Reece
99c5e1fa65
[*] Split up Aurora Async [*] Split Async app into seperate ThreadPool concept [*] Fix various OSThread bugs and tls transfer issues [*] Set default affinity to 0xFFFFFFFF [*] Update Build script [+] Add AuTuplePopFront [+] New Network Interface (unimplemented) [*] Stub out the interfaces required for a better logger [*] Fix Win32 ShellExecute bug; windows 11 struggles without explicit com init per the docs - now deferring to thread pool [*] Update gitignore [*] Follow XDG home standard [*] Refactor some namespaces to use the shorthand aliases [*] Various stability fixes
256 lines
7.3 KiB
C++
256 lines
7.3 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: Runtime.hpp
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Date: 2021-6-9
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Author: Reece
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***/
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#pragma once
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#if defined(AURORA_ENGINE_KERNEL_STATIC)
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#define AUKN_SYM
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#else
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#if defined(AURORA_ENGINE_KERNEL_EXPORT)
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#define AUKN_SYM AURORA_SYMBOL_EXPORT
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#else
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#define AUKN_SYM AURORA_SYMBOL_IMPORT
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#endif
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#endif
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#include <AuroraForEach.hpp>
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#include <AuroraInterfaces.hpp>
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#include <AuroraEnum.hpp>
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#include "../AuroraMacros.hpp"
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#include <utilitY>
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#include <memory>
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#include <optional>
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#include <functional>
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#include "../AuroraTypedefs.hpp"
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#include "../AuroraUtils.hpp"
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#if defined(_AUHAS_FMT)
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#include <fmt/core.h>
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#include <fmt/format.h>
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#include <fmt/chrono.h>
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#include <fmt/ranges.h>
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#endif
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#if !defined(_AUHAS_UUID)
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#error Missing stduuid library
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#endif
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#include <uuid.h>
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#define AUKN_SHARED_API(name, type, ...) AU_SHARED_API_EX(AUKN_SYM, name, type, ## __VA_ARGS__)
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#if defined(_AURORA_RUNTIME_BUILD_API_INTERFACES)
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#define AUKN_INTERFACE AUI_INTERFACE_IMPL
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#else
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#define AUKN_INTERFACE AUI_INTERFACE_FWD
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#endif
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#include "Memory/Memory.hpp"
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#include "Console/Console.hpp"
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#include "Crypto/Crypto.hpp"
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#include "Compression/Compression.hpp"
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#include "Data/Data.hpp"
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#include "Debug/Debug.hpp"
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#include "Hashing/Hashing.hpp"
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#include "HWInfo/HWInfo.hpp"
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#include "IO/IO.hpp"
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#include "Locale/Locale.hpp"
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#include "Parse/Parse.hpp"
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#include "Process/Process.hpp"
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#include "Processes/Processes.hpp"
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#include "Registry/Registry.hpp"
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#include "RNG/RNG.hpp"
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#include "Telemetry/Telemetery.hpp"
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#include "Threading/Threading.hpp"
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#include "Async/Async.hpp"
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#include "Time/Time.hpp"
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#include "Loop/Loop.hpp"
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namespace AuAsync = Aurora::Async;
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namespace AuBuild = Aurora::Build;
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namespace AuCompression = Aurora::Compression;
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namespace AuConsole = Aurora::Console;
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namespace AuCrypto = Aurora::Crypto;
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namespace AuData = Aurora::Data;
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namespace AuDebug = Aurora::Debug;
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namespace AuThreading = Aurora::Threading;
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namespace AuThreadPrimitives = Aurora::Threading::Primitives;
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namespace AuThreads = Aurora::Threading::Threads;
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namespace AuHwInfo = Aurora::HWInfo;
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namespace AuIO = Aurora::IO;
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namespace AuIOFS = Aurora::IO::FS;
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namespace AuIONet = Aurora::IO::Net;
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namespace AuLocale = Aurora::Locale;
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namespace AuParse = Aurora::Parse;
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namespace AuProcess = Aurora::Process;
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namespace AuProcesses = Aurora::Processes;
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namespace AuTelemetry = Aurora::Telemetry;
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namespace AuTime = Aurora::Time;
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namespace AuTypes = Aurora::Types;
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namespace AuLog = Aurora::Console::Logging;
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namespace AuMemory = Aurora::Memory;
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using AuWorkerId_t = AuAsync::WorkerId_t;
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using AuWorkerPId_t = AuAsync::WorkerPId_t;
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static inline void AuDebugBreak()
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{
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AuDebug::DebugBreak();
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}
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namespace Aurora
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{
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struct LocalLogInfo
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{
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bool enableLogging {true};
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bool autoCompressOldLogs {false};
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AuUInt32 maxSizeMB {128 * 1024 * 1024}; // these numbers feel insane, but at least we have a max threshold
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int maxLogs {1024}; // by default, we neither leak disk space or waste opportunities of being able to dig through old data
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#if defined(SHIP)
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bool writeLogsToUserDir {true}; // use user directory
