/*** Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved. File: Panic.cpp Date: 2021-6-12 Author: Reece ***/ #include #include "Debug.hpp" #include "Panic.hpp" //#include #include #include #include namespace Aurora::Debug { void PlatformHandleFatal(); static bool gHandlingFatal = false; AUKN_SYM void DebugBreak() { #if defined(AU_CFG_ID_INTERNAL) || defined(AU_CFG_ID_DEBUG) #if defined(AURORA_PLATFORM_WIN32) #if defined(AU_CFG_ID_INTERNAL) if (IsDebuggerPresent()) #endif { ::DebugBreak(); } #elif defined(AU_CFG_ID_DEBUG) // bc nix #if defined(AURORA_COMPILER_MSVC) __debugbreak(); #elif (defined(__has_builtin) && __has_builtin(__builtin_debugtrap)) __builtin_debugtrap(); #elif defined(AURORA_COMPILER_GCC) || defined(AURORA_COMPILER_CLANG) // GCC is a terrible compiler, msvc is annoying at best, and LLVM + cpp frontend seems great, whats new? // I refuse to chuck inline assembly here, not here, not in this project, not for freetards. #endif #endif #endif } bool InPanic() { return gHandlingFatal; } AUKN_SYM void Panic2(AuUInt uLineHintInNonshipBinary) { // TODO: telemetry insert crashing from line uLineHintInNonshipBinary Panic(); } AUKN_SYM void Panic() { // if (gHandlingFatal) { goto failFast; } DebugBreak(); // Edge case: internal builds should always check for a debugger before crashing #if defined(AU_CFG_ID_INTERNAL) && defined(__has_builtin) && __has_builtin(__builtin_debugtrap) __builtin_debugtrap(); #endif // if (AuExchange(gHandlingFatal, true)) { goto failFast; } try { Console::ConsoleTTY::PumpForce(); } catch (...) { } try { Grug::GrugFlushFlushs(); Grug::GrugFlushWrites(); } catch (...) { } try { Console::Pump(); } catch (...) { } failFast: static bool runPlatformFastFailOnce {}; if (!AuExchange(runPlatformFastFailOnce, true)) { try { Debug::PlatformHandleFatal(true); } catch (...) { } } #if defined(AURORA_IS_MODERNNT_DERIVED) Win32Terminate(); #else #if defined(AURORA_COMPILER_GCC) || defined(AURORA_COMPILER_CLANG) __builtin_trap(); #else std::terminate(); #endif #endif } }