AuroraRuntime/Include/Aurora/RNG/IRandomDevice.hpp
Jamie Reece Wilson 54904957f2 [+] IRandomDevice.NextArrayVec2Fast
[+] IRandomDevice.NextArrayVec3Fast
[+] IRandomDevice.NextArrayVec4Fast
[+] AuRNG.RngArrayVec2Fast
[+] AuRNG.RngArrayVec3Fast
[+] AuRNG.RngArrayVec4Fast
2024-04-24 15:27:19 +01:00

177 lines
7.8 KiB
C++

/***
Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: IRandomDevice.hpp
Date: 2021-9-3
Author: Reece
***/
#pragma once
namespace Aurora::RNG
{
static const auto kSizeRNGDevice = 256;
struct IRandomDevice
{
virtual void Read(Memory::MemoryViewWrite view) = 0;
virtual AuString NextString(AuUInt32 uLength, ERngStringCharacters type = ERngStringCharacters::eAlphaCharacters) = 0;
virtual void NextString(char *pString, AuUInt32 uLength, ERngStringCharacters type = ERngStringCharacters::eAlphaCharacters) = 0;
virtual AuUInt8 NextByte() = 0;
virtual bool NextBoolean() = 0;
virtual AuUInt32 NextU32() = 0;
virtual AuUInt32 NextU32Range(AuUInt32 uMin, AuUInt32 uMax) = 0;
virtual AuInt32 NextI32Range(AuInt32 iMin, AuInt32 iMax) = 0;
virtual AuUInt64 NextU64() = 0;
virtual AuUInt64 NextU64Range(AuUInt64 uMin, AuUInt64 uMax) = 0;
virtual AuInt64 NextI64Range(AuInt64 iMin, AuInt64 iMax) = 0;
virtual AuVec2 NextVec2(AuVec2 boundA, AuVec2 boundB) = 0;
virtual AuVec2 NextVec2Sorted(AuVec2 min, AuVec2 max) = 0;
virtual AuVec3 NextVec3(AuVec3 boundA, AuVec3 boundB) = 0;
virtual AuVec3 NextVec3Sorted(AuVec3 min, AuVec3 max) = 0;
virtual AuVec4 NextVec4(AuVec4 boundA, AuVec4 boundB) = 0;
virtual AuVec4 NextVec4Sorted(AuVec4 min, AuVec4 max) = 0;
virtual double NextDecimal() = 0;
virtual double NextNumber(double dMin, double dMax) = 0;
virtual AuUInt32 NextIndex(AuUInt32 uCount /* = max + 1*/) = 0;
virtual uuids::uuid NextUUID() = 0;
virtual AuList<AuInt32> NextArrayI32Range(AuUInt32 uCount, AuInt32 iMin, AuInt32 iMax) = 0;
virtual AuList<AuInt32> NextArrayI32RangeFast(AuUInt32 uCount, AuInt32 iMin, AuInt32 iMax) = 0;
virtual AuList<AuUInt32> NextArrayU32Range(AuUInt32 uCount, AuUInt32 uMin, AuUInt32 uMax) = 0;
virtual AuList<AuUInt32> NextArrayU32RangeFast(AuUInt32 uCount, AuUInt32 uMin, AuUInt32 uMax) = 0;
virtual AuList<AuInt64> NextArrayI64Range(AuUInt32 uCount, AuInt64 iMin, AuInt64 iMax) = 0;
virtual AuList<AuInt64> NextArrayI64RangeFast(AuUInt32 uCount, AuInt64 iMin, AuInt64 iMax) = 0;
virtual AuList<AuUInt64> NextArrayU64Range(AuUInt32 uCount, AuUInt64 uMin, AuUInt64 uMax) = 0;
virtual AuList<AuUInt64> NextArrayU64RangeFast(AuUInt32 uCount, AuUInt64 uMin, AuUInt64 uMax) = 0;
virtual AuList<AuUInt32> NextArrayU32Mask(AuUInt32 uCount, AuUInt32 uMask) = 0;
virtual AuList<AuUInt64> NextArrayU64Mask(AuUInt32 uCount, AuUInt64 uMask) = 0;
virtual AuList<double> NextArrayDoubleRange(AuUInt32 uCount, double dMin, double dMax) = 0;
virtual AuList<double> NextArrayDoubleRangeFast(AuUInt32 uCount, double dMin, double dMax) = 0;
virtual AuList<AuInt32> NextArrayI32(AuUInt32 uCount) = 0;
virtual AuList<AuUInt32> NextArrayU32(AuUInt32 uCount) = 0;
virtual AuList<AuInt64> NextArrayI64(AuUInt32 uCount) = 0;
virtual AuList<AuUInt64> NextArrayU64(AuUInt32 uCount) = 0;
virtual AuList<AuVec2> NextArrayVec2(AuUInt32 uCount, AuVec2 boundA, AuVec2 boundB) = 0;
virtual AuList<AuVec2> NextArrayVec2Fast(AuUInt32 uCount, AuVec2 boundA, AuVec2 boundB) = 0;
