AuroraRuntime/Source/IO/Net/AuNetSocketOverlappedOperation.NT.cpp
Jamie Reece Wilson 1fb36548ea [*] Minor net fixes
[*] Fix async shutdown / inline shutdown condition
[*] Fix multiple net triggers
[*] Fix spurious UDP Session Socket timeouts
2024-10-19 17:52:28 +01:00

183 lines
4.6 KiB
C++

/***
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: AuNetSocketOverlappedOperation.NT.cpp
Date: 2022-8-17
Author: Reece
***/
#include "Networking.hpp"
#include "AuNetSocketOverlappedOperation.hpp"
#include <Source/IO/Loop/LSEvent.hpp>
#include "AuNetSocket.NT.hpp"
#include "AuNetError.hpp"
namespace Aurora::IO::Net
{
SocketOverlappedOperation::SocketOverlappedOperation(bool bMultipleTrigger) :
bMultipleTrigger(bMultipleTrigger)
{
this->pEvent = AuLoop::NewLSEventSlow(false, true);
if (!this->pEvent)
{
return;
}
this->overlapped.hEvent = AuReinterpretCast<HANDLE>(AuStaticCast<AuLoop::LSEvent>(this->pEvent)->GetHandle());
}
bool SocketOverlappedOperation::FinishOperation(const AuSPtr<void> &that,
const AuSPtr<INetWorker> &pWorker,
bool bReturnCode)
{
return this->FinishOperationEx(that, pWorker, bReturnCode, GetLastError());
}
bool SocketOverlappedOperation::FinishOperationEx(const AuSPtr<void> &that,
const AuSPtr<INetWorker> &pWorker,
bool bReturnCode,
DWORD dwErrorCode)
{
if (bReturnCode)
{
this->OnIOComplete();
return true;
}
else
{
if (dwErrorCode == ERROR_IO_PENDING)
{
this->pSocket = that;
if (auto pOld = AuTryLockMemoryType(this->wpThat))
{
return true;
}
else
{
auto pThat = pWorker->ToProcessor()->StartSimpleLSWatchEx(this->pEvent,
AuSPtr<AuIO::IIOSimpleEventListener>(that, this),
!this->bMultipleTrigger);
if (!pThat)
{
return false;
}
this->wpThat = pThat;
return true;
}
return true;
}
else
{
// ERROR
SysPushErrorIO("Couldn't connect [overlapped] (0x{:x})", dwErrorCode);
this->uOsError = dwErrorCode;
return false;
}
}
}
void SocketOverlappedOperation::ReleaseWatcher()
{
if (auto pOld = AuTryLockMemoryType(this->wpThat))
{
pOld->StopWatch();
}
AuResetMember(this->wpThat);
}
bool SocketOverlappedOperation::IsValid()
{
return bool(this->pEvent);
}
void SocketOverlappedOperation::OnIOTick()
{
if (!this->bMultipleTrigger)
{
return;
}
auto pTemp = AuExchange(this->pSocket, {});
if (this->HasFailed())
{
this->OnOverlappedFailure(this->ToError());
}
else
{
this->OnOverlappedComplete();
}
}
void SocketOverlappedOperation::OnIOComplete()
{
if (this->bMultipleTrigger)
{
return;
}
if (AuExchange(this->bHasFlipped, true))
{
return;
}
if (this->HasFailed())
{
this->OnOverlappedFailure(this->ToError());
}
else
{
this->OnOverlappedComplete();
}
this->pSocket.reset();
}
void SocketOverlappedOperation::OnIOFailure()
{
if (AuExchange(this->bHasFlipped, true))
{
return;
}
this->OnOverlappedFailure(this->ToError());
this->pSocket.reset();
}
bool SocketOverlappedOperation::HasFailed()
{
auto code = this->ToOsError();
return (code != 0) &&
(code != STATUS_PENDING);
}
AuUInt SocketOverlappedOperation::ToOsError()
{
if (this->uOsError)
{
return this->uOsError;
}
return this->uOsError ? this->uOsError : this->overlapped.Internal;
}
bool SocketOverlappedOperation::HasComplete()
{
if (this->HasFailed())
{
return false;
}
return this->ToOsError() != STATUS_PENDING;
}
NetError SocketOverlappedOperation::ToError()
{
NetError error;
NetError_SetOsError(error, this->ToOsError());
return error;
}
}