655 lines
18 KiB
C++
655 lines
18 KiB
C++
/***
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Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: AuNetSocket.cpp
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Date: 2022-8-16
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Author: Reece
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***/
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#include "Networking.hpp"
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#include "AuNetSocket.hpp"
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#include "AuNetEndpoint.hpp"
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#include "AuNetWorker.hpp"
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#include "AuIPAddress.hpp"
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#include "AuNetError.hpp"
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#include "AuNetSocketServer.hpp"
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#include "AuNetInterface.hpp"
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#include "../AuIOHandle.hpp"
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#if defined(AURORA_IS_MODERNNT_DERIVED)
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#include "AuNetStream.NT.hpp"
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#endif
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namespace Aurora::IO::Net
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{
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static NetError GetLastNetError()
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{
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NetError error;
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NetError_SetCurrent(error);
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return error;
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}
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SocketBase::SocketBase(struct NetInterface *pInterface,
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struct NetWorker *pWorker,
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const AuSPtr<ISocketDriver> &pSocketDriver,
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AuUInt osHandle) :
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connectOperation(this),
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socketChannel_(this),
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pInterface_(pInterface),
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pWorker_(pWorker),
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pSocketDriver_(pSocketDriver),
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osHandle_(osHandle)
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{
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this->pWorker_->AddSocket(this);
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this->osHandleOwner_ = AuIO::IOHandleShared();
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if (!this->osHandle_)
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{
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return;
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}
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#if defined(AURORA_IS_MODERNNT_DERIVED)
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//this->osHandleOwner_->InitFromPairMove((HANDLE)this->osHandle_, (HANDLE)this->osHandle_);
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#else
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this->osHandleOwner_->InitFromPairMove((int)this->osHandle_, (int)this->osHandle_);
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#endif
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}
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SocketBase::SocketBase(struct NetInterface *pInterface,
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struct NetWorker *pWorker,
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const AuSPtr<ISocketDriver> &pSocketDriver,
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const NetEndpoint &endpoint) :
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connectOperation(this),
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socketChannel_(this),
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pInterface_(pInterface),
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pWorker_(pWorker),
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pSocketDriver_(pSocketDriver),
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remoteEndpoint_(endpoint)
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{
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this->osHandleOwner_ = AuIO::IOHandleShared();
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if (!this->osHandle_)
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{
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return;
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}
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this->pWorker_->AddSocket(this);
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}
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SocketBase::SocketBase(struct NetInterface *pInterface,
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struct NetWorker *pWorker,
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const AuSPtr<ISocketDriver> &pSocketDriver,
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const AuPair<NetHostname, AuUInt16> &endpoint,
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AuNet::ETransportProtocol eProtocol) :
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connectOperation(this),
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socketChannel_(this),
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pInterface_(pInterface),
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pWorker_(pWorker),
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pSocketDriver_(pSocketDriver)
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{
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auto &[host, uPort] = endpoint;
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if (host.type == AuNet::EHostnameType::eHostByIp)
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{
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this->remoteEndpoint_.ip = host.address;
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this->remoteEndpoint_.uPort = uPort;
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this->remoteEndpoint_.transportProtocol = eProtocol;
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OptimizeEndpoint(this->remoteEndpoint_);
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}
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else
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{
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this->resolveLater = host.hostname;
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this->remoteEndpoint_.uPort = uPort;
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this->remoteEndpoint_.transportProtocol = eProtocol;
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}
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this->osHandleOwner_ = AuIO::IOHandleShared();
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if (!this->osHandle_)
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{
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return;
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}
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this->pWorker_->AddSocket(this);
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}
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SocketBase::SocketBase(NetInterface *pInterface,
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NetWorker *pWorker,
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const AuSPtr<ISocketDriver> &pSocketDriver,
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const NetSocketConnectMany &connectMany) :
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connectOperation(this),
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socketChannel_(this),
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pInterface_(pInterface),
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pWorker_(pWorker),
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pSocketDriver_(pSocketDriver),
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bHasRemoteMany_(true),
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connectMany_(connectMany)
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{
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this->connectMany_.pDriver.reset();
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this->osHandleOwner_ = AuIO::IOHandleShared();
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if (!this->osHandle_)
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{
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return;
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}
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}
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SocketBase::~SocketBase()
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{
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this->Destroy();
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}
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bool SocketBase::IsValid()
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{
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return (this->resolveLater.size()) ||
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bool(this->osHandleOwner_) &&
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bool(this->connectOperation.IsValid()) &&
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bool(this->osHandle_ != 0) &&