virtual AuList<AuVec2> NextArrayVec2Sorted(AuUInt32 uCount, AuVec2 min, AuVec2 max) = 0;
virtual AuList<AuVec2> NextArrayVec2SortedFast(AuUInt32 uCount, AuVec2 min, AuVec2 max) = 0;
virtual AuList<AuVec3> NextArrayVec3(AuUInt32 uCount, AuVec3 boundA, AuVec3 boundB) = 0;
virtual AuList<AuVec3> NextArrayVec3Fast(AuUInt32 uCount, AuVec3 boundA, AuVec3 boundB) = 0;
virtual AuList<AuVec3> NextArrayVec3Sorted(AuUInt32 uCount, AuVec3 min, AuVec3 max) = 0;
virtual AuList<AuVec3> NextArrayVec3SortedFast(AuUInt32 uCount, AuVec3 min, AuVec3 max) = 0;
virtual AuList<AuVec4> NextArrayVec4(AuUInt32 uCount, AuVec4 boundA, AuVec4 boundB) = 0;
virtual AuList<AuVec4> NextArrayVec4Fast(AuUInt32 uCount, AuVec4 boundA, AuVec4 boundB) = 0;
virtual AuList<AuVec4> NextArrayVec4Sorted(AuUInt32 uCount, AuVec4 min, AuVec4 max) = 0;
virtual AuList<AuVec4> NextArrayVec4SortedFast(AuUInt32 uCount, AuVec4 min, AuVec4 max) = 0;
virtual AuList<double> NextArrayDouble(AuUInt32 uCount) = 0;
virtual AuList<double> NextArrayDecimals(AuUInt32 uCount) = 0;
virtual AuList<double> NextArrayDecimalsFast(AuUInt32 uCount) = 0;
virtual AuList<uuids::uuid> NextArrayUUIDs(AuUInt32 uCount) = 0;
virtual IO::IStreamReader *ToStreamReader() = 0;
virtual Memory::MemoryViewRead ToSeed() = 0;
template<typename T, int N>
inline void NextFillArray(T(&array)[N])
{
Read(Memory::MemoryViewWrite(array));
}
template<typename T>
inline void NextFillArray(T *pArray, AuUInt32 uCount)
{
Read(Memory::MemoryViewWrite(pArray, uCount * sizeof(T)));
}
template<typename T>
void NextFillRange(T &container)
{
NextFillArray(container.begin(), container.end() - container.begin());
}
inline void NextFillBuffer(Memory::ByteBuffer &buffer)
{
auto view = buffer.GetNextLinearWrite();
NextFillRange(view);
buffer.writePtr += view.length;
}
/**
* @brief
* @deprecated
*/
inline void NextFillRange(Memory::ByteBuffer &buffer)
{
NextFillBuffer(buffer);
}
template<typename T>
inline T NextFillTmpl()
{
T ret {};
Read(Memory::MemoryViewWrite(&ret, sizeof(T)));
return ret;
}
template<typename T>
inline T NextIterator(T begin, T end)
{
auto nextItr = begin;
auto uCount = std::distance(begin, end);
std::advance(nextItr, NextIndex(uCount));
return nextItr;
}
template<typename T>
inline T &NextArray(T *pItems, AuUInt32 uCount)
{
return pItems[NextIndex(uCount)];
}
template<typename T>
inline auto NextRange(T &items)
{
return NextIterator(items.begin(), items.end());
}
template<typename T>
inline T &NextList(AuList<T> &items)
{
return *NextRange(items);
}
template<typename T>
inline const T &NextList(const AuList<T> &items)
{
return *NextRange(items);
}
template<typename T>
inline void ShuffleIterators(T begin, T end)
{
AU_DEBUG_MEMCRUNCH;
auto uCount = std::distance(begin, end);
auto nextIndexArray = this->NextArrayU32RangeFast(uCount, 0, uCount - 1);
for (AU_ITERATE_N(i, AuUInt(uCount)))
{
auto nextItrA = begin;
auto nextItrB = begin;
std::advance(nextItrA, i);
std::advance(nextItrB, nextIndexArray[i]);
AuSwap(*nextItrA, *nextItrB);
}
}
template<typename T>
inline void ShuffleList(AuList<T> &list)
{
this->ShuffleIterators(list.begin(), list.end());
}
};
AUKN_SHARED_SOO2(Random, IRandomDevice, kSizeRNGDevice,
((const RandomDef &, def)),
const RandomDef &def);
}