Reece
99c5e1fa65
[*] Split up Aurora Async [*] Split Async app into seperate ThreadPool concept [*] Fix various OSThread bugs and tls transfer issues [*] Set default affinity to 0xFFFFFFFF [*] Update Build script [+] Add AuTuplePopFront [+] New Network Interface (unimplemented) [*] Stub out the interfaces required for a better logger [*] Fix Win32 ShellExecute bug; windows 11 struggles without explicit com init per the docs - now deferring to thread pool [*] Update gitignore [*] Follow XDG home standard [*] Refactor some namespaces to use the shorthand aliases [*] Various stability fixes
35 lines
795 B
C++
35 lines
795 B
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: GroupState.cpp
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Date: 2021-11-1
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Author: Reece
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***/
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#include <RuntimeInternal.hpp>
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#include "Async.hpp"
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#include "GroupState.hpp"
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namespace Aurora::Async
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{
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bool GroupState::Init()
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{
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this->cvWorkMutex = AuThreadPrimitives::ConditionMutexUnique();
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if (!this->cvWorkMutex)
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{
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return false;
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}
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this->cvVariable = AuThreadPrimitives::ConditionVariableUnique(AuUnsafeRaiiToShared(this->cvWorkMutex));
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if (!this->cvVariable)
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{
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return false;
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}
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this->eventLs = Loop::NewLSEvent(false, false, true);
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if (!this->eventLs)
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{
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return false;
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}
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return true;
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}
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} |