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bool(this->osHandle_ != -1) &&
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bool(!this->bForceFailConstruct_);
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}
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bool SocketBase::TryStartResolve()
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{
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auto pThat = this->SharedFromThis();
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if (this->bResolving_)
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{
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return true;
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}
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this->bResolving_ = true;
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auto address = this->resolveLater;
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this->resolveLater.clear();
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auto pResolver = this->pInterface_->GetResolveService()->SimpleAllResolve(address,
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AuMakeSharedThrow<AuAsync::PromiseCallbackFunctional<AuList<AuNet::IPAddress>,
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AuNet::NetError>>(
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[=](const AuSPtr<AuList<AuNet::IPAddress>> &ips)
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{
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pThat->bResolving_ = false;
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AuList<NetSocketConnectBase> names;
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for (auto &ip : *ips)
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{
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NetSocketConnectBase base(ip, pThat->remoteEndpoint_.uPort);
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base.byEndpoint.value().transportProtocol = this->remoteEndpoint_.transportProtocol;
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names.push_back(base);
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}
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pThat->connectMany_.names = names;
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pThat->bHasRemoteMany_ = true;
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pThat->RenewSocket();
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pThat->ConnectNext();
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},
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[=](const AuSPtr<AuNet::NetError> &error)
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{
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pThat->SendErrorNoStream(error ? *error.get() : AuNet::NetError {});
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}));
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return bool(pResolver);
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}
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bool SocketBase::ConnectNext()
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{
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if (this->connectMany_.names.empty())
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{
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return false;
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}
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auto base = this->connectMany_.names[0];
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this->connectMany_.names.erase(this->connectMany_.names.begin());
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NetEndpoint endpoint;
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if (base.byEndpoint)
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{
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endpoint = base.byEndpoint.value();
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}
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else
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{
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auto val = base.byHost.value();
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if (val.netHostname.type == EHostnameType::eHostByDns)
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{
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return false;
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}
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endpoint.uPort = val.uPort;
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endpoint.ip = val.netHostname.address;
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endpoint.transportProtocol = val.protocol;
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}
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return this->Connect(endpoint);
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}
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bool SocketBase::Connect(const NetEndpoint &endpoint)
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{
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if (!this->IsValid())
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{
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this->SendErrorNoStream({});
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return false;
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}
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this->remoteEndpoint_ = endpoint;
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this->endpointSize_ = OptimizeEndpoint(this->remoteEndpoint_);
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this->localEndpoint_.transportProtocol = this->remoteEndpoint_.transportProtocol;
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if (!this->endpointSize_)
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{
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SysPushErrorIO("Invalid remote endpoint");
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return false;
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}
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bool bStatus = this->ConnectOverlapped() ||
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this->ConnectNonblocking() ||
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this->ConnectBlocking();
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if (!bStatus)
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{
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this->connectOperation.OnIOFailure();
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}
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return bStatus;
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}
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AuUInt SocketBase::ToPlatformHandle()
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{
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return this->osHandle_;
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}
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AuSPtr<ISocketDriver> SocketBase::GetUserDriver()
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{
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return this->pSocketDriver_;
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}
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const NetEndpoint &SocketBase::GetRemoteEndpoint()
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{
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return this->remoteEndpoint_;
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}
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const NetEndpoint &SocketBase::GetLocalEndpoint()
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{
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return this->localEndpoint_;
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}
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void SocketBase::ConnectFinished()
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{
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this->UpdateLocalEndpoint();
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this->UpdateRemoteEndpoint();
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DoMain();
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}
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void SocketBase::DoMain()
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{
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this->socketChannel_.Establish();
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if (AuExchange(this->bHasConnected_, true))
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{
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return;
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}
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if (this->bHasErrored_)
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{
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return;
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}
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if (this->bHasEnded)
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{
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return;
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}
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auto pDriver = this->pSocketDriver_;
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if (bool(pDriver))
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{
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try
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{
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pDriver->OnEstablish();
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}
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catch (...)
