#pragma once struct WELLRand { AuUInt32 state[16]; int index; AuThreadPrimitives::SpinLock lock; }; WELLRand WELL_SeedRand(AuUInt32 seed); WELLRand WELL_SeedRandBig64(const AuArray &seed); WELLRand WELL_SeedRand64(AuUInt64 seed); AuUInt32 WELL_NextLong(WELLRand* rand); void WELL_NextBytes(WELLRand *rand, void *in, AuUInt32 length);