AuroraRuntime/Source/Locale/Encoding/SJIS/SJIS.hpp
Reece 99c5e1fa65 A pretty large patch not worth breaking up into separate commits
[*] Split up Aurora Async
[*] Split Async app into seperate ThreadPool concept
[*] Fix various OSThread bugs and tls transfer issues
[*] Set default affinity to 0xFFFFFFFF
[*] Update Build script
[+] Add AuTuplePopFront
[+] New Network Interface (unimplemented)
[*] Stub out the interfaces required for a better logger
[*] Fix Win32 ShellExecute bug; windows 11 struggles without explicit com init per the docs - now deferring to thread pool
[*] Update gitignore
[*] Follow XDG home standard
[*] Refactor some namespaces to use the shorthand aliases
[*] Various stability fixes
2021-11-05 17:34:23 +00:00

67 lines
1.3 KiB
C++

/***
Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: SJIS.hpp
Date: 2021-11-1
Author: Reece
***/
#pragma once
namespace Aurora::Locale::Encoding::SJIS
{
static inline int GetLenSJISCodePoint(const AuUInt8 *in, AuUInt32 len)
{
if (len == 0)
{
return 0;
}
auto b = in[0];
if (b >= 0x80)
{
if (b <= 0xDF)
{
if (len < 2)
{
return 0;
}
return 2;
}
else if (b <= 0xEF)
{
if (len < 3)
{
return 0;
}
return 3;
}
else
{
if (len < 4)
{
return 0;
}
return 4;
}
}
return 1;
}
static inline AuUInt32 CountSJIS(const void *base, AuUInt32 length, bool bytes = false)
{
AuUInt32 i {}, cps {};
for (; i < length; )
{
auto next = GetLenSJISCodePoint((const AuUInt8 *)base + i, length - i);
if (next == 0) return i;
cps++;
i += next;
}
return bytes ? i : cps;
}
}