Reece
99c5e1fa65
[*] Split up Aurora Async [*] Split Async app into seperate ThreadPool concept [*] Fix various OSThread bugs and tls transfer issues [*] Set default affinity to 0xFFFFFFFF [*] Update Build script [+] Add AuTuplePopFront [+] New Network Interface (unimplemented) [*] Stub out the interfaces required for a better logger [*] Fix Win32 ShellExecute bug; windows 11 struggles without explicit com init per the docs - now deferring to thread pool [*] Update gitignore [*] Follow XDG home standard [*] Refactor some namespaces to use the shorthand aliases [*] Various stability fixes
36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: Console.hpp
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Date: 2021-6-9
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Author: Reece
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***/
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#pragma once
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#include "EAnsiColor.hpp"
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#include "ConsoleMessage.hpp"
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namespace Aurora::Console
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{
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/// Writes a log message to the console subscribers and telemetry outputs
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AUKN_SYM void WriteLine(const ConsoleMessage &msg);
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/// Consider using the following function for asynchronous utf-8 processed line based input -
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/// Hooks::SetCallbackAndDisableCmdProcessing(...)
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AUKN_SYM AuUInt32 ReadStdIn(void *buffer, AuUInt32 length);
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/// Consider using AuLog for general purpose use
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AUKN_SYM AuUInt32 WriteStdOut(const void *buffer, AuUInt32 length);
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/**
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* Simulates a processed stdin line given a UTF8 string
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*/
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AUKN_SYM bool DispatchRawLine(const AuString &string);
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AUKN_SYM void OpenLateStd();
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AUKN_SYM void OpenLateGUI();
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}
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#include "Commands/Commands.hpp"
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#include "Hooks/Hooks.hpp"
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#include "Logging/Logging.hpp" |