AuroraRuntime/Source/IO/Loop/WaitSingleBase.cpp
J Reece Wilson 02826d2365 [+] AuLoop::kWaitMultipleFlagNoIOCallbacks
[+] AuLoop::kWaitMultipleFlagBreakAfterAPC
[+] Alternative Wait AND implementations for NT, POSIX, and generic
[+] IOConfig::...
[*] LoopQueue improvements
[+] ILoopQueue::ConfigureDoIOApcCallbacks
[+] ILoopQueue::ConfigureDoIOApcCallbacks
2024-10-10 11:03:26 +01:00

214 lines
5.6 KiB
C++

/***
Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: WaitSingle.Generic.cpp
Date: 2021-10-2
Author: Reece
***/
#include <Source/RuntimeInternal.hpp>
#include "WaitSingleBase.hpp"
namespace Aurora::IO::Loop
{
extern AuRWRenterableLock gWaitForMultipleALLLock;
bool WaitSingleBase::IsSignaledNoSpinIfUserland()
{
return this->IsSignaled();
}
bool WaitSingleBase::IsSignaled()
{
return WaitSingleBase::IsSignaledExt(0);
}
bool WaitSingleBase::IsSignaledExt(AuUInt8 uFlags)
{
bool bFlagUser = uFlags & kFlagLSTryNoSpin;
if (bFlagUser)
{
return this->IsSignaledNoSpinIfUserland();
}
this->OnPresleep();
bool bRet = this->IsSignaledExt_(uFlags);
if (!bRet)
{
AU_LOCK_GUARD(gWaitForMultipleALLLock->AsReadable());
bRet = this->IsSignaledExt_(uFlags);
}
this->OnFinishSleep();
return bRet;
}
bool WaitSingleBase::IsSignaledExt_(AuUInt8 uFlags)
{
bool val {};
AuUInt one {AuNumericLimits<AuUInt>::max()};
AuUInt two {AuNumericLimits<AuUInt>::max()};
bool bFlagUser = uFlags & kFlagLSTryNoSpin;
bool bFlagNoAlert = uFlags & kFlagLSTryNoIOAlerts;
if (this->Singular())
{
#if defined(AURORA_IS_POSIX_DERIVED)
auto handle = this->GetHandle();
auto handleRw = this->GetWriteHandle();
val = this->WaitForOne(0, handle, handleRw, bFlagNoAlert);
#else
auto handle = this->GetHandle();
val = this->WaitForOne(0, handle, bFlagNoAlert);
#endif
if (val)
{
val = this->OnTrigger(handle);
}
}
else
{
#if defined(AURORA_IS_POSIX_DERIVED)
auto handles = this->GetHandles();
auto handlesRw = this->GetWriteHandles();
val = this->WaitForAtleastOne(0, handles, handlesRw, one, two, bFlagNoAlert);
if (one == -1) one = two;
#else
auto handles = this->GetHandles();
val = this->WaitForAtleastOne(0, handles, one, bFlagNoAlert);
#endif
if (val)
{
val = this->OnTrigger(one);
}
}
return val;
}
bool WaitSingleBase::WaitOn(AuUInt32 timeout)
{
return WaitSingleBase::WaitOnExt(0, timeout);
}
bool WaitSingleBase::WaitOnExt(AuUInt8 uFlags, AuUInt32 timeout)
{
bool bFlagUser = uFlags & kFlagLSTryNoSpin;
if (bFlagUser)
{
if (this->IsSignaledNoSpinIfUserland())
{
return true;
}
uFlags &= ~kFlagLSTryNoSpin;
}
auto uEndTime = timeout ?
AuTime::SteadyClockNS() + AuMSToNS<AuUInt64>(timeout) :
0;
return WaitSingleBase::WaitOnAbsExt(uFlags, uEndTime);
}
bool WaitSingleBase::WaitOnAbs(AuUInt64 uTimeoutAbs)
{
return WaitSingleBase::WaitOnAbsExt(0, uTimeoutAbs);
}
bool WaitSingleBase::WaitOnAbsExt(AuUInt8 uFlags, AuUInt64 uEndTime)
{
bool val {};
AuUInt32 uMSTimeout {};
AuUInt64 uNSTimeout {};
bool bAgain {};
AuUInt one {AuNumericLimits<AuUInt>::max()};
AuUInt two {AuNumericLimits<AuUInt>::max()};
bool bFlagUser = uFlags & kFlagLSTryNoSpin;
bool bFlagNoAlert = uFlags & kFlagLSTryNoIOAlerts;
if (bFlagUser)
{
if (this->IsSignaledNoSpinIfUserland())
{
return true;
}
}
this->OnPresleep();
do
{
if (uEndTime)
{
auto uStartTime = Time::SteadyClockNS();
if (uStartTime >= uEndTime)
{
uMSTimeout = 0;
uNSTimeout = 0;
}
else
{
uNSTimeout = uEndTime - uStartTime;
uMSTimeout = AuNSToMS<AuInt64>(uNSTimeout);
}
if (bAgain && !uMSTimeout)
{
val = false;
break;
}
}
else
{
uMSTimeout = AuUInt32(-1);
}
if (this->Singular())
{
#if defined(AURORA_IS_POSIX_DERIVED)
auto handle = this->GetHandle();
auto handleRw = this->GetWriteHandle();
val = this->WaitForOne(uMSTimeout, handle, handleRw, bFlagNoAlert);
#else
auto handle = this->GetHandle();
val = this->WaitForOne(uMSTimeout, handle, bFlagNoAlert);
#endif
if (val)
{
val = this->OnTrigger(handle);
}
}
else
{
#if defined(AURORA_IS_POSIX_DERIVED)
auto handles = this->GetHandles();
auto handlesRw = this->GetWriteHandles();
val = this->WaitForAtleastOne(uMSTimeout, handles, handlesRw, one, two, bFlagNoAlert);
if (one == -1) one = two;
#else
auto handles = this->GetHandles();
val = this->WaitForAtleastOne(uMSTimeout, handles, one, bFlagNoAlert);
#endif
if (val)
{
val = this->OnTrigger(one);
}
}
bAgain = true;
}
while (uEndTime && !val);
this->OnFinishSleep();
return val;
}
}