36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
/***
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Copyright (C) 2023 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: IAsyncTimer.hpp
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Date: 2023-12-06
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Author: Reece
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***/
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#pragma once
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namespace Aurora::Async
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{
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struct IAsyncTimer
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{
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virtual void CancelTimer() = 0;
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virtual AuUInt64 GetLastTime() = 0;
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/**
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* Get tick count (always non-zero after or during initial trigger)
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*/
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virtual AuUInt64 GetTicks() = 0;
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/**
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* Default: false
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* When in catch up mode, timer ticks can be scheduled in the past, otherwise the next time is clamped to the current time.
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* Latterly, it is possible to get stuck in a spin with no interval, however if the system lags behind momentarily, recovery is instantaneous.
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* On platforms with process suspension, specify no catch up.
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* On servers or other tick-sensitive applications (like a clock GUI), specify catch up.
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*/
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virtual bool IsCatchUp() = 0;
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/**
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* See: IsCatchUp
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*/
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virtual void SetCatchUp(bool bCatchUp) = 0;
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};
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} |