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{
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SysPushErrorCatch();
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this->SendErrorBeginShutdown({});
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}
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}
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if (this->localEndpoint_.transportProtocol == ETransportProtocol::eProtocolTCP)
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{
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this->ToChannel()->ScheduleOutOfFrameWrite();
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}
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}
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void SocketBase::ConnectFailed(const NetError &error)
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{
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if (this->ConnectNext())
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{
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return;
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}
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this->SendErrorNoStream(error);
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}
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void SocketBase::SendErrorNoStream(const NetError &error)
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{
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if (AuExchange(this->bHasErrored_, true))
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{
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return;
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}
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this->error_ = error;
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this->RejectAllListeners();
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if (this->pSocketDriver_)
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{
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try
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{
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this->pSocketDriver_->OnFatalErrorReported(error);
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}
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catch (...)
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{
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SysPushErrorCatch();
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}
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}
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this->SendFinalize();
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}
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void SocketBase::SendErrorBeginShutdown(const NetError &error)
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{
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if (AuExchange(this->bHasErrored_, true))
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{
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return;
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}
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this->error_ = error;
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if (this->pSocketDriver_)
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{
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try
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{
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this->pSocketDriver_->OnFatalErrorReported(error);
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}
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catch (...)
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{
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SysPushErrorCatch();
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}
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}
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RejectAllListeners();
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this->Shutdown();
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}
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void SocketBase::RejectAllListeners()
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{
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AU_LOCK_GUARD(this->socketChannel_.spinLock);
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for (const auto &pListener : this->socketChannel_.eventListeners)
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{
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pListener->OnRejected();
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}
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this->socketChannel_.eventListeners.clear();
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}
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void SocketBase::CompleteAllListeners()
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{
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AU_LOCK_GUARD(this->socketChannel_.spinLock);
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for (const auto &pListener : this->socketChannel_.eventListeners)
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{
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pListener->OnComplete();
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}
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this->socketChannel_.eventListeners.clear();
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}
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void SocketBase::SendOnData()
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{
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auto pReadableBuffer = this->socketChannel_.AsReadableByteBuffer();
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auto pStartOffset = pReadableBuffer ? pReadableBuffer->readPtr : nullptr;
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if (this->bHasFinalized_)
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{
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if (this->socketChannel_.pRecvProtocol)
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{
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this->socketChannel_.pRecvProtocol->DoTick();
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}
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this->socketChannel_.ScheduleOutOfFrameWrite();
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return;
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}
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if (this->socketChannel_.pRecvProtocol)
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{
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this->socketChannel_.pRecvProtocol->DoTick();
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}
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if (this->pSocketDriver_)
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{
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try
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{
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this->pSocketDriver_->OnStreamUpdated();
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}
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catch (...)
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{
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SysPushErrorCatch();
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this->SendErrorBeginShutdown({});
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}
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}
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{
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AuList<AuSPtr<ISocketChannelEventListener>> listeners;
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AuList<AuSPtr<ISocketChannelEventListener>> listenersToEvict;
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{
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AU_LOCK_GUARD(this->socketChannel_.spinLock);
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listeners = this->socketChannel_.eventListeners;
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}
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if (AuTryReserve(listenersToEvict, listeners.size()))
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{
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for (const auto &pListener : listeners)
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{
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if (!pListener->OnData())
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{
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pListener->OnComplete();
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listenersToEvict.push_back(pListener);
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}
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}
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{
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AU_LOCK_GUARD(this->socketChannel_.spinLock);
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for (const auto &pListener : listenersToEvict)
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{
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AuTryRemove(this->socketChannel_.eventListeners, pListener);
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}
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}
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}
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}
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this->ToChannel()->ScheduleOutOfFrameWrite();
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auto uHeadDelta = pReadableBuffer ? (pReadableBuffer->readPtr - pStartOffset) : 0;
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this->socketChannel_.GetRecvStatsEx().AddBytes(uHeadDelta);
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}
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const NetError &SocketBase::GetError()
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{
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if (this->error_.netError == ENetworkError::kEnumInvalid)
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{
