h ## name2, #proc)); \ } \ } if (pRtlGetVersion) { return; } ADD_GET_PROC(Nt, RtlGetVersion) ADD_GET_PROC(Nt, NtDelayExecution) ADD_GET_PROC(Nt, NtWaitForKeyedEvent) ADD_GET_PROC(Nt, NtReleaseKeyedEvent) ADD_GET_PROC(Nt, NtOpenKeyedEvent) ADD_GET_PROC(Nt, NtCreateKeyedEvent) ADD_GET_PROC(Nt, RtlWaitOnAddress) ADD_GET_PROC_BI(Kernel32, KernelBase, VirtualAlloc2) ADD_GET_PROC_BI(Kernel32, KernelBase, MapViewOfFile3) ADD_GET_PROC_BI(Kernel32, KernelBase, UnmapViewOfFile2) ADD_GET_PROC(Kernel32, GetSystemCpuSetInformation) ADD_GET_PROC(Kernel32, GetLogicalProcessorInformation) ADD_GET_PROC(Kernel32, SetThreadDescription) ADD_GET_PROC(Kernel32, SetThreadInformation) ADD_GET_PROC(Kernel32, SetThreadSelectedCpuSets) ADD_GET_PROC(Kernel32, PrefetchVirtualMemory) ADD_GET_PROC(Sync, WaitOnAddress) ADD_GET_PROC(Sync, WakeByAddressSingle) ADD_GET_PROC(Sync, WakeByAddressAll) ADD_GET_PROC(WS2, GetAddrInfoExCancel) ADD_GET_PROC(AdvancedApi, CryptAcquireContextW) ADD_GET_PROC(AdvancedApi, CryptReleaseContext) ADD_GET_PROC(AdvancedApi, CryptGenRandom) ADD_GET_PROC(BCrypt, BCryptGenRandom) #else pWaitOnAddress = WaitOnAddress; pWakeByAddressSingle = WakeByAddressSingle; pWakeByAddressAll = WakeByAddressAll; pVirtualAlloc2 = VirtualAlloc2FromApp; pMapViewOfFile3 = MapViewOfFile3FromApp; pGetSystemCpuSetInformation = GetSystemCpuSetInformation; pGetLogicalProcessorInformation = GetLogicalProcessorInformation; pSetThreadInformation = SetThreadInformation; pSetThreadDescription = SetThreadDescription; pSetThreadSelectedCpuSets = SetThreadSelectedCpuSets; pGetAddrInfoExCancel = GetAddrInfoExCancel; pPrefetchVirtualMemory = PrefetchVirtualMemory; // https://github.com/LWJGL/lwjgl3/blob/master/modules/lwjgl/remotery/src/main/c/Remotery.c#L1188 // Xbox main SDK has a better API we should use // So... // TODO: Xbox One and later: https://github.com/microsoft/Xbox-ATG-Samples/blob/main/XDKSamples/Graphics/AdvancedESRAM12/PageAllocator.cpp#L193-L206 // Require AuProcess for that given target pUnmapViewOfFile2 = UnmapViewOfFile2; // < isn't portable but // "This topic lists the Win32 APIs that are part of the Universal Windows Platform (UWP) and that are implemented by all Windows 10 devices." // UnmapViewOfFile2 -> Introduced into api-ms-win-core-memory-l1-1-5.dll in 10.0.17134. pNtDelayExecution = nullptr /* ... (you dont need it, but it'll help a ton) */; #endif gUseNativeWaitMutex = (pWaitOnAddress && !gRuntimeConfig.threadingConfig.bPreferNt51XpMutexesOver8 && (pRtlWaitOnAddress || AuBuild::kCurrentPlatform != AuBuild::EPlatform::ePlatformWin32)) || !pNtWaitForKeyedEvent; gUseNativeWaitCondvar = (pWaitOnAddress && !gRuntimeConfig.threadingConfig.bPerferNt51XpCondvarsOver8 && (pRtlWaitOnAddress || AuBuild::kCurrentPlatform != AuBuild::EPlatform::ePlatformWin32)) || !pNtWaitForKeyedEvent; gUseNativeWaitSemapahore = bool(pWaitOnAddress); } }