Jamie Reece Wilson
1fb36548ea
[*] Fix async shutdown / inline shutdown condition [*] Fix multiple net triggers [*] Fix spurious UDP Session Socket timeouts
183 lines
4.6 KiB
C++
183 lines
4.6 KiB
C++
/***
|
|
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
|
|
|
|
File: AuNetSocketOverlappedOperation.NT.cpp
|
|
Date: 2022-8-17
|
|
Author: Reece
|
|
***/
|
|
#include "Networking.hpp"
|
|
#include "AuNetSocketOverlappedOperation.hpp"
|
|
#include <Source/IO/Loop/LSEvent.hpp>
|
|
|
|
#include "AuNetSocket.NT.hpp"
|
|
#include "AuNetError.hpp"
|
|
|
|
namespace Aurora::IO::Net
|
|
{
|
|
SocketOverlappedOperation::SocketOverlappedOperation(bool bMultipleTrigger) :
|
|
bMultipleTrigger(bMultipleTrigger)
|
|
{
|
|
this->pEvent = AuLoop::NewLSEventSlow(false, true);
|
|
if (!this->pEvent)
|
|
{
|
|
return;
|
|
}
|
|
|
|
this->overlapped.hEvent = AuReinterpretCast<HANDLE>(AuStaticCast<AuLoop::LSEvent>(this->pEvent)->GetHandle());
|
|
}
|
|
|
|
bool SocketOverlappedOperation::FinishOperation(const AuSPtr<void> &that,
|
|
const AuSPtr<INetWorker> &pWorker,
|
|
bool bReturnCode)
|
|
|
|
{
|
|
return this->FinishOperationEx(that, pWorker, bReturnCode, GetLastError());
|
|
}
|
|
|
|
bool SocketOverlappedOperation::FinishOperationEx(const AuSPtr<void> &that,
|
|
const AuSPtr<INetWorker> &pWorker,
|
|
bool bReturnCode,
|
|
DWORD dwErrorCode)
|
|
{
|
|
if (bReturnCode)
|
|
{
|
|
this->OnIOComplete();
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
if (dwErrorCode == ERROR_IO_PENDING)
|
|
{
|
|
this->pSocket = that;
|
|
|
|
if (auto pOld = AuTryLockMemoryType(this->wpThat))
|
|
{
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
auto pThat = pWorker->ToProcessor()->StartSimpleLSWatchEx(this->pEvent,
|
|
AuSPtr<AuIO::IIOSimpleEventListener>(that, this),
|
|
!this->bMultipleTrigger);
|
|
if (!pThat)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
this->wpThat = pThat;
|
|
return true;
|
|
}
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
// ERROR
|
|
SysPushErrorIO("Couldn't connect [overlapped] (0x{:x})", dwErrorCode);
|
|
this->uOsError = dwErrorCode;
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SocketOverlappedOperation::ReleaseWatcher()
|
|
{
|
|
if (auto pOld = AuTryLockMemoryType(this->wpThat))
|
|
{
|
|
pOld->StopWatch();
|
|
}
|
|
|
|
AuResetMember(this->wpThat);
|
|
}
|
|
|
|
bool SocketOverlappedOperation::IsValid()
|
|
{
|
|
return bool(this->pEvent);
|
|
}
|
|
|
|
void SocketOverlappedOperation::OnIOTick()
|
|
{
|
|
if (!this->bMultipleTrigger)
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto pTemp = AuExchange(this->pSocket, {});
|
|
|
|
if (this->HasFailed())
|
|
{
|
|
this->OnOverlappedFailure(this->ToError());
|
|
}
|
|
else
|
|
{
|
|
this->OnOverlappedComplete();
|
|
}
|
|
}
|
|
|
|
void SocketOverlappedOperation::OnIOComplete()
|
|
{
|
|
if (this->bMultipleTrigger)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (AuExchange(this->bHasFlipped, true))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (this->HasFailed())
|
|
{
|
|
this->OnOverlappedFailure(this->ToError());
|
|
}
|
|
else
|
|
{
|
|
this->OnOverlappedComplete();
|
|
}
|
|
|
|
this->pSocket.reset();
|
|
}
|
|
|
|
void SocketOverlappedOperation::OnIOFailure()
|
|
{
|
|
if (AuExchange(this->bHasFlipped, true))
|
|
{
|
|
return;
|
|
}
|
|
|
|
this->OnOverlappedFailure(this->ToError());
|
|
this->pSocket.reset();
|
|
}
|
|
|
|
bool SocketOverlappedOperation::HasFailed()
|
|
{
|
|
auto code = this->ToOsError();
|
|
return (code != 0) &&
|
|
(code != STATUS_PENDING);
|
|
}
|
|
|
|
AuUInt SocketOverlappedOperation::ToOsError()
|
|
{
|
|
if (this->uOsError)
|
|
{
|
|
return this->uOsError;
|
|
}
|
|
return this->uOsError ? this->uOsError : this->overlapped.Internal;
|
|
}
|
|
|
|
bool SocketOverlappedOperation::HasComplete()
|
|
{
|
|
if (this->HasFailed())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return this->ToOsError() != STATUS_PENDING;
|
|
}
|
|
|
|
NetError SocketOverlappedOperation::ToError()
|
|
{
|
|
NetError error;
|
|
NetError_SetOsError(error, this->ToOsError());
|
|
return error;
|
|
}
|
|
} |