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#else
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bool writeLogsToUserDir {false}; // use cwd
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#endif
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};
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struct TelemetryConfigDoc
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{
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LocalLogInfo localLogging;
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bool enabled {false};
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AuString address;
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AuUInt16 port {45069};
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AuString serviceIdnt {"7b5f7a54-7122-4489-ac1a-3d75884b307e"};
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bool wantsActiveMonitoring {false};
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bool privacyNoData {false};
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bool privacyNoMod {false};
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bool privacyNoLog {false};
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bool privacyNoWarn {false};
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bool alwaysCrashdump {true};
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bool alwaysDisableCrashdump {false};
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};
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struct TelemetryConfig
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{
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bool readModNameJsonConfig {};
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TelemetryConfigDoc defaultConfig;
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};
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struct SocketConsole
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{
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bool enableLogging {false};
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bool binaryProto {false};
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AuString path;
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AuIONet::ConnectionEndpoint net;
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};
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struct ConsoleConfig
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{
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/// Enables Aurora::Console::xxxStd functions; defer to enableStdXX for default logger behaviour
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bool enableStdPassthrough {false};
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/// Enables standard, debug, and GUI consoles
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bool enableConsole {true};
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/// Attempt to force a terminal emulator host under graphical subsystems
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bool forceConsoleWindow {};
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/// Attempt to force a GUI console under command line targets
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bool forceToolKitWindow {};
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/// In conjunction with enableStdPassthrough, Aurora::Console::ReadStd reads a binary stream
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/// In conjunction with !enableStdPassthrough, enables stdout logging
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bool enableStdIn {true};
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/// In conjunction with enableStdPassthrough, enables Aurora::Console::WriteStd to write binary, otherwise enables the console logger
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/// In conjunction with !enableStdPassthrough, enables stdin cmd processing, otherwise disables stdin input
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bool enableStdOut {true};
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/// Use WxWidgets when possible
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bool enableWxWidgets {true};
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#if 1
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/// FIO config
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LocalLogInfo fio;
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#endif
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AuString titleBrand = "Aurora SDK Sample";
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AuString supportPublic {"https://git.reece.sx/AuroraSupport/AuroraRuntime/issues"};
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AuString supportInternal {"https://jira.reece.sx"};
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};
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struct LoggerConfig
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{
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///
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bool enableStdIn {true};
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///
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bool enableStdOut {true};
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/// FIO config
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LocalLogInfo fileConfiguration;
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/// Socket config
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SocketConsole socketConfiguration;
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};
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struct CryptoConfig
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{
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/// Defer to the rationales in the implementation
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bool allowChineseCerts {false};
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/// Defer to the rationales in the implementation
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bool allowRussianCerts {true};
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/// WIP
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bool allowHTTPRetrievalOfCerts {true};
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///
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bool enablePinning {true};
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///
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AuList<AuString> blacklistedCerts{};
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AuList<AuString> whitelistedCerts{};
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};
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struct AsyncConfig
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{
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bool enableSchedularThread {true}; // turn this off to make your application lighter weight
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AuUInt32 threadPoolDefaultStackSize {};
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AuUInt32 schedularFrequency {2}; // * 0.5 or 1 MS depending on the platform
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AuUInt32 sysPumpFrequency {25}; // x amount of schedularFrequencys
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};
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struct FIOConfig
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{
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/// You can bypass branding by assigning an empty string to 'defaultBrand'
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AuString defaultBrand = "Aurora";
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};
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struct RuntimeStartInfo
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{
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ConsoleConfig console;
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CryptoConfig crypto;
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TelemetryConfig telemetry;
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AsyncConfig async;
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FIOConfig fio;
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};
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AUKN_SYM void RuntimeStart(const RuntimeStartInfo &info);
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AUKN_SYM bool RuntimeHasStarted();
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AUKN_SYM void RuntimeOverloadLocality(const AuPair<AuString, AuString> &locality);
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AUKN_SYM void RuntimeShutdown();
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AUKN_SYM void RuntimeSysPump();
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} |