Jamie Reece Wilson
54904957f2
[+] IRandomDevice.NextArrayVec3Fast [+] IRandomDevice.NextArrayVec4Fast [+] AuRNG.RngArrayVec2Fast [+] AuRNG.RngArrayVec3Fast [+] AuRNG.RngArrayVec4Fast
89 lines
5.1 KiB
C++
89 lines
5.1 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: AuRandomDevice.hpp
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Date: 2021-9-3
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Author: Reece
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***/
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#pragma once
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#include "AuWELL.hpp"
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#include <Source/IO/Adapters/AuIOAdapterRandom.hpp>
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namespace Aurora::RNG
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{
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struct RandomDevice :
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IRandomDevice,
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IO::Adapters::RandomStreamReader
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{
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RandomDevice();
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RandomDevice(const RandomDef & def);
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void Read(Memory::MemoryViewWrite view) override;
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AuString NextString(AuUInt32 uLength, ERngStringCharacters type) override;
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void NextString(char *pString, AuUInt32 uLength, ERngStringCharacters type) override;
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AuUInt8 NextByte() override;
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bool NextBoolean() override;
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AuUInt32 NextU32() override;
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AuUInt64 NextU64() override;
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AuUInt64 NextU64Range(AuUInt64 uMin, AuUInt64 uMax) override;
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AuInt64 NextI64Range(AuInt64 iMin, AuInt64 iMax) override;
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AuVec2 NextVec2(AuVec2 boundA, AuVec2 boundB) override;
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AuVec2 NextVec2Sorted(AuVec2 min, AuVec2 max) override;
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AuVec3 NextVec3(AuVec3 boundA, AuVec3 boundB) override;
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AuVec3 NextVec3Sorted(AuVec3 min, AuVec3 max) override;
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AuVec4 NextVec4(AuVec4 boundA, AuVec4 boundB) override;
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AuVec4 NextVec4Sorted(AuVec4 min, AuVec4 max) override;
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AuInt32 NextI32Range(AuInt32 iMin, AuInt32 iMax) override;
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AuUInt32 NextU32Range(AuUInt32 uMin, AuUInt32 uMax) override;
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AuList<AuInt32> NextArrayI32Range(AuUInt32 uCount, AuInt32 iMin, AuInt32 iMax) override;
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AuList<AuUInt32> NextArrayU32Range(AuUInt32 uCount, AuUInt32 uMin, AuUInt32 uMax) override;
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AuList<AuInt64> NextArrayI64Range(AuUInt32 uCount, AuInt64 uMin, AuInt64 uMax) override;
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AuList<AuUInt64> NextArrayU64Range(AuUInt32 uCount, AuUInt64 uMin, AuUInt64 uMax) override;
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AuList<AuUInt32> NextArrayU32Mask(AuUInt32 uCount, AuUInt32 uMask) override;
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AuList<AuUInt64> NextArrayU64Mask(AuUInt32 uCount, AuUInt64 uMask) override;
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AuList<double> NextArrayDoubleRange(AuUInt32 uCount, double dMin, double dMax) override;
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AuList<double> NextArrayDoubleRangeFast(AuUInt32 uCount, double dMin, double dMax) override;
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AuList<AuInt32> NextArrayI32(AuUInt32 uCount) override;
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AuList<AuUInt32> NextArrayU32(AuUInt32 uCount) override;
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AuList<AuInt64> NextArrayI64(AuUInt32 uCount) override;
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AuList<AuUInt64> NextArrayU64(AuUInt32 uCount) override;
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AuList<AuVec2> NextArrayVec2(AuUInt32 uCount, AuVec2 boundA, AuVec2 boundB) override;
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AuList<AuVec2> NextArrayVec2Fast(AuUInt32 uCount, AuVec2 boundA, AuVec2 boundB) override;
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AuList<AuVec2> NextArrayVec2Sorted(AuUInt32 uCount, AuVec2 min, AuVec2 max) override;
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AuList<AuVec2> NextArrayVec2SortedFast(AuUInt32 uCount, AuVec2 min, AuVec2 max) override;
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AuList<AuVec3> NextArrayVec3(AuUInt32 uCount, AuVec3 boundA, AuVec3 boundB) override;
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AuList<AuVec3> NextArrayVec3Fast(AuUInt32 uCount, AuVec3 boundA, AuVec3 boundB) override;
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AuList<AuVec3> NextArrayVec3Sorted(AuUInt32 uCount, AuVec3 min, AuVec3 max) override;
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AuList<AuVec3> NextArrayVec3SortedFast(AuUInt32 uCount, AuVec3 min, AuVec3 max) override;
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AuList<AuVec4> NextArrayVec4(AuUInt32 uCount, AuVec4 boundA, AuVec4 boundB) override;
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AuList<AuVec4> NextArrayVec4Fast(AuUInt32 uCount, AuVec4 boundA, AuVec4 boundB) override;
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AuList<AuVec4> NextArrayVec4Sorted(AuUInt32 uCount, AuVec4 min, AuVec4 max) override;
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AuList<AuVec4> NextArrayVec4SortedFast(AuUInt32 uCount, AuVec4 min, AuVec4 max) override;
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AuList<double> NextArrayDouble(AuUInt32 uCount) override;
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AuList<double> NextArrayDecimals(AuUInt32 uCount) override;
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AuList<double> NextArrayDecimalsFast(AuUInt32 uCount) override;
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AuList<uuids::uuid> NextArrayUUIDs(AuUInt32 uCount) override;
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AuList<AuInt32> NextArrayI32RangeFast(AuUInt32 uCount, AuInt32 iMin, AuInt32 iMax) override;
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AuList<AuUInt32> NextArrayU32RangeFast(AuUInt32 uCount, AuUInt32 uMin, AuUInt32 uMax) override;
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AuList<AuInt64> NextArrayI64RangeFast(AuUInt32 uCount, AuInt64 iMin, AuInt64 iMax) override;
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AuList<AuUInt64> NextArrayU64RangeFast(AuUInt32 uCount, AuUInt64 uMin, AuUInt64 uMax) override;
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double NextDecimal() override;
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double NextNumber(double dMin, double dMax) override;
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AuUInt32 NextIndex(AuUInt32 uCount /* = max + 1*/) override;
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uuids::uuid NextUUID() override;
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IO::IStreamReader *ToStreamReader() override;
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AuMemoryViewRead ToSeed() override;
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void Init(const RandomDef &def);
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private:
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RandomDef def_;
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WELLRand fast_;
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bool DecGeometric(int x);
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double UniformFloatInRange(double udMin, double udMax);
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};
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} |