Reece Wilson
e145352920
[+] IProtocolStack::AppendSingleFrameProcessorEx [+] ICompressionInterceptor::FlushNextFrame [+] ICompressionInterceptor::ConfigureAutoFlushPerFrame
104 lines
4.4 KiB
C++
104 lines
4.4 KiB
C++
/***
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Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: IProtocolStack.hpp
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Date: 2022-8-24
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Author: Reece
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***/
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#pragma once
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namespace Aurora::IO::Protocol
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{
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struct IProtocolStack : IProtocolBaseReader, IProtocolBaseWriter
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{
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/**
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* @brief
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* @param pInterceptor
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* @param uOutputBufferSize When 0, a hopefully not stupid default is used.
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* @return
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*/
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virtual AuSPtr<IProtocolPiece> AppendInterceptor(const AuSPtr<IProtocolInterceptor> &pInterceptor, AuUInt uOutputBufferSize) = 0;
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/**
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* @brief Inserts the interceptor at the bottom of the protocol stack
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* @param pInterceptor
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* @param uOutputBufferSize When 0, a hopefully not stupid default is used.
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* @return
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*/
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virtual AuSPtr<IProtocolPiece> PrependInterceptor(const AuSPtr<IProtocolInterceptor> &pInterceptor, AuUInt uOutputBufferSize) = 0;
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/**
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* @brief
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* @param pInterceptorEx
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* @param uOutputBufferSize When 0, a hopefully not stupid default is used.
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* @return
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*/
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virtual AuSPtr<IProtocolPiece> AppendInterceptorEx(const AuSPtr<IProtocolInterceptorEx> &pInterceptorEx, AuUInt uOutputBufferSize) = 0;
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/**
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* @brief Same as AppendInterceptor, except that DoTick will repeat until the input is fully consumed.
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* This allows us to tick processors under our frame, followed by a retick if there is more data available.
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* Such paradigm contrasts the default stream-specific/non-framing behaviour where the processor is
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* responsible for consuming all non-segmented data (ala everything except the start of the final unfinished frame).
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* With such limitations, it's impossible to build a protocol where a piece in the middle
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* 1) can/should only flush 1 frame to the next processor
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* 2) reads only a portion of pReadInByteBuffer
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* This function sets an internal flag that indicates re-ticks from the root are to be expected to complete
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* a tick. Otherwise, the read head of the inbound frame of a persumed stream may only skip back to frame zero
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* on error OR frame +1 on success. With this flag, frame current to frame end will be ticked.
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* @param pInterceptorEx
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* @return
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*/
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virtual AuSPtr<IProtocolPiece> AppendSingleFrameProcessor(const AuSPtr<IProtocolInterceptorEx> &pInterceptorEx) = 0;
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/**
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* @brief See: AppendSingleFrameProcessor
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* @param pInterceptorEx
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* @return
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*/
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virtual AuSPtr<IProtocolPiece> AppendSingleFrameProcessorEx(const AuSPtr<IProtocolInterceptorEx> &pInterceptorEx, AuUInt uOutputBufferSize) = 0;
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/**
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* @brief Inserts the interceptor at the bottom of the protocol stack
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* @param pInterceptorEx
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* @param uOutputBufferSize When 0, a hopefully not stupid default is used.
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* @return
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*/
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virtual AuSPtr<IProtocolPiece> PrependInterceptorEx(const AuSPtr<IProtocolInterceptorEx> &pInterceptorEx, AuUInt uOutputBufferSize) = 0;
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/**
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* @brief
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* @param pInterceptor
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* @return
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*/
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virtual AuSPtr<IProtocolPiece> AddEndInterceptor(const AuSPtr<IProtocolInterceptorEx> &pInterceptor) = 0;
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/**
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* @brief Sends one tick down the protocol stack, regardless of how much data is written into the
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* next piece/interceptor, and regardless of if another read tick is required.
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* Latterly, you are responsible for consuming all available bytes in your non-framed
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* (~AppendSingleFrameProcessor[Ex]) interceptors.
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*/
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virtual void DoTick() = 0;
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/**
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* @brief
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*/
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virtual void Destroy() = 0;
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};
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/**
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* @brief Allocates a new protocol stack with a buffered input stream of uLength bytes
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* @param uLength
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* @return
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*/
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AUKN_SYM AuSPtr<IProtocolStack> NewBufferedProtocolStack(AuUInt uLength);
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/**
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* @brief Creates a protocol stack backed by the memory of a pipe.
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* DoTick must be called each time the pipe has data.
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* @param pWork
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* @return
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*/
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AUKN_SYM AuSPtr<IProtocolStack> NewProtocolStackFromPipe(const AuSPtr<IIOPipeWork> &pWork, bool bAutoTick = true);
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} |