50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: WorkItem.hpp
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Date: 2021-6-26
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Author: Reece
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***/
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#pragma once
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namespace Aurora::Async
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{
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class WorkItem : public IWorkItem, public IAsyncRunnable, public std::enable_shared_from_this<WorkItem>
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{
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public:
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WorkItem(const DispatchTarget_t &worker_, const AuSPtr<IWorkItemHandler> &task_, bool supportsBlocking);
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~WorkItem();
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void WaitFor(const AuSPtr<IWorkItem> &workItem) override;
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void WaitFor(const AuList<AuSPtr<IWorkItem>> &workItem) override;
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void SetSchedTime(AuUInt32 ms) override;
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void Dispatch() override;
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bool BlockUntilComplete() override;
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bool HasFinished() override;
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bool HasFailed() override;
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void RunAsync() override;
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void CancelAsync() override;
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private:
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void DispatchEx(bool check);
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AuSPtr<IWorkItemHandler> task_;
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DispatchTarget_t worker_;
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AuList<AuSPtr<IWorkItem>> waitOn_;
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AuList<AuSPtr<IWorkItem>> waiters_;
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Threading::Primitives::SpinLock lock;
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Threading::Primitives::EventUnique_t finishedEvent_;
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bool finished {};
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bool failed {};
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bool dispatchPending_ {};
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AuUInt32 dispatchTime_ {};
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void Fail();
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void Schedule();
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void SendOff();
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};
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} |