109 lines
4.8 KiB
C++
109 lines
4.8 KiB
C++
/***
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Copyright (C) 2023 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: StaticClocksClasses.hpp
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Date: 2023-07-07
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Author: Reece
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***/
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#pragma once
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namespace Aurora::Time
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{
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struct ClockBase
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{
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};
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template <typename T = void>
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struct Clock
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{
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};
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#define AURT_ADD_CLOCK_A(name, oldClockType) \
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struct Clock ## name : ClockBase \
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{ \
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static inline AuUInt64 GetCurrentTimeNS() \
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{ \
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return oldClockType ## ClockNS(); \
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} \
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\
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static inline AuUInt64 GetCurrentTimeMS() \
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{ \
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return oldClockType ## ClockMS(); \
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} \
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\
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static inline AuUInt64 GetFrequency() \
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{ \
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return oldClockType ## ClockFrequency(); \
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} \
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}; \
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\
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template <> \
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struct Clock<Clock ## name> \
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{ \
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static inline AuUInt64 GetCurrentTimeNS() \
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{ \
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return Clock## name::GetCurrentTimeNS(); \
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} \
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\
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static inline AuUInt64 GetCurrentTimeMS() \
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{ \
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return Clock ## name::GetCurrentTimeMS(); \
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} \
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\
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static inline AuUInt64 GetFrequency() \
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{ \
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return Clock ## name::GetFrequency(); \
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} \
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};
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#define AURT_ADD_CLOCK_B(name, oldClockType) \
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struct Clock ## name : ClockBase \
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{ \
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static inline AuUInt64 GetCurrentTimeNS() \
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{ \
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return oldClockType ## ClockNS(); \
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} \
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\
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static inline AuUInt64 GetCurrentTimeMS() \
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{ \
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return oldClockType ## ClockMS(); \
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} \
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\
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static inline AuUInt64 GetFrequency() \
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{ \
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return 1000; \
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} \
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}; \
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\
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template <> \
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struct Clock<Clock ## name> \
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{ \
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static inline AuUInt64 GetCurrentTimeNS() \
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{ \
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return Clock## name::GetCurrentTimeNS(); \
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} \
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\
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static inline AuUInt64 GetCurrentTimeMS() \
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{ \
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return Clock ## name::GetCurrentTimeMS(); \
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} \
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\
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static inline AuUInt64 GetFrequency() \
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{ \
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return Clock ## name::GetFrequency(); \
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} \
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};
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AURT_ADD_CLOCK_B(Wall, Current);
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AURT_ADD_CLOCK_A(Steady, Steady);
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AURT_ADD_CLOCK_A(ProcessTime, Process);
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AURT_ADD_CLOCK_A(ProcessKernelTime, ProcessKernel);
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AURT_ADD_CLOCK_A(ProcessUserTime, ProcessUser);
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AURT_ADD_CLOCK_A(ThreadTime, Thread);
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AURT_ADD_CLOCK_A(ThreadKernelTime, ThreadKernel);
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AURT_ADD_CLOCK_A(ThreadUserTime, ThreadUser);
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#undef AURT_ADD_CLOCK_A
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} |