/*** Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved. File: PlatformSocket.Win32.cpp Date: 2022-2-1 Author: Reece ***/ #include #include "PlatformSocket.Win32.hpp" namespace Aurora::IO::Net { bool Win32Socket::IsActive() { return {}; } Error_t Win32Socket::GetLastError() { return {}; } void Win32Socket::Shutdown() { } AuSPtr Win32Socket::SetContext(const AuSPtr &newContext) { return {}; } AuSPtr Win32Socket::GetContext() { return {}; } bool Win32Socket::GetLocalEndpoint(ConnectionEndpoint &out) { return {}; } SocketStat Win32Socket::GetStats() { return {}; } EUnderlyingModel Win32Socket::GetThreadModel() { return EUnderlyingModel::eAsync; } }