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// Note: some interfaces will now have a `HasErrorCode` that reports non-fatal errors
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// This should be useful for reporting the disconnect reason when otherwise filtered as not-an-error
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if (this->socketChannel_.inputChannel.pNetReadTransaction &&
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#if defined(AURORA_IS_MODERNNT_DERIVED)
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AuStaticCast<NtAsyncNetworkTransaction>(this->socketChannel_.inputChannel.pNetReadTransaction)->HasErrorCode()
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#else
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this->socketChannel_.inputChannel.pNetReadTransaction->Failed()
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#endif
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)
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{
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NetError_SetOsError(this->error_, this->socketChannel_.inputChannel.pNetReadTransaction->GetOSErrorCode());
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}
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else if (this->socketChannel_.outputChannel.pNetWriteTransaction_ &&
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#if defined(AURORA_IS_MODERNNT_DERIVED)
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AuStaticCast<NtAsyncNetworkTransaction>(this->socketChannel_.outputChannel.pNetWriteTransaction_)->HasErrorCode()
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#else
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this->socketChannel_.outputChannel.pNetWriteTransaction_->Failed()
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#endif
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)
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{
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NetError_SetOsError(this->error_, this->socketChannel_.outputChannel.pNetWriteTransaction_->GetOSErrorCode());
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}
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}
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return this->error_;
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}
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AuSPtr<ISocketChannel> SocketBase::ToChannel()
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{
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return AuSPtr<ISocketChannel>(AuSharedFromThis(), &this->socketChannel_);
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}
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void SocketBase::ShutdownLite()
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{
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if (this->osHandleOwner_)
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{
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AuStaticCast<AFileHandle>(this->osHandleOwner_)->uOSWriteHandle.Reset();
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}
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}
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void SocketBase::Destroy()
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{
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this->SendFinalize();
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}
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INetWorker *SocketBase::ToWorker()
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{
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return this->pWorker_;
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}
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NetWorker *SocketBase::ToWorkerEx()
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{
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return this->pWorker_;
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}
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bool SocketBase::SendPreestablish(SocketServer *pServer)
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{
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if (this->bHasPreestablished_)
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{
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return true;
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}
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if (pServer && pServer->uDefaultInputStreamSize)
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{
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this->socketChannel_.uBytesInputBuffer = pServer->uDefaultInputStreamSize;
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}
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this->socketChannel_.inputChannel.WarmOnEstablish(); // Allocate stream resources, in case we need to start working with the source buffer
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// think: setting up protocol stacks, accessing the base bytebuffer, without the pipe being
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// allocated already
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if (this->pSocketDriver_)
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{
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try
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{
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return this->pSocketDriver_->OnPreestablish(AuSharedFromThis());
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}
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catch (...)
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{
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SysPushErrorCatch();
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}
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}
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return this->bHasPreestablished_ = true;
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}
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void SocketBase::SendEnd()
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{
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if (AuExchange(this->bHasEnded, true))
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{
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return;
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}
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if (this->pSocketDriver_)
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{
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try
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{
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this->pSocketDriver_->OnEnd();
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}
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catch (...)
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{
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SysPushErrorCatch();
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}
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}
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this->SendFinalize();
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}
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void SocketBase::SendFinalize()
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{
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if (AuExchange(this->bHasFinalized_, true))
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{
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return;
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}
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this->pWorker_->RemoveSocket(this);
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if (this->bHasErrored_)
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{
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this->RejectAllListeners();
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}
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else
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{
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this->CompleteAllListeners();
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}
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if (this->pSocketDriver_)
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{
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try
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{
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this->pSocketDriver_->OnFinalize();
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}
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catch (...)
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{
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SysPushErrorCatch();
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}
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this->pSocketDriver_.reset();
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}
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auto pWriteTransaction = this->socketChannel_.outputChannel.ToWriteTransaction();
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#if defined(AURORA_IS_MODERNNT_DERIVED)
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if (pWriteTransaction)
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{
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AuStaticCast<NtAsyncNetworkTransaction>(pWriteTransaction)->MakeSyncable();
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AuStaticCast<NtAsyncNetworkTransaction>(pWriteTransaction)->ForceNextWriteWait();
|
|
}
|
|
#endif
|
|
|
|
this->SendOnData();
|
|
|
|
this->socketChannel_.Release();
|
|
|
|
#if defined(AURORA_IS_MODERNNT_DERIVED)
|
|
if (this->socketChannel_.inputChannel.pNetReadTransaction)
|
|
{
|
|
AuStaticCast<NtAsyncNetworkTransaction>(this->socketChannel_.inputChannel.pNetReadTransaction)->pSocket = nullptr;
|
|
}
|
|
|
|
this->socketChannel_.inputChannel.pNetReadTransaction.reset();
|
|
|
|
if (pWriteTransaction)
|
|
{
|
|
AuStaticCast<NtAsyncNetworkTransaction>(pWriteTransaction)->pSocket = nullptr;
|
|
}
|
|
|
|
this->socketChannel_.outputChannel.pParent_ = nullptr;
|
|
#else
|
|
// TODO:
|
|
#endif
|
|
|
|
|
|
this->CloseSocket();
|
|
}
|
|
} |